xboxscene.org forums

Pages: 1 ... 6 7 [8] 9 10 ... 14

Author Topic: Ux Architect  (Read 2840 times)

jonathan2007

  • Archived User
  • Hero Member
  • *
  • Posts: 575
Ux Architect
« Reply #105 on: June 25, 2004, 04:43:00 PM »

i renamed my skin's .uxa file to a zip and looked at the skin.xml. <MENU_BACKCOLOR>0x46000000</MENU_BACKCOLOR> is in the skin.xml. i havent checked if that line is in the skin.xml on my box. hmm maybe it isnt getting transfered over there right. the backcolor for the menu is supposed to be black and have an opacity of i think 80 or 90.
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #106 on: June 25, 2004, 05:06:00 PM »

QUOTE (jonathan2007 @ Jun 25 2004, 05:43 PM)
i renamed my skin's .uxa file to a zip and looked at the skin.xml. <MENU_BACKCOLOR>0x46000000</MENU_BACKCOLOR> is in the skin.xml. i havent checked if that line is in the skin.xml on my box. hmm maybe it isnt getting transfered over there right. the backcolor for the menu is supposed to be black and have an opacity of i think 80 or 90.

I just converted that hex color and its correct. soooo weird. i almost want to load an older version of unleashx to see if it happens ther. I also noticed it doing it the bordercolor too. I manually edited the skin.xml and copied over the colors of the ones that do work and it still didnt draw it. Also, when i load the that skin is UXA it loades the colors correctly...so i know its saving them correctly, im not sure this is a UXA bug.
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #107 on: June 25, 2004, 05:23:00 PM »

I just tried it on 2 other xbox's that had the old versions of unleashX (the feb build) and it worked. I updated one of the xbox's with the latests dash and now it doesnt work. I did clear out the cache...but still no luck. I loaded the old version back in and it worked fine.
Logged

PifGadget

  • Archived User
  • Newbie
  • *
  • Posts: 16
Ux Architect
« Reply #108 on: June 25, 2004, 05:59:00 PM »

wink.gif):

- All XML generated have the </main> tag misplaced (according to UX tutorials, </main> should be placed before the <ColorScheme> block. UXA always place it at the end of the file, right before the </skin> tag. Skins work though, but hey don't we want a nice code ? wink.gif

- You forgot to update UXA versions on the GUI and in the XML files generated. GUI banner still shows version 1.0b and XML generated contain 1.0c in the Version value of the Skinner element.

- The context menu in the layers frame still needs to be implemented

- And a last refinement: it would be great that the current Save UXA Project becomes Save As UXA Project and that a Save UXA Project option (with Ctrl+S) would be created so that the current project could be saved over its previous version without displaying the browsing dialog or asking for confirmation.

- And finally, just for the whole world knows that you created this great tool, an "About UXArchitect..." option somewhere to sign your masterpiece wink.gif


Voilà...

I think UXA would be perfect with all this implemented... Of course it's only my 2 cents opinion  rolleyes.gif

Thanks again for your hard work, Hectobleezy
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #109 on: June 25, 2004, 06:14:00 PM »

wink.gif
Well, Ive discussed this to death with other users. All im going to say is disregard how the xml is written. as long as it works on the xbox.

You forgot to update UXA versions on the GUI and in the XML files generated. GUI banner still shows version 1.0b and XML generated contain 1.0c in the Version value of the Skinner element.
True, but I guess you didnt download the newest version. 1.0d

The context menu in the layers frame still needs to be implemented
Feature requests always get a backseat to fixing bugs. be patient.

And a last refinement: it would be great that the current Save UXA Project becomes Save As UXA Project and that a Save UXA Project option (with Ctrl+S) would be created so that the current project could be saved over its previous version without displaying the browsing dialog or asking for confirmation.
thats doable.

And finally, just for the whole world knows that you created this great tool, an "About UXArchitect..." option somewhere to sign your masterpiece
hahahaha, maybe.
Logged

Xaerin

  • Archived User
  • Newbie
  • *
  • Posts: 15
Ux Architect
« Reply #110 on: June 26, 2004, 02:29:00 AM »

uhh.gif

possibly due to uxa being not compatible with win98, ran fine on my xp machine.
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #111 on: June 26, 2004, 06:58:00 AM »

QUOTE (Xaerin @ Jun 26 2004, 03:29 AM)
Everytime I start UXA .NET Framework msg comes up saying "Could not find a part of the path "\fonts\Tahoma.ttf". Then if I continue and click UXA settings it disables all other buttons and shows two blank Settings tabs on the left... uhh.gif

possibly due to uxa being not compatible with win98, ran fine on my xp machine.

I had no idea it didnt work with win98, do this. Open up the win98font installer(control panel) point it to you ux architect\fonts and then install those fonts.
You left off the rest of the file path, so i can tell if it cant find the tahoma font in your windows\font directory or uxarchitect\font directory.
Logged

geniusalz

  • Archived User
  • Hero Member
  • *
  • Posts: 1635
Ux Architect
« Reply #112 on: June 26, 2004, 07:25:00 AM »

QUOTE
I wanted to keep UXA simple, so beginners could use it. Not soo complicated that they just give up. (I gave up on mxm skinner 5)


Come on, it's not THAT bad! biggrin.gif
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #113 on: June 26, 2004, 07:45:00 AM »

QUOTE (geniusalz @ Jun 26 2004, 08:25 AM)
Nice program.  However, there's a little problem with transparency, and I wanted to know whether it's supposed to be like that, or it's just my system.  Here's a screenshot:

user posted image

Thats the power of .net for you. At first I thought it was a bug, but when I loaded transparent png's into the actuall visual studio.net designer. I got the same results. Unfortunatlly, this is how vb.net natively handles transparent images. Ther is code out ther to get it working, but they aint giving it up. Everyone I asked told me to use a 3rd party dll($$$)  or to "write your own control". The reason I didnt change it is cuz even though that part sucks, the bennifets outweight the bads. I can do soooo much more with the native "picturebox".

