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Author Topic: Creating A Customized Multigame Disc And Skin  (Read 270 times)

ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« on: September 04, 2004, 04:26:00 PM »

CODE

   
       
           1
           Custom
           
           
       

   

   
  gamename1
       gamename2
   





we are going to change "game1" to the name of the folder that contains the game appearing on top in the picture in the skin, and "game2" to the name of the folder for the game appearing on the bottom.

we are nowgoing to change "gamename1" to whatever we want it to say in the skin for that game, usually the name of the game, same for “gamename2”


Now we “save as” "text document"and type “config.xml” into the folder “multi-game disc setup”
it will say something about removing formatting or something, just click ok, or yes.

Now open a new internet page, and open the file you just saved
(opening the internet page is so that it doesn’t change the current browser page you are on)
make sure it doesn’t give you any errors, it shouldn’t.
--------------------------------------------------------------------------------------------------------------------
Step 6: add music

you can now add any mp3 file to the music folder in our "multi-game disc setup" folder, this will play in the backround of the skin

Congratulations, we should be 99% done here, lets just double check everything….

--------------------------------------------------------------------------------------------------------------------
Part 7: double checking

Ok, so we have this folder structure…

main folder:
multigame disc setup

inside that there should be 3 folder, 2 files,

folders: skins, music, games
files: default.xbe, config.xml

inside skins should be a folder names "1" and the skins files in that folder
inside games folder should be 2 folders, named for whatever games they contain(that you also specified in the config.xml file)
inside the music folder can be any mp3 song you want to play in the backround

and thats that, when you load up the disc, you can choose which game to play by highlighting it and hitting "A" and it will load it up!


-----------------------------------
we can now use our favorite backup methods to make an iso (i prefer iso maker) and burn the disc using our favorite burning program (i prefer RecordNow) and play our new disc we made in our favorite game system (i prefer xbox)

thanks for looking, also, thanks to kthulu for introducing me to the whole "unleashx dash multi-disc" idea a while back, that ive been using for every backup.
thanks to Rahszhul for the list of removable files that make a lot of these discs possible.
and thanks to the unleashx team for the greatest dash in the world.
thanks to xbox-scene for being a great place to learn many things

EDIT: changed config.xml to avoid the "infinite loop" as goldstar so eloquently put it.

also, i have been meaning to update this, as i have better perfected using this method, and cut some time out of it.
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Jezz_X

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Creating A Customized Multigame Disc And Skin
« Reply #1 on: September 04, 2004, 07:18:00 PM »

I'd like to add if your going to take it to a mates place with no unleashX installed or if you put it in a virgin xbox.  You will need to make sure that you have a skin that will account for tv overscan atleast untill you set screen calibration on that xbox.

But for a multi game disc I wouldn't have the settings option in the menu anyway
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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #2 on: September 05, 2004, 12:44:00 AM »

smile.gif
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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #3 on: September 07, 2004, 04:04:00 PM »

CODE
ok, we are done with making the skin,lets save it.
so we will click at the top, "Project,Export, Unzipped UXA project" then select the "multi-disc setup" folder we made, then select the "skins" folder, then the "1" folder and click "ok" it will be saved now.


i use the latest build myself... but you have to save it as "unzipped UXA project"
and it will save about 5 files to that folder, those files will be
( one or more font files, the loading and backround screens, and the config.xml)

"1.uxa" file you are getting, is for UXarchitect only, for it you want to reopen the skin and change anything, or just keep a backup that UXarchitect can esasily open.

also, i only used UXarchitect and everything came out aligned correctly, i received a PM from kthulu saying

QUOTE
the latest version of ux usually requires screen callibration to fill up the whole screen. screen callibration is stored in e:\udata\9e115330. since there's no way to include/use that on the disc, a good idea is to make the ambient_sky and fog colors of your skin...make them white or black or gray...those colors match pretty much anything and will keep the default death-blue from showing up on someone's box if they've never run ux from hdd and callibrated their skin.

