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Author Topic: Modding tHc LITE  (Read 264 times)

Spike13

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  • Posts: 84
Modding tHc LITE
« Reply #30 on: May 30, 2004, 01:59:00 AM »

An update for ppl who want to be asked for random backgrounds

First replace:
CODE
function OnBlackDown()


With this:
CODE
  function OnBlackDown()
  {
      if((RightTrigger == true) & (LeftTrigger == true))
      {
          ChangeCBG();
      }
      else if((RightTrigger == true) & (LeftTrigger == false))
      {
          AskRBG();
      }
      else
      {
          theGameBoardLayer.visible = true;
          theGameBoardInline.children[0].theGameBoardDisplay.fade = 1;
          theGameBoardInline.children[0].theGameBoardDisplay.SetAlpha(1);
          theGameBoardInline.children[0].theGameBoardDisplay.SetTranslation(-47.5,47.5,-20);
          theGameBoardInline.children[0].theGameBoardDisplay.SetRotation(-0.0001,0,0,0.54);
          theGameBoardControlsInline.children[0].InitializeGame();
          thePlayerPanelIn.Play();
          StartGameBoardView();
     }
  }


Now go down were you inserted the new functions the one that looks like this:
CODE
function GetCBG()
{
 var info = new Settings;
 info.file = "Y:\\config.xbx";
 var cbg = info.GetValue("CurrentBackground");
 nBG = ReturnInteger(cbg);
 loadBackground(nBG);
}

function ChangeCBG()
{
 nBG = nBG + 1;
 loadBackground(nBG);
 var info = new Settings;
 info.file = "Y:\\config.xbx";
 var ccbg = info.SetValue("CurrentBackground", nBG);
}


And replace it with this:
CODE
function GetCBG()
{
  var info = new Settings;
  info.file = "Y:\\config.xbx";
  var cbg = info.GetValue("CurrentBackground");
  var rbg = info.GetValue("RandomBackground");
  if(rbg == "1")
  {
  nBG = Math.round(Math.random() * (myBackgroundList.children.length() - 1));
  loadBackground(nBG);
  }
  else
  {
  nBG = ReturnInteger(cbg);
  loadBackground(nBG);
  }
}

function ChangeCBG()
{
  nBG = nBG + 1;
  loadBackground(nBG);
  var info = new Settings;
  info.file = "Y:\\config.xbx";
  var ccbg = info.SetValue("CurrentBackground", nBG);
}

function AskRBG()
{
  var info = new Settings;
  info.file = "Y:\\config.xbx";
  var rbg = info.GetValue("RandomBackground");
  if(rbg == "1")
  {
      AskQuestion(theTranslator.Translate("\n \n          " + "Turn off random \n           backgrounds?"), "NoRBG()","",1);
  }
  else
  {
      AskQuestion(theTranslator.Translate("\n \n          " + "Turn on random \n           backgrounds?"), "YesRBG()","",1);
  }
}

function YesRBG()
{
  var info = new Settings;
  info.file = "Y:\\config.xbx";
  var rbg = info.SetValue("RandomBackground", 1);
}

function NoRBG()
{
  var info = new Settings;
  info.file = "Y:\\config.xbx";
  var rbg = info.SetValue("RandomBackground", 0);
}


Now in config.xbx add this at the top:
CODE
RandomBackground=1


now you are done...
To use hold down Left/Right Triggers & Black to change Backgrounds
Right Trigger & Black to ask to put on random

P.S
In Config file
1=Yes / 0=No
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Spike13

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  • Posts: 84
Modding tHc LITE
« Reply #31 on: May 30, 2004, 02:01:00 AM »

Orig thread by me again! http://forums.xbox-s...howtopic=218671

for ppl who want just backgrounds, change from this:
CODE
DEF myBackgroundList Group
{
children
[
DEF background0 Background{ skyColor 0 0 0 backdrop ImageTexture { url "" }}
DEF background1 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background.xbx" }}
DEF background2 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background1.xbx" }}
]
}


to this:
CODE
DEF myBackgroundList Group
{
children
[
DEF background0 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background.xbx" }}
DEF background1 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background1.xbx" }}
DEF background2 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background2.xbx" }}
]
}


and make sure you edit the skin.xip/default.xap and add the images to skin.xip to add more backgrounds do it like this:
CODE
DEF myBackgroundList Group
{
children
[
DEF background0 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background.xbx" }}
DEF background1 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background1.xbx" }}
DEF background2 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background2.xbx" }}
DEF background3 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background3.xbx" }}
DEF background4 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background4.xbx" }}
DEF background5 Background{ skyColor 0 0 0 backdrop ImageTexture { url "Background5.xbx" }}
]
}
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Spike13

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  • Posts: 84
Modding tHc LITE
« Reply #32 on: May 30, 2004, 02:16:00 AM »

Thanks to Karter for this code for the lite dash
Orig thread http://forums.xbox-s...howtopic=216338

QUOTE
Hi
Sorry for the delay, but better late than never 
Lite skinning system is great, let's use it for the icons!!! Now we'll be able to have icon packs instead of inserting them one by one in default.xip.


