xboxscene.org forums

Author Topic: Tried Kernel/dash 4817 With Exploits?  (Read 50 times)

BoomDivX

  • Archived User
  • Jr. Member
  • *
  • Posts: 81
Tried Kernel/dash 4817 With Exploits?
« on: July 12, 2003, 02:59:00 PM »

I'll try one as soon as I can back up my HDD! lol
Logged

fmflex

  • Archived User
  • Newbie
  • *
  • Posts: 3
Tried Kernel/dash 4817 With Exploits?
« Reply #1 on: July 12, 2003, 03:52:00 PM »

I have followed what CrapShack7000 did in this post :

http://forums.xbox-s...t=74990&hl=4817

I do get evox to boot up and run, however the green light around the eject button flashes red all the time.  Also i cant boot any backup games.  

I read in other posts that you have to patch games (the default.xbe file) with the file called Xbedump.exe.  I havent tried that yet. I am just goign to wait till something new comes out.

That is how i understand it, if im wrong sorry
Logged

Crapshack7000

  • Archived User
  • Newbie
  • *
  • Posts: 10
Tried Kernel/dash 4817 With Exploits?
« Reply #2 on: July 12, 2003, 08:11:00 PM »

You will be able to mod an xbox w/ K: 4817 and D: 4920....I dunno if 4817/4817 works though, best to upgrade to 4920 dash.  

fmflex....you need to sign the .xbe's with xbedump w/ the -font parameter before you can run unsigned code.  I've done this w/ xToolbox and XNES w/o problems, haven't tried a game yet.  The LED on the front of the xbox flashing red all the time is normal and part of the hack I believe.
Logged