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Author Topic: Avalaunch Gamesave?  (Read 103 times)

krayzie

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Avalaunch Gamesave?
« on: November 25, 2004, 10:32:00 PM »

gamesave exploits need te be signed -habibi and not -font. i had ava running fine from a save. Also it's not polite/alowed to ask for files here.
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krayzie

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Avalaunch Gamesave?
« Reply #1 on: November 26, 2004, 02:09:00 AM »

QUOTE
xbedump default.xbe -habibi
then put the default.xbe in the same folder as the xbedump and the .bat file and double click the bat file
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krayzie

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Avalaunch Gamesave?
« Reply #2 on: November 26, 2004, 03:30:00 AM »

if I'm not mistaken avalaunch uses more then just the xbe file and the xml file
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noselessmonk

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Avalaunch Gamesave?
« Reply #3 on: November 26, 2004, 08:11:00 AM »

Are you trying to boot off of the mem card? If so that is ur problem. You have to boot savegame exploits off of the Hdd.
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ZAP

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Avalaunch Gamesave?
« Reply #4 on: November 26, 2004, 09:25:00 AM »

No i copy the savegame onto the HD obviously because Splinter Cell doesn't support running off the memory card.
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ZAP

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Avalaunch Gamesave?
« Reply #5 on: November 26, 2004, 05:54:00 PM »

If i can't do that then i don't mind doing the next best thing and that is to put teh evox save on so it first boots to that and having the avalaunch named default.xbe so i can run it as an app from within evox but it isn't detecting it when i go into apps.  Can you make evox check ALL directories for default.xbe's?
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ZAP

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Avalaunch Gamesave?
« Reply #6 on: November 27, 2004, 03:41:00 PM »

Come on!
Can someone please help?
Krayzie how did you manage to get it onto the memcard and boot it?
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krayzie

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Avalaunch Gamesave?
« Reply #7 on: November 27, 2004, 10:32:00 PM »

well I just signed the default.xbe and put the files in the save folder replacing evox. and it work right away. I was using 007 though but it shouldn't matter.
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