Extract default.xip/default.xap. Look for:
CODE
function GoToSkin()
{
  if (theSkinInline.visible)
    theSkinInline.children[0].theSkin.GoTo();
  else
    theSkinInline.visible = true;
}


And insert this below:
CODE
DEF theIconsInline Inline
{
  visible false
  url "Icons.xap"

  function onLoad()
  {
    theIconsInline.children[0].theIcons.GoTo();
  }
}
function GoToIcons()
{
  if (theIconsInline.visible)
    theIconsInline.children[0].theIcons.GoTo();
  else
    theIconsInline.visible = true;
}


In initialize(), look for EnableInput(true); and insert below:
CODE
GoToIcons();


Create a new file, "icons.xap" with this (I don't know if all this is needed, but it works):
CODE
DEF theIcons Level
{
archive "Icons.xip"

children
[
DEF theIconsPath Inline
{
 url "Icons/default.xap"

 function onLoad()
 {
  if (theDiscDrive.discType == "Video")
      {
          EnableInput(true);
          StartDVDPlayer();
  }
 }
}
]
function OnArrival()
{
theMainMenu.GoTo();
}
}


Extract default.xip/harddrive.xap. In UpdateTrackList() look for:
CODE
c.TrackNumbers.children.children[0].appearance.name = "CellEgg/Partsz";


And insert this below it:
CODE
c.cubo.children[0].children[0].appearance.texture.url=TempTitleList[n]+".tga";


In
CODE
ShowMusicPlayWithSubs()
look for:
CODE
var c = theMusicPlayWithSubs.children[0].children[0];
(the first line of the function) and insert below:
CODE
c.cubo.children[0].children[0].appearance.texture.url="nada.tga";


Insert default.xap, icons.xap and harddrive.xap in default.xip.
Extract Music_PlayEdit2.xip/default2.xap. Look for (at the beginning):
CODE
 Waver
 {
   rpm -1
   axis 2 0 0
   field 0.0002
   children
   [


And insert below:
CODE
DEF cubo Transform
{
fade 0.5
scale 0.75 0.75 0.75
translation -46.9 55.1 -205
rotation 0 0 1 3.14
children
[
Spinner
{
 rpm 1
 axis 1 1 -1
 children
 [
  Shape
  {
   appearance Appearance
   {
    material Material
    {
    }
    texture ImageTexture
    {
     url "nada.tga"
     alpha true
    }
   }
   geometry Box
   {
   }
  }
 ]
}
]
}


Insert it back in its xip.
Create a new xap, default.xap, and paste this once for each icon you'll have:
CODE
Transform
{
  children
  [
      Shape
      {
          appearance Appearance
          {
              texture ImageTexture
              {
                  url "The name of the game.tga"
              }
          }
          geometry Box {}
      }
  ]
  translation 0 0 300
}


Substituting "The name of the game" by the name of the games  smile.gif  like this:
CODE
Transform
{
  children
  [
      Shape
      {
          appearance Appearance
          {
              texture ImageTexture
              {
                  url "Amped 2.tga"
              }
          }
          geometry Box {}
      }
  ]
  translation 0 0 300
}
Transform
{
  children
  [
      Shape
      {
          appearance Appearance
          {
              texture ImageTexture
              {
                  url "Halo.tga"
              }
          }
          geometry Box {}
      }
  ]
  translation 0 0 300
}
...


Create a new xip, Icons.xip, and insert default.xap and all the icons in .xbx, with the same name as the directories of the games and programs, and save it.

That's all. The good part is that now we can have the same Icons.xip for all, updated from time to time (as long as the names of the folders are the same. If not, the changes are minimum), like Skin.xip.
Now, who wants to host and keep Icons.xip updated (BlazeD, allxboxskins.com, xboxdash.net, Bullwinkl, anyone)? I can start by submitting mine.
Enjoy.

Krater

user posted image

QUOTE
So for the beginning, i've set up a galery to show the content of Icon.xip :

Icon Collection for Krater's code

The download link is included on the galery page & i set a dl counter on it
The .xip file includes icons in .xbx format and the actual icon list default.xap.
The .xip file is RAR compressed.


A tutorial based on Krater's code will be available soon...


QUOTE
For more icons, already in .xbx, look here:
http://xbx-repositor...ge/xbx_menu.php
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Spike13

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  • Jr. Member
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  • Posts: 84
Modding tHc LITE
« Reply #33 on: May 30, 2004, 02:31:00 AM »

Well i have started a help system for lite.
Orig thread http://forums.xbox-s...howtopic=217419 and Orig code thread http://forums.xbox-s...howtopic=220088

open
Default.xip,harddrive.xap
and put this var at the top:
CODE
var TotalLines;


now under:
CODE
UpdateTrackList()