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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #4 on: September 07, 2004, 08:57:00 PM »

well, doing what you say, then hitting "CTRL + U" is the same as choosing "unzipped UXA project" but whatever works is great...

i use UXarchitect version 1.0b if that matters.
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Diggedy

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Creating A Customized Multigame Disc And Skin
« Reply #5 on: November 10, 2004, 02:33:00 PM »

edit
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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #6 on: November 10, 2004, 06:24:00 PM »

in uxarchitect you have to specify a place for the game preview
under the "main" tab, in the "environment" section.

then you just add the "preview.wmv" in the root of the games folder along with the default.xbe for that game.
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GoldStar

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Creating A Customized Multigame Disc And Skin
« Reply #7 on: November 21, 2004, 08:33:00 PM »

blink.gif  What happened was UnleashX defaults to loading any game or data disk when available automatically.  So it was in a loop.  Here's a fix
under        <Preference>
add
CODE

         
         

and it should be good to go  tongue.gif

GoldStar611
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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #8 on: November 22, 2004, 07:03:00 AM »

biggrin.gif

im gonna update this as stated in first post with a faster, nicer way of making the skin.

thanks for the feedback!
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Nelsonpby

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Creating A Customized Multigame Disc And Skin
« Reply #9 on: December 03, 2004, 08:56:00 AM »

beerchug.gif
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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #10 on: March 13, 2005, 06:00:00 AM »

QUOTE(drewstylz @ Mar 11 2005, 06:23 PM)
when I export the skin as an unzipped uxa project, I only get 4 files, the background picture, the loading picture, a skin.xml and square-10.xpr. I DON'T get a UXA file. What am I doing wrong?
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incognegro

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Creating A Customized Multigame Disc And Skin
« Reply #11 on: March 26, 2005, 07:31:00 PM »

QUOTE
<?xml version="1.0" encoding="utf-8"?>
<UnleashX>
   <Settings>
  <Preference>
     <Skin Path="D:\Skins">PowertroN</Skin>
     <Games AutoLaunch="No"></Games>
               <Data AutoLaunch="No"></Data>
  </Preference>
   </Settings>
   <Menu>
  <Item Action="D:\Emu\Game1\default.xbe">Playstation</Item>
  <Item Action="D:\Emu\Game2\default.xbe">Nintendo 64</Item>
  <Item Action="D:\Emu\Game3\default.xbe">Super Nes</Item>
  <Item Action="D:\Emu\Game4\default.xbe">Genesis</Item>
  <Item Action="D:\Emu\Game5\default.xbe">Game Gear</Item>
  <Item Action="D:\Emu\Game6\default.xbe">Neo Geo Pocket</Item>
  <Item Action="D:\Emu\Game7\default.xbe">MameoX</Item>
  <Item Action="D:\Emu\Game8\default.xbe">TurboGrafX</Item>
  <Item Action="D:\Emu\Game9\default.xbe">GameBoy Advance</Item>
  <Item Action="D:\Emu\Game10\default.xbe">Nes</Item>
  <Item Action="D:\Emu\Game11\default.xbe"> Killer Instinct</Item>
   </Menu>
</UnleashX>
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incognegro

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Creating A Customized Multigame Disc And Skin
« Reply #12 on: March 26, 2005, 07:36:00 PM »

QUOTE
<?xml version="1.0" encoding="utf-8"?>
<UnleashX>
   <Settings>
  <Preference>
     <Skin Path="D:\Skins">PowertroN</Skin>
     <Games AutoLaunch="No"></Games>
               <Data AutoLaunch="No"></Data>
  </Preference>
   </Settings>
   <Menu>
  <Item Action="D:\Emu\Game1\default.xbe">Playstation</Item>
  <Item Action="D:\Emu\Game2\default.xbe">Nintendo 64</Item>
  <Item Action="D:\Emu\Game3\default.xbe">Super Nes</Item>
  <Item Action="D:\Emu\Game4\default.xbe">Genesis</Item>
  <Item Action="D:\Emu\Game5\default.xbe">Game Gear</Item>
  <Item Action="D:\Emu\Game6\default.xbe">Neo Geo Pocket</Item>
  <Item Action="D:\Emu\Game7\default.xbe">MameoX</Item>
  <Item Action="D:\Emu\Game8\default.xbe">TurboGrafX</Item>
  <Item Action="D:\Emu\Game9\default.xbe">GameBoy Advance</Item>
  <Item Action="D:\Emu\Game10\default.xbe">Nes</Item>
  <Item Action="D:\Emu\Game11\default.xbe"> Killer Instinct</Item>
   </Menu>
</UnleashX>
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incognegro

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Creating A Customized Multigame Disc And Skin
« Reply #13 on: March 26, 2005, 07:38:00 PM »

sorry for the double post but my browser was acting weird
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ILLusions0fGrander

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Creating A Customized Multigame Disc And Skin
« Reply #14 on: August 26, 2005, 04:38:00 PM »

i think your infinite loop is because the multi-game backups i make, are all xbox titles, and not emulators... and mine only contain a maximum of 3 games on one disc.

this should not be a problem if you use it as intended, for xbox titles only...
im sure however, there is a way to do what you are doing... it is outside the span of this tutorial though
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