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Author Topic: Wishlist - An Update  (Read 751 times)

Jezz_X

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Wishlist - An Update
« Reply #15 on: December 23, 2004, 07:41:00 PM »

QUOTE(Elf_Sniper @ Dec 24 2004, 02:08 PM)
Like Kthulul, I would also like passwords that use button combos.
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Jezz_X

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« Reply #16 on: December 23, 2004, 07:48:00 PM »

laugh.gif

hrrrmmmmmm
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sr_sparky

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« Reply #17 on: December 23, 2004, 08:59:00 PM »

blink.gif )
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fartker

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« Reply #18 on: December 24, 2004, 11:44:00 AM »


   /\
  /  \
 /  | \
/   |  \
    |
    |


sorta like the mouseover tag.
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fartker

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« Reply #19 on: December 24, 2004, 11:50:00 AM »

it would be cool if we could skin the messageboxes and stuff like the settings menu.
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Elf_Sniper

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« Reply #20 on: December 24, 2004, 12:25:00 PM »

QUOTE
You did read the first line he wrote of allready in there

Just set allow menu edit to true edit the item and change the passcode not password


Sorry... I feel dumb and its been 15 minuets after I posted it so I can't edit it...

They should change that!
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jonathan2007

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Wishlist - An Update
« Reply #21 on: December 26, 2004, 11:26:00 AM »

smile.gif
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kurisu

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Wishlist - An Update
« Reply #22 on: December 26, 2004, 12:41:00 PM »

QUOTE
I have a good one!!!

a IfExist Action for use in batch prosses

For Example
<Item Action="IfExist" Arg1="C:\xboxdash.xbe" Arg2="Stop"></Item>
<Item Action="IfExist" Arg1="C:\xboxdash.xbe" Arg2="Continue"></Item>


In this case, if there is a file e:\backup.zip and you sellect the option Create Backup the process will stop. If there is no file e:\backup.zip you will not be able to restore

CODE
<List Text="Create Backup Of C" Sort="Off" Batch="True">
  <Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Stop"></Item>
  <Item Action="AskUser" Arg1="Create Backup">This will create backup</Item>
  <Item Action="Zip" Arg1="C:\" Arg2="E:\backup.zip"></Item>
  <Item Action="MessageBox" Arg1="Done">Backup Created.</Item>
</List>

<List Text="Format and Restore C" Sort="Off" Batch="True">
  <Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Continue"></Item>
  <Item Action="AskUser" Arg1="Restore">This Will Format and Restore C</Item>
  <Item Action="Format" Arg1="C"></Item>
  <Item Action="UnZip" Arg1="E:\backup.zip" Arg2="C:\"></Item>
  <Item Action="MessageBox" Arg1="Done">C Restored.</Item>
</List>



this case is the same but in a way that will display a error mesage to show the reason

CODE
<List Text="Create Backup Of C" Sort="Off" Batch="True">
  <List>
    <Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Continue"></Item>
    <Item Action="MessageBox" Arg1="Error">Backup Already Exist.</Item>
  </List>
  <Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Stop"></Item>
  <Item Action="AskUser" Arg1="Create Backup">This will create backup</Item>
  <Item Action="Zip" Arg1="C:\" Arg2="E:\backup.zip"></Item>
  <Item Action="MessageBox" Arg1="Done">Backup Created.</Item>
</List>

<List Text="Format and Restore C" Sort="Off" Batch="True">
  <List>
    <Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Stop"></Item>
    <Item Action="MessageBox" Arg1="Error">No Backup Detected.</Item>
  </List>
  <Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Continue"></Item>
  <Item Action="AskUser" Arg1="Restore">This Will Format and Restore C</Item>
  <Item Action="Format" Arg1="C"></Item>
  <Item Action="UnZip" Arg1="E:\backup.zip" Arg2="C:\"></Item>
  <Item Action="MessageBox" Arg1="Done">C Restored.</Item>
</List>


Is this a good idea???

Other "IF" Comand are also usefull for this powerfull app

CODE
<Item Action="IfExist" Arg1="E:\backup.zip" Arg2="Continue"></Item>
<Item Action="Delete" Arg1="E:\backup.zip"></Item>


CODE
<Item Action="IfFileSize" Arg1="E:\bios.bin" Arg2="1024kb" Arg3="Continue"></Item>
<Item Action="E:\eurasia.xbe">


CODE
<Item Action="IfHDDFreeSpaceF" Arg1="More" Arg2="5000mb" Arg3="Continue"></Item>
<Item Action="Copy" Arg1="D:\Files\" Arg2="F:\"></Item>


CODE
<Item Action="IfHDDTotalSpaceF" Arg1="More" Arg2="5000mb" Arg3="Continue"></Item>
<Item Action="Format" Arg1="F"


Davicoro's original post in the old wishlist thread

EDIT: post #561 on pg 38 in old thread
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davicoro

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« Reply #23 on: December 26, 2004, 02:15:00 PM »

dry.gif  lol

I copy it here too!!! i think that this will help a lot of people doing installer and other stuff

==============================================

I have a good one!!!

a IfExist Action for use in batch prosses

For Example
<Item Action="IfExist" Arg1="C:\xboxdash.xbe" Arg2="Stop"></Item>
<Item Action="IfExist" Arg1="C:\xboxdash.xbe" Arg2="Continue"></Item>
In this case, if there is a file e:\backup.zip and you sellect the option Create Backup the process will stop. If there is no file e:\backup.zip you will not be able to restore

CODE

  
   This will create backup
  
   Backup Created.
 


