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Author Topic: What Is Bad About A Softmod  (Read 846 times)

JohnnyHunng

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What Is Bad About A Softmod
« Reply #45 on: December 20, 2004, 12:47:00 AM »

This softmod vs. mod shit wont ever end, so why are we even arguing anymore, let the softmod guys fix their mistakes in their pc and all that and let the mod guys "trash" boards (although if ur an installer and not an idiot with a soldering iron there will be no mistakes on xbox, how easy can it be? Try a PS2 if u wanna let ur nuts hang...) and we will all be 2 happy familys.
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slappy_squirel

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What Is Bad About A Softmod
« Reply #46 on: December 20, 2004, 01:42:00 AM »

QUOTE (JohnnyHunng @ Dec 18 2004, 11:33 AM)
first PS2 mod was the Neo which was a 12c508, then Neo 2, then Neo key, yes required swapping just thought i'd clarify...I'd don't recall the game enhancer swap thing being before the first ps2 4-wire mod....u sure about that?

Actually 12c508 is the model number for the pic chip that was used
I programmed my own neo 2.2 and made my own neo keys
I made and installed about 300 of them in my day before the messiah chip came out In fact I still have about 30 chips and 2 programmer that I will probably never use again (unless I can find the irmod hex for the xbox remote smile.gif)

The neo key came out before the neo 2 and the neo 1
The neo key is just a multimode chip that only used the scex, power and ground
Yes I am sure about the game enhancer also before the first modchip for the playstation (Actually before that peope could were doing straight swaps with game that had a higher TOC and used springs or toothpicks in the door to keep the lid down. You had to have your timing down though)

If you ever go on any of the PS2 sites you might know me I have an alter ego
PS2 is a hint ph34r.gif
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JohnnyHunng

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What Is Bad About A Softmod
« Reply #47 on: December 20, 2004, 09:12:00 AM »

Squirel, neotech did not release the neokey before the neo mod, and i know it was a 12c508, i built my own programmer and programmed tons of psx mods...neo 1 was first, the neo key wasn't out til after the neo 2...then came neo 2.2, etc..

Ive been all over the ps2 scene for years as well "padawan".
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zookolo

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What Is Bad About A Softmod
« Reply #48 on: December 21, 2004, 11:01:00 AM »

ph34r.gif
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JohnnyHunng

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What Is Bad About A Softmod
« Reply #49 on: December 21, 2004, 12:14:00 PM »

Well i don't have one, but get an X3, they seem to have the most support/features/add-ons...I have installed a couple but don't have one personally..I've also installed pretty much everything else including that piece of shit of a Spider chip, stay away from that thing...

I almost exclusively use aladdins in my installs now, unless the customer brings their own other mod...
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zookolo

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What Is Bad About A Softmod
« Reply #50 on: December 23, 2004, 10:28:00 AM »

Thanks allot for the information, I will let you know how I get on, Merry Crimbo too.
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Icevenom

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What Is Bad About A Softmod
« Reply #51 on: December 23, 2004, 03:28:00 PM »

beerchug.gif
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flystar06

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What Is Bad About A Softmod
« Reply #52 on: December 24, 2004, 05:08:00 PM »

i've done the softmod method with MechAssault and i can't play Halo2, DDR, or Mortal Kombat Deception.
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slappy_squirel

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What Is Bad About A Softmod
« Reply #53 on: December 26, 2004, 06:36:00 PM »

QUOTE(JohnnyHunng @ Dec 20 2004, 10:43 AM)
Squirel, neotech did not release the neokey before the neo mod, and i know it was a 12c508, i built my own programmer and programmed tons of psx mods...neo 1 was first, the neo key wasn't out til after the neo 2...then came neo 2.2, etc..
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micr0c0sm

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What Is Bad About A Softmod
« Reply #54 on: December 26, 2004, 09:50:00 PM »

Technically speaking, softmods are surpassing modchips (nkpatcher10 with shadow C and shadow eeprom). Xbox live was the only thing modchips could beat for a long time but now even in the off state MS can turn on the modchip by sending signals to the modchip to turn it on.

