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Author Topic: Here Is An Idea For An Xbox Dongle  (Read 198 times)

BBjen

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Here Is An Idea For An Xbox Dongle
« Reply #15 on: August 23, 2005, 08:32:00 AM »

QUOTE
if someone could sniff his network while updating the dash, maybe we can get the packages that are send during an live update?


Does someone knows what is the live server that xbl uses?

I never updated my second xbox hd... an addon i modded mine with a 2nd 3.5 inch hd that i keep clean. I could make a soft to monitor the update.
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rgtaa

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« Reply #16 on: August 23, 2005, 10:02:00 AM »

would  game developers be given a special program to simulate LIVE ... when making sure the game is LIVE playable? ... a PC computer program that would allow them to test their LIVE game?
Anyone know?
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Tp21

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Here Is An Idea For An Xbox Dongle
« Reply #17 on: August 23, 2005, 10:03:00 AM »

... i don't know really wich server update uses...
but, ethereal takes all packets from all servers
so just run ethereal on your pc and shut all applications off that use internet ( else you'll get "useless" stuff in ethereal) and just go do an update (btw, i have an shadow C so if i can get an old dashboard then i can sniff myself...
threre are some topics about live! and fake servers, where the live server adresses are stated.
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Tp21

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« Reply #18 on: August 23, 2005, 03:22:00 PM »

QUOTE(rgtaa @ Aug 23 2005, 06:13 PM)
would  game developers be given a special program to simulate LIVE ... when making sure the game is LIVE playable? ... a PC computer program that would allow them to test their LIVE game?
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BuddyLeeX

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« Reply #19 on: August 24, 2005, 07:52:00 AM »

You would need some kind of node in the middle editing this info on the fly wouldn't you? I mean thats real far fetched, and I still dont understand why this post is in this forum.
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rgtaa

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« Reply #20 on: August 24, 2005, 09:45:00 AM »

If the developers are able to play their game in LIVE MODE without being attached to MS LIVE server ...then it's possible we could too if we had that type problem or could edit it that way. Maybe place in each game folder the edited live hacked .xbe.
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BBjen

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« Reply #21 on: August 24, 2005, 10:21:00 AM »

Does the in-game live function needs to use the dashboard or only the account information?

If it only uses account infos it would be possible to fake a server by trial and error.
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triggernum5

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Here Is An Idea For An Xbox Dongle
« Reply #22 on: August 24, 2005, 10:24:00 AM »

QUOTE
You would need some kind of node in the middle editing this info on the fly wouldn't you? I mean thats real far fetched, and I still dont understand why this post is in this forum.
The idea has nothing to do with getting on xbl servers..  The idea is to fake a live server in hopes that we can connect a stock xbox to the fake server and trick it into updating msdash with an exploit dash..  Thats why its in this forum..
And there is somekind of authorization for those dev servers now..  I miss the days when M$ gave everyone anonymous access to that laugh.gif
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BBjen

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« Reply #23 on: August 24, 2005, 12:42:00 PM »

Let's say i don't want to update the dash board....

I just want to play live games in system link.
For those games that don't have system link.
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triggernum5

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« Reply #24 on: August 24, 2005, 07:57:00 PM »

If only we could..  That would rock!  Unfortunately its not at all feasible since you would need an unrealistic intermediary between the boxes like you mentioned..  The protocols for xbl and system link are totally different from each other..  Its outlined in the xdk doc..
The server proposed here wouldn't be dynamic at all..  It would be the equivalent to a network macro that gets sent to the xbox..
What would make this totally impossible is if the xbox itself actually initiated the transaction with a unique message, expecting a proper response..  Instead it would recieve the response that would have been proper in the recorded session..  We have no controlover what packets an unmodded box sends..
Kind of like if you recorded you mouse movement to perform a repetitive task, and ran the macro when the program wasn't open or the window was moved, it just wouldn't work right..
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BBjen

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« Reply #25 on: August 25, 2005, 02:36:00 PM »

Do you really think that once the authorisation has been granted to the xbox game (loged in) the data differs from a modded box to a normal box.

I mean once the auth is done, it's only gaming no?

And even if the login is not wright. we only need to tell the xbox welcome!


We really need to record a session.
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triggernum5

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« Reply #26 on: August 25, 2005, 08:53:00 PM »

No, the whole shebang is different..  Its outlined in the xdk..  There are differen't protocols for xbl and system link..  There are separate sets of functions for each when coding for the xdk..  xbl is pretty tight..  There needs to be constant authentication to protect the system..  If authentication only occurred at the start of a session ppl would easily exploit it..
You need to remember that xbl users aren't 'trusted' users as far as networking is concerned, a secure tunnel isn't the goal, data authentication is..
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Tp21

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« Reply #27 on: August 30, 2005, 12:28:00 PM »

updating the dashboard to fake an live server, doesn't help
the game has it''s own connection; it doesn't use the dashboard.
and "trail and error" is not very helpful because ALL data send over live is encrypted en if you tamper with it, it just ignores it.
and there is a "second" developer live network, called partnerNet, it's just like the "normal" live, but it's for developers.
developers have NO "live tamper tools".
only some systemlink tools, and "slow down" tools, that just slow down the packets, and not tamper with it.
if you want to make an live server, first thing to do is to recreate the kerberos key exchange that's used to give the encryption key used to the xbox ( that's diffrent every session), then you can make and edit, live packets
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bzchi

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« Reply #28 on: July 04, 2003, 03:43:00 PM »

Then M$ take 5 seconds of their time to change the request / response system in the next dash update and you can no longer log in and you go back to the drawing board. I dont think you are giving M$ enough credit here.
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Xeero

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« Reply #29 on: July 04, 2003, 03:46:00 PM »

I'm not clear on what this would be used for.  Emulate Live?  So trick the game into thinking you're connected?  People connect to Live for matches with/against others.  But if there are no other players?  Sounds dumb.

It would have some use with PSO (already has a software hack) and development (nobody wants to ruin Live), but come on...
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