xboxscene.org forums

Author Topic: Keeping Track Of The "features" Of Complex!loader  (Read 47 times)

PiP

  • Archived User
  • Newbie
  • *
  • Posts: 26
Keeping Track Of The "features" Of Complex!loader
« on: July 08, 2003, 09:38:00 PM »

If you use the font exploit and put EvoX on the Xbox, and disable the In Game Reset, then everything should work. I had In Game Reset enabled in EvoX with font exploit, and ETM didnt work. Then I disabled it, and it worked
Logged

JacksRagingBileDuct

  • Archived User
  • Newbie
  • *
  • Posts: 22
Keeping Track Of The "features" Of Complex!loader
« Reply #1 on: July 09, 2003, 12:48:00 PM »

I've tried loading from Evox and directly from Complex.  Neither work.

I disabled IGR in Evox (as you recommended) and tried launching
from Evox.  Still just reboots the machine.

So far only Snes9x X and ETM aren't working for me. . .

Pip, do you have a mod in your box?
Logged

JacksRagingBileDuct

  • Archived User
  • Newbie
  • *
  • Posts: 22
Keeping Track Of The "features" Of Complex!loader
« Reply #2 on: July 09, 2003, 12:53:00 PM »

Also, the .cfg file seems a little flakey.  I couldn't get it to deep
scan my directories unless the top level dir was listed in
the file as all lowercase, and the next level file was mixed case

e.g.:
apps/Emulators
hddloader

You get the idea.  Anyone else notice this?  

Also, a seemingly nice feature: the .xbe scanner is scanning for more
than default.xbe.  I can tell because in deep scanning my game directory
it picked up my trainered version of a game *and* my untrainered one
(yes, I kept both .xbes), nice eh?

I just wish I knew why some apps are causing the box to reboot
instead of running.
Logged