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Author Topic: Skins  (Read 7800 times)

Odb718

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« Reply #210 on: January 19, 2006, 04:06:00 AM »

So, Imade the original theComb a while back and always planned on making a full set of different colors...
Well here they all are.

theComb
IPB Image

theCombYellow
IPB Image

theCombPurple
IPB Image

theCombOrange
IPB Image

theCombGreen
IPB Image

theCombRed
IPB Image

The menu hilight and outline make it hard to read so only use these skins if you're very familiar with your UIX setup.
These can only be found at www.xbox-skins.net
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Rixter11O

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« Reply #211 on: January 22, 2006, 03:31:00 AM »

red...green pretty sweet     but they need a  orb to match
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gasclown

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« Reply #212 on: January 23, 2006, 05:23:00 PM »

heres some new stuff you can pretty up yr dash with

menu hilights:
IPB Image

stock orbs:
IPB Image

meshes:
IPB Image

IPB Image

IPB Image
(probably easiest to use with dna code)

IPB Image

download:
meshes

hilights

xbox4's

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kermit57

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« Reply #213 on: January 24, 2006, 08:42:00 AM »

Just a problem, please

I have a question, is it possible that a charitable person gives me or explains me which coordinates give to post the spider web in high and right of the screen.  I do not find, it turns, trotts, but does not remain fixed.

Thank you
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gasclown

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« Reply #214 on: January 28, 2006, 09:54:00 PM »

IPB Image

not sure if this is what you mean but if you want it like this paste this code at the very top of  main_menu.xip/default.xap:

CODE

DEF Spiders_Web Transform
        {
            children
                [
                      Waver
                      {
                        rpm 0 //change these values..
                        axis 0 0 0 // if you want the object to move
                        children
                        [
            
                                Shape
                                {
                                    appearance Appearance
                                    {
                                            material MaxMaterial
                                            {
                                                  name "MenuCell"
                                
                                            }
                                
                                               
                                    }
                                
                                    
                        geometry Mesh { url "spiders.xm" }
                        
            
                                    }
                            ]
                        }
                   ]  
            
                
            rotation 0 0 -0.003600 0
            scale 28 28 28
            translation 60 -30 0
        }
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trebor147

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« Reply #215 on: February 25, 2006, 11:28:00 AM »

Nearly all of the links on that xbox skins site are broken, any word on them being fixed?
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Odb718

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« Reply #216 on: February 27, 2006, 01:34:00 AM »

QUOTE
Xbox Skins News
Site Problems  


We are aware that the site is not functioning properly. We think there is a problem with the setttings on the server. We will try and get it fixed as soon as possible. There is no reason why it cannot be fixed and we do have a copy of this site on another server. Thank you for your patience

Derek
 

by Derek, Saturday 25 February 2006

By the looks of it Xbox-Skins is having lots of trouble with their server. Hopefully they can get everything handled soon.
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gasclown

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« Reply #217 on: April 05, 2006, 12:57:00 AM »

that was a long time ago man, you'll find it in the futurama skin at axs if you know what yr looking for wink.gif
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ImOkRuOk

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« Reply #218 on: April 05, 2006, 05:10:00 PM »

WoRd
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gasclown

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« Reply #219 on: April 06, 2006, 02:33:00 AM »

well lucky for you its in there too lol look for and uncomment "CustomControllerMesh Transform" the contoller mesh should be in your xip already
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loonytoonz90

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« Reply #220 on: April 10, 2006, 03:01:00 PM »

tongue.gif gass how do u make this


http://members.optus...lliance/uw2.jpg



p.s i LOVE ur work lol
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gasclown

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« Reply #221 on: April 11, 2006, 04:35:00 PM »

its just been textured with "reflectSurface" material name and joystick mapped views. both of which you'll find in the code or tutorial section.  it also has the bubblemesh as modded orb and a bg that looks dashlike wink.gif
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loonytoonz90

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« Reply #222 on: April 12, 2006, 06:03:00 PM »

so tha bg is not a mesh i thought it waz lol cuz i like bg mesh thx  tongue.gif
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uragon

