xboxscene.org forums

Author Topic: Duox2 Rebuild Points  (Read 58 times)

cafrow

  • Archived User
  • Newbie
  • *
  • Posts: 4
Duox2 Rebuild Points
« on: December 29, 2005, 09:46:00 PM »

which 2 points did you mess up on?? Are you sure those 2 points are needed?
Logged

--DANNY--

  • Archived User
  • Sr. Member
  • *
  • Posts: 431
Duox2 Rebuild Points
« Reply #1 on: December 29, 2005, 10:55:00 PM »

Danny
Logged

BurnabyJoe

  • Archived User
  • Newbie
  • *
  • Posts: 2
Duox2 Rebuild Points
« Reply #2 on: January 08, 2006, 11:29:00 PM »

Does anyone have any suggestions on how to revive my DuoX2 with its B and G points missing their eyelets or ringlets on the top of the modchip?
Logged

MMXMonster

  • Archived User
  • Full Member
  • *
  • Posts: 181
Duox2 Rebuild Points
« Reply #3 on: January 08, 2006, 11:56:00 PM »

Get a multimeter and test continuity by following the traces. You could then just rebuild using wire to jump to its destination.
Logged

BurnabyJoe

  • Archived User
  • Newbie
  • *
  • Posts: 2
Duox2 Rebuild Points
« Reply #4 on: January 09, 2006, 11:08:00 AM »

Hey guys

MMX- That's the thing - I intend to rewire those points, but I cannot determine where on the modchip that points B and G lead to on the modchip. Both B and G, I cannot find where those traces lead to. I am not sure where to use my multimeter to test continuity.

So what I am looking for is the trace continuity points on the modchip itself. So basically where does B and where does G lead to elsewhere on the chip?

If anyone can help, I am grateful for any help!
Logged