
heres how to do it:
get the updated merdenoms skin do the mod then open memory.xip/default2.xap scroll right to the bottom and delete/comment out this:
CODE
*
DEF console Transform
{
children
[
DEF console-TIMER TimeSensor
{
cycleInterval 24.969999
loop TRUE
}
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "Black80"
//name "JwlSrfc01/InfoPnls"
}
}
geometry DEF console-FACES Mesh { url "console-FACES.xm" }
}
]
rotation -0.013930 -0.925800 -0.377700 -3.633000
scale 0.010248 0.010248 0.010248
scaleOrientation -0.673100 -0.699600 -0.239800 -0.693000
translation 39.529999 12.080000 -207.699997
}
DEF consoleGlow Transform
{
children
[
DEF console-TIMER TimeSensor
{
cycleInterval 24.969999
loop TRUE
}
Shape
{
appearance Appearance
{
material DEF consoleMat MaxMaterial
{
name "GamePod"
}
}
geometry DEF console-FACES Mesh { url "console-FACES.xm" }
}
]
rotation -0.013930 -0.925800 -0.377700 -3.633000
scale 0.010248 0.010248 0.010248
scaleOrientation -0.673100 -0.699600 -0.239800 -0.693000
translation 39.529999 12.080000 -207.699997
}
DEF MEM_L1_console_pod_outer_0 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
//name "Material #10822_consoleHL"
name "DarkSurfaces"
}
}
geometry DEF MEM_L1_console_pod_fill-FACES Mesh { url "MEM_L1_console_pod_fill-FACES.xm" }
}
]
rotation -1.000000 0.000000 0.000000 -1.571000
scale 0.051210 0.051210 0.051210
translation 41.540001 11.970000 -208.399994
}
*/
where it was paste this:
CODE
DEF 360_orb Transform
{
children
[
Spinner
{
rpm 2.75
axis 0 8 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
Spinner
{
rpm 6.75
axis 0 -4 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "yellow.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Spinner
{
rpm 10.75
axis 0 -2 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "green.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Waver
{
rpm 8
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
]
rotation -1.000000 0.000000 0.000000 -1.571000
scale 6 6 6
translation 41 12.080000 -207.699997
dont forget to put the two xm's in the xip.