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« Reply #223 on: April 27, 2006, 07:51:00 PM »

(IMG:style_emoticons/default/muhaha.gif) I keep seing this beautiful skins but everytime I download its all the stock version of the skin...I search and search and when I do find something and try it out, never comes out right..UIX is a great dash but damm its hard to change this codes...I give all the people who have work on these skins alot of credit for the work put into them..I can only wish mine look half as good as these skins that I see....keep up the good work.......
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uragon

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« Reply #224 on: April 28, 2006, 04:17:00 AM »

biggrin.gif Ok a little progress. Manage to get a hold of 360 revised skin and followed the intruction on how and where to apply the code.  First attempt the "memory.xip/default2.xap" went good but the "main_menue.xip/default.xap " didnt do so good.  Nothing was showing visually but sound where there and when I went to the memory menu where HD,APP,GAME,Dashboard menu wollaa the orb with the 360 spinners nice work I said.  So I then troubleshooted the main_menu.xip.  After looking at it carefully here is what I did wrong

This is what I was supposed to add to main_menu.xip/default.xap.

CODE:

DEF Modded_Orb Transform
      {
         children
         [
            Spinner
            {
               rpm 2.75
               axis 0 8 0
               children
               [
                  Shape
                  {
                     appearance Appearance
                     {
                        material MaxMaterial {  name "ReflectSurface" }
                        texture ImageTexture
                        {
                           alpha false
                           url "lgreen.xbx"
                                }
                     }                              
                     geometry Mesh { url "high_rings.xm" }
                  }
               ]
            }
            Spinner
            {
               rpm 6.75
               axis 0 -4 0
               children
               [
                  Shape
                  {
                     appearance Appearance
                     {
                        material MaxMaterial {  name "ReflectSurface" }
                        texture ImageTexture
                        {
                           alpha false
                           url "yellow.xbx"
                                }
                     }                  
                     geometry Mesh { url "low_rings.xm" }
                  }
               ]
            }
            Spinner
            {
               rpm 10.75
               axis 0 -2 0
               children
               [
                  Shape
                  {
                     appearance Appearance
                     {
                        material MaxMaterial {  name "ReflectSurface" }
                        texture ImageTexture
                        {
                           alpha false
                           url "green.xbx"
                                }
                     }        
                     geometry Mesh { url "low_rings.xm" }
                  }
               ]
            }
            Waver
            {
               rpm 8
               children
               [
                  Shape
                  {
                     appearance Appearance
                                 {
                                        material MaxMaterial {  name "ReflectSurface" }
                        texture ImageTexture
                        {
                           alpha false
                           url "lgreen.xbx"
                                }
                     }                      
                     geometry Mesh { url "high_rings.xm" }
                  }
               ]
            }
         ]
         rotation -0.993700 -0.088440 0.068970 -1.576000
         //scale 47.000000 47.000000 47.000000
         scale 0 0 0
         //scale 43.000000 43.000000 43.000000
         scaleOrientation 0.036530 0.975200 0.218400 -0.396500
         translation -54.880000 -15.100000 29.980000
      }//DEF Modded_Orb Transform
   ]
      
}//DEF theMainMenuCam Transform

////////////////////////////////      <-------------- these slashes

CODE END

So I tried deleting the slashes at the end...and wolla it worked..

I just thought I would share this information because this well help to to change the orb...all I should have to do is stick new meshes of orbs I like where I had inserted the 2("high_ring.xm and low_ring.xm) main_menu.xip and just rename those meshes with high_ring.xm or/and low_ring.xm well shit thats easy I guess...I think I am ammusing correctly as a noobie at this stuff common sense hey...I mean yeah it would rotate like the 360 orb but hey I can change it and atleast I have figured out what some xips control and also I can take a closer look at the code and just mess with it a little bit to see what it does....Ok I guess Ill get to trying to figure out this code and mess with it a little bit..STILL WOULD LIKE THE DNA TO SHOW THOUGH AND IM ALSO STILL WILLING TO DONATE $$$$ FOR SOME HARD WORK ON SKINS... Thanks for those who have help.......
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