xboxscene.org forums

Pages: [1] 2

Author Topic: Making Saves Ar Compatible  (Read 42 times)

goodfella

  • Archived User
  • Newbie
  • *
  • Posts: 2
Making Saves Ar Compatible
« on: December 31, 2003, 07:45:00 AM »

i'm assuming jordanus, is getting the same error i'm getting. "error writing the save" or the other one i get not as often, is "the usb device failed to enumerate" thats not as often as the other message though.
Logged

RiceCake

  • Archived User
  • Hero Member
  • *
  • Posts: 788
Making Saves Ar Compatible
« Reply #1 on: December 31, 2003, 01:20:00 PM »

Yeah that would be a problem with the actual hardware - and that has nothing to do with this tutorial. Probably a bad driver install or a fried memory card...or the USB cable's bad. Never know.
Logged

paxilboy2003

  • Archived User
  • Newbie
  • *
  • Posts: 4
Making Saves Ar Compatible
« Reply #2 on: February 20, 2004, 11:42:00 PM »

:beer:
RiceCake.........YOU DA MAN!!!!!!!

 After reading yout tut,worked like a charm.
BIG THANX
Logged

paxilboy2003

  • Archived User
  • Newbie
  • *
  • Posts: 4
Making Saves Ar Compatible
« Reply #3 on: February 21, 2004, 09:40:00 AM »

laugh.gif  laugh.gif
Worked so good.I flashed my TSOP.
Now it wont boot.Sounds like it keeps trying to load the from the DVD.
But its all cool....A learning experience.
Besides......my modchip is in route.
Logged

paxilboy2003

  • Archived User
  • Newbie
  • *
  • Posts: 4
Making Saves Ar Compatible
« Reply #4 on: February 21, 2004, 10:13:00 AM »

smile.gif
Ahhh.I learned the ways of my mistake a little to late.
Not supposed to flash a 1 meg TSOP with a 256k bin......

Logged

RiceCake

  • Archived User
  • Hero Member
  • *
  • Posts: 788
Making Saves Ar Compatible
« Reply #5 on: February 21, 2004, 11:40:00 AM »

Lol well good thing you got a chip comin'...
Logged

paxilboy2003

  • Archived User
  • Newbie
  • *
  • Posts: 4
Making Saves Ar Compatible
« Reply #6 on: February 22, 2004, 02:16:00 AM »

:)
Yeah.......Even though I fried my TSOP,I'm glad that by reading your tut,I figured out the game save issue.Maybe I'll work on a 29 wire homebrew while my mod is shipping.
Stay cool RiceCake. :beer:  
Logged

DaddyJ

  • Archived User
  • Hero Member
  • *
  • Posts: 1324
Making Saves Ar Compatible
« Reply #7 on: July 08, 2004, 02:09:00 PM »

Hey Rice. Followed your tut. to a T and it still says my xbox save isnt valid.
Any idea?
Logged

RiceCake

  • Archived User
  • Hero Member
  • *
  • Posts: 788
Making Saves Ar Compatible
« Reply #8 on: July 08, 2004, 04:16:00 PM »

Hm, can you tell me whats in your directories?

Also make sure your Zipping the UDATA directory. Open the zip and you should see the UDATA folder.
Logged

kajuman

  • Archived User
  • Newbie
  • *
  • Posts: 1
Making Saves Ar Compatible
« Reply #9 on: August 10, 2004, 05:33:00 PM »


Hello All.  

I'm in the same boat as the last guy.  No saves I've tried work, but the zip data all appears to be fine.  I've tried both "power saves" & community files.  No luck.

Thoughts?  Ideas?

I'd be happy to email the zips if someone else wants to give them a try or look at them.  Maybe I got a bad reader?  Card?  I even installed XBOXAR_USsetup1_31 (newest version) from the site in case my install CD was flaky.

Thanks!
Dave
Logged

dsmtalon

  • Archived User
  • Newbie
  • *
  • Posts: 6
Making Saves Ar Compatible
« Reply #10 on: February 07, 2006, 02:21:00 PM »

I also followed this tut perfectly 100% and I still get the invalid game save.
Logged

RiceCake

  • Archived User
  • Hero Member
  • *
  • Posts: 788
Making Saves Ar Compatible
« Reply #11 on: October 15, 2003, 05:40:00 PM »

I've said this like 9 times already, yet noone seems to listen to me even while I have an Action Replay and I need to do this. The problem is the FATX filesystem would get corrupted, so the Action Replay system does a few simple checks, however when you think, they don't do much.

If you get an "Invalid save error" what you need to do is unzip the file to a temporary folder. Then, make sure all thats in there is a UDATA folder (No readme's etc.). Inside the UDATA folder make sure there's only a folder with numbers (This is the game's personal savespace). In that folder, there should be only one folder with a few numbers, and possibly SaveMeta, SaveImage, TitleMeta, or TitleImage XBX. After that, the folder with numbers can usually contain anything.

Those XBX files are so the Xbox saves manager can display the little images and names of the saves. Note: Somehow you can edit these image files. I got a save off the net once and instead of the Halo logo it was a naked chick  biggrin.gif  .

Other than that, thats it! Zip the UDATA folder and drag and drop into the middle window of the Action Replay software. It should detect it and accept it as a save, ready for transfers.


Examples Of Bad Folders
Bad Files In Base Of Zip.
user posted image

Bad Files In UDATA.
user posted image

Bad Files In First Number Folder (SaveSpace).
user posted image

Examples Of Good Folders
Clean Base Of Zip.
user posted image

Clean UDATA.
user posted image

Clean First Number Folder (SaveSpace).
user posted image


Example Of The End GameSave Folder:
In this folder 'anything goes' as it isn't checked. Make sure it contains a SaveMeta.xbx or it might cause problems though.
user posted image


Shmoke and a pancake? Bong and a blints?
RiceCake's first how-to thingy...

Update: 12/29/03: Modified to use XBox-Scene's main server which contains better images.
Logged

RiceCake

  • Archived User
  • Hero Member
  • *
  • Posts: 788
Making Saves Ar Compatible
« Reply #12 on: October 17, 2003, 07:56:00 PM »

(Bumpy)

Trust me, this is how you do it. I'm sick of people pussy-footing around yet these checks are so damn simple wink.gif...
Logged

RiceCake

  • Archived User
  • Hero Member
  • *
  • Posts: 788
Making Saves Ar Compatible
« Reply #13 on: October 18, 2003, 11:42:00 PM »

Bumpy
Logged

Jordanus

  • Archived User
  • Full Member
  • *
  • Posts: 177
Making Saves Ar Compatible
« Reply #14 on: October 29, 2003, 04:57:00 PM »

thanx this helped so much, but now i cant get it to load to the memory card (interact)

what do i do!'
thanx
Logged
Pages: [1] 2