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Author Topic: Ux Architect  (Read 2840 times)

jonathan2007

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« Reply #135 on: July 06, 2004, 05:15:00 AM »

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Hectobleezy

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Ux Architect
« Reply #136 on: July 06, 2004, 10:37:00 PM »

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Shawn_

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« Reply #137 on: July 07, 2004, 12:39:00 PM »

Unleashed is amazing ~!

If anything though a menu editor would be great. I have a little problem, I've tried editing the config file and it works fine, except when i change skins, or if I change the sound and music options. My menu gets screwed up. I guess I just have to read some more on menu and config file editing. Also I have some games and emu's that the icons are messed up.

One pic/icon is appearing over another etc.

amazing DashBoard though, IMHO the best.

I have yet to really get into it yet and configure it much.

I'll smoke a big bowl for you Hectobleezy!

take care
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futbol4kee

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« Reply #138 on: July 09, 2004, 08:52:00 AM »

QUOTE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Argument 'Length' must be greater or equal to zero.
   at MS.VisualBasic.Strings.Left(String str, Int32 Length)
   at UXArchitect.Module1.xprFontName(String nFont)
   at UXArchitect.Module2.readUXxml(String nfile)
   at UXArchitect.frmMain.MenuItem15_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.PerformClick()
   at UXArchitect.frmMain.Button3_Click_1(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
    Assembly Version: 1.0.1637.17725
    Win32 Version: 1.0.1637.17725
    CodeBase: file:///C:/Program%20Files/UXArchitect/UXArchitect.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
AxInterop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Program%20Files/UXArchitect/AxInterop.SHDocVw.DLL
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Interop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Program%20Files/UXArchitect/Interop.SHDocVw.DLL
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

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jonathan2007

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« Reply #139 on: July 09, 2004, 01:44:00 PM »

wink.gif
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Hectobleezy

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« Reply #140 on: July 14, 2004, 04:28:00 PM »

QUOTE (bhang419 @ Jul 12 2004, 09:41 AM)
Don't know if this is a bug, but I have a skin I made with UXA and
I made the menu transparent with a black boarder and the black
boarder doesn't showup with UX0.36.0605A but does show with UX0.31.0229
the BIOS I use don't seam to matter.

This is a bug in the dash, I made the skin in UXA, sent to an XBOX that had the new dash....It didnt show up. So I loaded up the old feb build and it worked fine.
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Hectobleezy

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« Reply #141 on: July 14, 2004, 05:18:00 PM »

QUOTE (jonathan2007 @ Jul 9 2004, 02:44 PM)
UXA will never import non UXA made skins 100%. try to state it a litlle nicer and maybe Hectobleezy can try to fix the error. the error was most likely because the skin did not include the name and copyright stuff so when you tried to open it, it gave an error.  wink.gif

Thanks jonathan2007, your answer was correct, loading non uxa skins will never be 100% perfect.

BTW everyone, I starting coding again last night for a few hours. I wish I had more time to work on UXA but its tuff. On any regular workday, I only get like 2 hours to myself. I spend all day working/staring at a computer. the last thing i wanna do is come home and spend the only 2 hours I got to myself working on my pc...coding uxa. Ive mentioned before, I devoted 14 hours a day for 2 months to get UXA where its at now. Those days are long gone. I know its just small bug fixes, so I will try my hardest to finish them up.
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deakphreak

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« Reply #142 on: July 15, 2004, 02:48:00 PM »

AUSOME JOB, this is the ONLY skinner program ive ever used and WILL be the only one.  Its just amazing!  Keep up the good work Hectobleezy, im looking forward to future fixes.
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jonathan2007

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« Reply #143 on: August 06, 2004, 10:31:00 AM »

wink.gif
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jonathan2007

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« Reply #144 on: August 09, 2004, 07:29:00 PM »

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jonathan2007

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« Reply #145 on: August 16, 2004, 04:55:00 PM »

unsure.gif  hello?
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Yuyu

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« Reply #146 on: August 16, 2004, 09:11:00 PM »

happy.gif Hi...
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jonathan2007

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« Reply #147 on: August 16, 2004, 09:31:00 PM »

laugh.gif   rolleyes.gif
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love_tropicana

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« Reply #148 on: September 09, 2004, 11:34:00 PM »

There are some issues left, no big ones tho. It's a very stable and good working version.
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Xaerin

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« Reply #149 on: September 15, 2004, 04:53:00 AM »

laugh.gif

Other than that it's a very comprehensive yet simple to use program so thanks hecto  beerchug.gif
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