QUOTE(Greenpants200 @ Nov 24 2005, 06:55 PM)

Even the "widescreen" setting on the xbox doesn't do anything but morph the picture. Allowing for a game that plays perfect fit on 16:9 and 4:3 would require some seriously separate coding or some kind of zoom right? Any suggestions/comments though?
Yes it does require seriously separate coding and the games that support widescreen have that extra coding. The widescreen setting on the XBOX will not stretch objects but will actually show more stuff on the screen. It's beautiful and I can't imagine gaming without it.
QUOTE(Oldmanjoe @ Nov 24 2005, 07:43 PM)

I just got an HDTV yesterday. I tried a few games on my Xbox, and I just can't stand the 16:9 resolution. Everybody is all squished and it just doesn't fit.
Then you are doing it wrong. You probably didn't enable widescreen on your XBOX, but just turned on a stretch mode on your TV. The XBOX supports widescreen nativly.
QUOTE(Greenpants200 @ Nov 25 2005, 09:52 PM)

Well that's good to know. So what does it really mean when a game supports widescreen? Does that mean that the game is set up so that a user playing on widescreen has more view size to side than a 4:3 user?
Yes that's exactly it.
QUOTE(jeesusfreek @ Nov 27 2005, 04:47 PM)

actually, setting the xbox on widescreen DOES NOT JUST MORPH THE IMAGE....
I have a 46" Toshiba 16:9 hi-def widescreen and, although the menus and such are stretched, THE GAME IS NOT. It is actually true widescreen, plus it changes the screen setup, etc. on some games...
Yes often the 2D graphics, the menus, the text, the HUDs, the displays, the score, etc. will appear stretched, but the important stuff. All the 3D objects, your cars your characters, the enemie objects, the backgounds, etc. will all show more information off to the sides and will appear in the correct aspect ratio.