I haven't updated yet, but I noticed this bug that I don't think has been mentioned and most likely will still exist in the WIP build. When sending files to the xbox, if your hard drive is full, in 0_36_0620A it would give you a socket error and say something about the drive being full. In the newest public build, it just slows down to a crawl, then to 0kbps and stays there. If you hit abort (soft abort) it will sit there forever. If you hit abort again (hard abort) it will sit there for a minute or two and sometimes crap out, other times do nothing. If you just hit disconnect, it will disconnect but UX shows there still being a connection.
All this was tested on Box B (green)
This post has been edited by Pillzburydoofus: Jan 6 2005, 05:45 AM