Ok a little progress. Manage to get a hold of 360 revised skin and followed the intruction on how and where to apply the code. First attempt the "memory.xip/default2.xap" went good but the "main_menue.xip/default.xap " didnt do so good. Nothing was showing visually but sound where there and when I went to the memory menu where HD,APP,GAME,Dashboard menu wollaa the orb with the 360 spinners nice work I said. So I then troubleshooted the main_menu.xip. After looking at it carefully here is what I did wrong
This is what I was supposed to add to main_menu.xip/default.xap.
CODE:
DEF Modded_Orb Transform
{
children
[
Spinner
{
rpm 2.75
axis 0 8 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
Spinner
{
rpm 6.75
axis 0 -4 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "yellow.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Spinner
{
rpm 10.75
axis 0 -2 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "green.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Waver
{
rpm 8
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
]
rotation -0.993700 -0.088440 0.068970 -1.576000
//scale 47.000000 47.000000 47.000000
scale 0 0 0
//scale 43.000000 43.000000 43.000000
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation -54.880000 -15.100000 29.980000
}//DEF Modded_Orb Transform
]
}//DEF theMainMenuCam Transform
//////////////////////////////// <-------------- these slashes
CODE END
So I tried deleting the slashes at the end...and wolla it worked..
I just thought I would share this information because this well help to to change the orb...all I should have to do is stick new meshes of orbs I like where I had inserted the 2("high_ring.xm and low_ring.xm) main_menu.xip and just rename those meshes with high_ring.xm or/and low_ring.xm well shit thats easy I guess...I think I am ammusing correctly as a noobie at this stuff common sense hey...I mean yeah it would rotate like the 360 orb but hey I can change it and atleast I have figured out what some xips control and also I can take a closer look at the code and just mess with it a little bit to see what it does....Ok I guess Ill get to trying to figure out this code and mess with it a little bit..STILL WOULD LIKE THE DNA TO SHOW THOUGH AND IM ALSO STILL WILLING TO DONATE $$$$ FOR SOME HARD WORK ON SKINS... Thanks for those who have help.......