| QUOTE |
| Obviously S video is 480i only so everything works through there in 480i mode. |
Actually S-Video is about 400 lines, and the source material is usually even lower. 480i, simply means that the image is interlaced (I) rather than Progressive (P).
It's still basically the same resolution from a source such as a DVD or an X-Box, but Progressive provides a much more flicker free image. This is because progressive provides 1 full frame per second rather than 2 halves of an image interlaced per second.
480p and higher can only be provided via a VGA/DVI or Component type connection, all of which provide a much cleaner image and provide strong signal separation for all of the "components" of a video signal, meaning ®ed (G)reen
(B)lue, and the horizontal and Vertical synch signals.
Basically it's low end computer resolution for your TV, which is why playing a console on a TV looks much better via Component (HDTV) connections.
Of course the game and the console and TV have to support the video mode you wish to use. Most games provide 480P since the Xbox can always downgrade a 480p image into an NTCS interlaced signal for a standard SVHS or RCA (composite) TV.
EA seems to be one of the only companys that just doesn't get it, Both of their Bond games provide poor or NO HDTV progressive support. Pathetic really.
Hope this helps some people understand the differences.
Tim