This issue is #1 on my list. Always has been. Thats the one thing thats sucks about UXA. I might just give in and "buy" the damn the 3rd party dll. (the one that works/designed for .net)
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #114 on: June 26, 2004, 08:16:00 AM »

QUOTE (geniusalz @ Jun 26 2004, 08:25 AM)
Come on, it's not THAT bad! biggrin.gif

No sir,  But MXM Skinner 5 is advanced.  MXM has way more stuff to configure. I mean ALOT. You covered it all. Most skins I downloaded to test my converter are made by MXM skinner. I recall that I was happy that I wasnt trying to make a MXM skinner, soo much you can do with the MXM skinning engine, so much to code..  I admit that I did do the typical 2 minute test drive to see what you did, your layout and stuff. But I tested ALL xbox skinners like that. Yours was the most complete and most impressive, but the hardest to learn.

You know your shit dude. No doubt about that. Im sure if I took more than 2 minutes, and read your docs, I would take it all back.
Logged

Xaerin

  • Archived User
  • Newbie
  • *
  • Posts: 15
Ux Architect
« Reply #115 on: June 26, 2004, 11:38:00 AM »

QUOTE (Hectobleezy @ Jun 26 2004, 03:58 PM)
I had no idea it didnt work with win98, do this. Open up the win98font installer(control panel) point it to you ux architect\fonts and then install those fonts.
You left off the rest of the file path, so i can tell if it cant find the tahoma font in your windows\font directory or uxarchitect\font directory.

That's actually all the error message shows, "/font/Tahoma.ttf", nothing in front.

When I tried using the font installer and pointed to the uxarchitect\fonts folder it didn't show any of the fonts to add and install them. I know I already have 3 kinds of tahoma font installed anyway(TAHOMA.ttf, Tahoma.ttf and tahoma.ttf).
Logged

Hectobleezy

  • Archived User
  • Sr. Member
  • *
  • Posts: 270
Ux Architect
« Reply #116 on: June 26, 2004, 11:43:00 AM »

QUOTE (Xaerin @ Jun 26 2004, 12:38 PM)
That's actually all the error message shows, "/font/Tahoma.ttf", nothing in front.

When I tried using the font installer and pointed to the uxarchitect\fonts folder it didn't show any of the fonts to add and install them. I know I already have 3 kinds of tahoma font installed anyway(TAHOMA.ttf, Tahoma.ttf and tahoma.ttf).

Wow, I wonder if it works on WinME, I guess I gotta make sure the installer check wich OS is running.
Logged

geniusalz

  • Archived User
  • Hero Member
  • *
  • Posts: 1635
Ux Architect
« Reply #117 on: June 26, 2004, 04:32:00 PM »

QUOTE (Hectobleezy @ Jun 26 2004, 07:45 PM)
Thats the power of .net for you. At first I thought it was a bug, but when I loaded transparent png's into the actuall visual studio.net designer. I got the same results. Unfortunatlly, this is how vb.net natively handles transparent images. Ther is code out ther to get it working, but they aint giving it up. Everyone I asked told me to use a 3rd party dll($$$)  or to "write your own control". The reason I didnt change it is cuz even though that part sucks, the bennifets outweight the bads. I can do soooo much more with the native "picturebox".

This issue is #1 on my list. Always has been. Thats the one thing thats sucks about UXA. I might just give in and "buy" the damn the 3rd party dll. (the one that works/designed for .net)

I see.  I had problem with transparent PNG's in VB6 too.  I used a picturebox for the main 'screen', and each 'object' inside it was a windowless (aka lightweight) control.  I think they got rid of all lightweight controls in .NET, the biggest reason I couldn't convert skinner to .NET.

Lightweight controls were the only way to get transparency (sort of) in VB6, AFAIK.  Either that, or drawing everything directly to the picturebox, which I didn't want to do.

In the end, to solve the PNG issue, I made a small control, using PNGlib.  It dispalys the transparency fine, but works quite slow.  And it doesn't 'resize' pics, just cuts them off when you resize, but I think that can be fixed.

Anyway, if you want to have a look at the prog, drop me a PM
Logged

Argoyle

  • Archived User
  • Newbie
  • *
  • Posts: 28
Ux Architect
« Reply #118 on: June 26, 2004, 04:40:00 PM »

The latest version (1.0d) will be on the dedicated UXA site soon... once I update the html files.


EDIT: Done.
Logged

love_tropicana

  • Archived User
  • Full Member
  • *
  • Posts: 128
Ux Architect
« Reply #119 on: June 30, 2004, 04:16:00 AM »

wink.gif Think about it atleast señor.

oh, take care and stuff..  beerchug.gif
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 14