 
  
   This Will Format and Restore C
  
  
   C Restored.
 

this case is the same but in a way that will display a error mesage to show the reason

CODE

  
    
     Backup Already Exist.
  

  
   This will create backup
  
   Backup Created.
 


 
  
    
     No Backup Detected.
  

  
   This Will Format and Restore C
  
  
   C Restored.
 


Is this a good idea???

Other "IF" Comand are also usefull for this powerfull app

CODE



CODE



CODE




CODE



 wink.gif
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davicoro

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« Reply #24 on: December 26, 2004, 02:18:00 PM »

QUOTE(kurisu @ Dec 26 2004, 09:12 PM)
I like davicoro's request for "IF" tags to be used in batch scripts
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Joshua Wood

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Wishlist - An Update
« Reply #25 on: December 27, 2004, 09:31:00 PM »

I would like to see cut & paste in the text editor. It should be fairly simple to implement. A global cut and paste would be better - maybe save the text to a temp file on X,Y or Z drive if need be... but then u could do this:

Open a text file.
Cut/copy something
Close it.
Open a different text file
Paste

This would be so useful for me since I have no PC access and editing files can be a long process.

Also, I would like to see UnleashX use the xbe icon first, and leave it blank it there is none (rather than using some other game's icon, although this is probably classed as a bug, and has been mentioned somewhere before). Else keep up the great work. I've switched to this simply because the file manager is better than ava, and I use it and the text editor all the time.
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Kthulu

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Wishlist - An Update
« Reply #26 on: December 27, 2004, 09:32:00 PM »

QUOTE
<Settings>
...
     <xbmcscripts>F:\applications\xbmc\scripts</xbmcscripts>
...
</Settings>
...
<Menu>
...
     <Item Action="XbmcMovie" Arg1="F:\video\movie.avi">Movie.avi</Item>
when launched, this would create a file in the xbmc scripts directory named 'ux_autoexec.py'  it would write the following to that file and then launch xbmc.
QUOTE
xbmc.Player().play('F:\\video\\movie.avi')
of course, this can already be accomplished with UX batch-lists (except for the writing to the file).  chances are that if you are statically linking a movie in your menu, you won't mind creating this one-line python script on your own and keeping it tucked away somewhere.
QUOTE
...
     <Item Action="XbmcScript" Arg1="F:\python-scripts\game-script.py">Game-script</Item>
...
this would copy F:\python-scripts\game-script.py to the xbmc scripts directory as ux_autoexec.py  Again, this can already be accomplished too with batch-lists, but if the one above is implemented, why not this one too?
QUOTE
...
</Menu>

both of these items would take advantage of an autoexec.py script that i've come up with for xbmc.  the autoexec.py would look for ux_autoexec.py and run it and nothing else.  if it didn't find ux_autoexec.py, it would run xbmc_autoexec.py (which would be the user's original autoexec.py).  here is the autoexec.py i came up with for doing this sort of thing:
CODE
# auto execute scripts when xbmc starts, place this file in %xbmchome%\scripts\
#
# note: - do not execute more than one script at a time which asks for user input!

# modified as a hacked way of passing parameters to xbmc from UnleashX
# or any other app that can rename and move files around.
#
# autoexec.py - this script - it will run everytime when xbmc finishes loading
# ux_autoexec.py - script placed in your script directory by UnleashX
# ux_temp.py - ux_autoexec.py will be renamed to this and executed so it is not run everytime you run xbmc
# xbmc_autoexec.py - rename your original autoexec.py to this
#
# how it works:
# Unleashx will copy the desired script to %xbmchome%\scripts\ and rename it to
# ux_autoexec.py. then UnleashX will launch xbmc.  xbmc will execute this script.
# this script will attempt to rename ux_autoexec.py to ux_temp.py and run it.
# the renaming process prevents the script placed here by UnleashX from running
# everytime xbmc loads.  if ux_autoexec.py does not exist, the rename will throw
# an OSError exception and the script will not try to launch ux_temp.py.  instead
# it will try to launch xbmc_autoexec.py.

import xbmc, xbmcgui
from os import rename, remove

try:
   remove('q:\\scripts\\ux_temp.py')

except OSError:
   pass

try:
   rename('q:\\scripts\\ux_autoexec.py', 'q:\\scripts\\ux_temp.py')
   xbmc.executescript('q:\\scripts\\ux_temp.py')

except OSError:
   xbmc.executescript('q:\\scripts\\xbmc_autoexec.py')
NOTE!!! Python needs tab-indentions and the board eradicated them from the above script!
yeah, i know this last one is really far out there, but i thought i'd just throw it out there for people to think about anyway.
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Pillzburydoofus

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« Reply #27 on: December 27, 2004, 10:09:00 PM »

QUOTE(Pillzburydoofus @ Dec 19 2004, 04:36 PM)
Here's a feature I would like to see.  Be warned, it's very detailed.
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davicoro

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« Reply #28 on: January 03, 2005, 09:47:00 PM »

CODE
Arg2="66006f006e00740073" Arg3="660030006e00740073">
Patch xboxdash fonts to f0nts


 rolleyes.gif  love.gif  biggrin.gif  wink.gif
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davicoro

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« Reply #29 on: January 03, 2005, 10:05:00 PM »


Or

<Item Action="Patch" Arg1="d:\fonts2f0nts.data" Arg2="c:\xboxdash.xbe">
Patch xboxdash fonts to f0nts</Item>
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