A mod should be a means to an end - that end being a dashboard.

User error should never be blamed on the mod method - you can just as easily screw up a modchip by flashing the wrong bios as formatting C. Although with a softmod you will always have a backup of C on xboxhdm and can restore the drive.
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JohnnyHunng

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What Is Bad About A Softmod
« Reply #55 on: December 27, 2004, 09:53:00 AM »

So ur saying the neokey was b4 the neo mod? Bull.

And i know the neokey was a psx mod, i used to make em, 750X code.
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slappy_squirel

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What Is Bad About A Softmod
« Reply #56 on: December 27, 2004, 05:41:00 PM »

QUOTE(JohnnyHunng @ Dec 27 2004, 11:24 AM)
So ur saying the neokey was b4 the neo mod? Bull.
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JohnnyHunng

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What Is Bad About A Softmod
« Reply #57 on: January 01, 2005, 11:04:00 AM »

Dude, i never called neo mods a "12c508", i think i know what a 12c508 is and what the name of the mod is called, i only used a million of them to make mods...I said the 1st blah blah blah was the blah blah blah, which was a 12c508...wha the hell are u tlaking about?

2ndly, who the hell told u there was no 750X code for PSX and there was only stealth and multimode codes? Are u for real, the 750X was a 4-wire code that once programmed to a 12c508 was a PSX modchip, the same EXACT code that was used in the 1st NeoKeys, trust me, I was there, on Irc discussing it as it developed....Come on squirel.

Ok i just looked at em, since i have em all, there is a 1001, 5001, and 7501 code, along with 2 different multimodes and a bunch of 7 wire stealth codes...they all r different, just checked in ICProg, u want em, i'll send em to u.

Check it out squirel: http://playstation_2...n2001/id15.html  Still want to tell me there's no such thing as a 750X and the neo key hex code on there wasn't just a 750X 4-wire PSX hex? Hmmmm, just google it and search "neo key 750X hex code" and u will see all u need to know.
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krayzie

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What Is Bad About A Softmod
« Reply #58 on: January 03, 2005, 11:34:00 AM »

QUOTE(swale @ Jan 3 2005, 07:00 PM)
I thought that some of the new games had a dashboard updater that resets the dashboard on soft modded boxes? If so does anyone know the games that have this update on them. Star wars battlefront demo on the star wars trilogy was one.
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slappy_squirel

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What Is Bad About A Softmod
« Reply #59 on: January 03, 2005, 03:55:00 PM »

QUOTE(JohnnyHunng @ Jan 1 2005, 12:35 PM)
Dude, i never called neo mods a "12c508", i think i know what a 12c508 is and what the name of the mod is called, i only used a million of them to make mods...I said the 1st blah blah blah was the blah blah blah, which was a 12c508...wha the hell are u tlaking about?

QUOTE
first PS2 mod was the Neo which was a 12c508, then Neo 2, then Neo key, yes required swapping just thought i'd clarify...I'd don't recall the game enhancer swap thing being before the first ps2 4-wire mod....u sure about that?


Thought you were referring to the neo as the company not the chip
Game enhancer was for the ps2one sorry if I misinterpretted what you were saying

QUOTE
2ndly, who the hell told u there was no 750X code for PSX and there was only stealth and multimode codes? Are u for real, the 750X was a 4-wire code that once programmed to a 12c508 was a PSX modchip, the same EXACT code that was used in the 1st NeoKeys, trust me, I was there, on Irc discussing it as it developed....Come on squirel.


The 750X code is really a stealth modchip code as evidence all stealth chips will work fine in 4 wire mode

Since you were there on the irc you truly know that neotechnologies were "not" the first to invent the ps2 modchip they were just the first to market it

Feel free to send my your hex codes I'll pm you my e-mail address

click here for modchip info
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