Yeah, I get that to you as soon as I get it fully working.
I have it unraring files, but for some reason (I didn't have time to debug it compltely last night), it wasn't unraring ALL of the files in my test. Specifically, files two folders deep - though it reported no problems.
It shouldn't be too hard to figure it out though - just that it's ugly code
(I realize it's not yours or grebulon's fault on that count). It was one reason that kept me from porting it in the first place.
As it stands, I also need to go through my ZIP code as well, as my test file didn't completely unzip from that, either.
Given a day or two, however, I'll have it sorted out.
I've tied my ZIP and RAR code into the same interface, but there are subtle differences in how the stuff is handled between the two of them. ActionScripters will still need to know the difference between archive formats, as I have separate (but syntactically similar) commands for ZIPs and RARs. The biggest difference for users between the two is that they can build new ZIP files, too.