CODE |
function UpdateClockHands() { var c = theMainMenu.children[0].children[0]; var d = new Date;
nClockHour = d.getHours(); nClockMinute = d.getMinutes();
c.ClockHourHand.SetRotation(0, 0, -1, (nClockHour + nClockMinute / 60) * 6.283 / 12); c.ClockMinuteHand.SetRotation(0, 0, -1, (nClockMinute - 15) * 6.283 / 60); |
at the end so it looks like this
CODE |
DisableGameBoardAlternateViewpoint(); } function UpdateClockHands() { var c = theMainMenu.children[0].children[0]; var d = new Date;
nClockHour = d.getHours(); nClockMinute = d.getMinutes();
c.ClockHourHand.SetRotation(0, 0, -1, (nClockHour + nClockMinute / 60) * 6.283 / 12); c.ClockMinuteHand.SetRotation(0, 0, -1, (nClockMinute - 15) * 6.283 / 60); } //////////////////////End Game Board View///////////////////////////
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then add UpdateClockHands(); to function UpdateMainMenu() like this
CODE |
function UpdateMainMenu() { if( g_bXOnDashExists ) { //Update4ButtonMainMenu(); Update5ButtonMainMenu(); UpdateClockHands(); } else { //Update3ButtonMainMenu(); Update4ButtonMainMenu(); } }
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then add var nClockHour; and var nClockMinute;
search for All new var's below here... and add them at the end like this
CODE |
// All new var's below here...
var LeftTrigger; var RightTrigger; var RightThumb; var LeftThumb; var ControlPanelOut; var CurrentViewpoint; var CurrentAltViewpoint; var BGMon; var theInLine; var currentControlType; var previousControlType; var TotalSections; var SectionName; var SectionPath; var SubMenuItem1; var SubMenuItem2; var SubMenuItem3; var SubMenuItem4; var SubMenuItem5; var thcorb; var bMusicPlayerReady; var currentMusicPlayerMode; var BGMTracks; var BGMst; var BGMtr; var vCurAlbum; var vCurSong; var bPlayingCd; var quicklaunch; var gamelaunch; var launchPath; var launchXbe; var bInGameBoardView; var CurrentGameBoardAltViewpoint; var nClockHour; var nClockMinute;
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