Look for this:
CODE
c.TrackNames.children.children[0].appearance.name = "CellEgg/Partsz";
c.TrackNumbers.children.children[0].appearance.name = "CellEgg/Partsz";


and put this under it:
CODE
var info = new Settings;
info.file = "Y:\\tHcData\\Help\\File Info.sif";
info.SetValue("Currently Selected", strName0);


so it should look like this:
CODE
c.TrackNames.children.children[0].appearance.name = "CellEgg/Partsz";
c.TrackNumbers.children.children[0].appearance.name = "CellEgg/Partsz";
var info = new Settings;
info.file = "Y:\\tHcData\\Help\\File Info.sif";
info.SetValue("Currently Selected", strName0);


now under this function:
CODE
UpdateTrackList()


put his function under that one:
CODE
function HardDriveHelp()
{
  var info = new Settings;
  info.file = "Y:\\tHcData\\Help\\File Info.sif";
  var a = info.GetValue("Currently Selected");
  var b = info.GetValue(a + " Line1");
  var c = info.GetValue(a + " Line2");
  var d = info.GetValue(a + " Line3");
  var e = info.GetValue(a + " Line4");
  var f = info.GetValue(a + " Line5");
  var g = info.GetValue(a + " Line6");
  var h = info.GetValue(a + " Line7");
  var i = info.GetValue(a + " Line8");
  var j = info.GetValue(a + " Line9");
  var k = info.GetValue(a + " Line10");
  var l = info.GetValue(a + " Line11");
  var m = info.GetValue(a + " Line12");
  var n = info.GetValue(a + " Line13");
  var o = info.GetValue(a + " Line14");
  var p = info.GetValue(a + " Line15");
  var q = info.GetValue(a + " Line16");
  var r = info.GetValue(a + " Line17");
  var s = info.GetValue(a + " Line18");
  var t = info.GetValue(a + " Line19");
  var u = info.GetValue(a + " Line20");
  var v = info.GetValue("No Game Text");
  var w = info.GetValue(a + " Total Lines");

  if(w == "1")
  {
TellUser(theTranslator.Translate(b), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "2")
  {
      TellUser(theTranslator.Translate(b + "\n " + c), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "3")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n" + d), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "4")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n" + d + "\n" + e), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "5")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "6")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "7")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "8")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "9")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "10")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "11")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "12")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "13")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "14")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "15")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o + "\n " + p), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "16")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o + "\n " + p + "\n " + q), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "17")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o + "\n " + p + "\n " + q + "\n " + r), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "18")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o + "\n " + p + "\n " + q + "\n " + r + "\n " + s), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "19")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o + "\n " + p + "\n " + q + "\n " + r + "\n " + s + "\n " + t), "theMusicPlayWithSubs.GoTo()");
  }
  else if(w == "20")
  {
      TellUser(theTranslator.Translate(b + "\n " + c + "\n " + d + "\n " + e + "\n " + f + "\n " + g + "\n " + h + "\n " + i + "\n " + j + "\n " + k + "\n " + l + "\n " + m + "\n " + n + "\n " + o + "\n " + p + "\n " + q + "\n " + r + "\n " + s + "\n " + t + "\n " + u), "theMusicPlayWithSubs.GoTo()");
  }
  else
  {
      TellUser(theTranslator.Translate(v), "theMusicPlayWithSubs.GoTo()");
  }

}


Open Message.xip,Default.xap and shearch for:
CODE
DEF message_Text01 Transform


and replace it with this:
CODE
                                                      DEF message_Text01 Transform
                                                      {
                                                          children
                                                          [
                                                              Transform
                                                              {
                                                                  rotation 1 0 0 -1.571
                                                                  children
                                                                  [
                                                                      Shape
                                                                      {
                                                                          appearance Appearance
                                                                          {
                                                                              material MaxMaterial
                                                                              {
                                                                                  name "CellEgg/Partsz"
                                                                              }
                                                                          }
                                                                          geometry DEF MessageText Text { font "Body" width 13 height 6.4 scrollRate 0.1 scrollDelay 5 }
                                                                      }
                                                                  ]
                                                              }
                                                          ]
                                                          rotation -0.000271 1.000000 0.000089 -1.581000
                                                          scale 1.65 1.65 1.65
                                                          scaleOrientation -0.453300 0.861000 0.230700 -0.208100
                                                          //translation 1.892000 0.143700 13.340000
                                                          translation 8 0.177200 3.6
                                                      }


now go to:
CODE
DEF theMusicPlayWithSubsJoystick Joystickion


and put this in there some were:
CODE
  OnWhiteDown()
  {
  HardDriveHelp();
  }


now create a new Text file and put this text in it:
CODE
Currently Selected=
No Game Text=There is no info for this file

Halo Total Lines=9
Halo Line1=
Halo Line2=
Halo Line3=       ......:::::::HALO::::::...... ...:::::::::::::::::MS:::::::::::::::::...
Halo Line4=
Halo Line5=________________________ |           ..::Sort-cuts::..           | |Right Trigger= RT                 | |Left Trigger= LT                   | |White= WH                         | |Black= BL                           | |Right Thumbstick.= R2          | |Left Thumbstick.= L2            |
Halo Line6=________________________ |      ..::Action  Controls::..      | |WH= Flashlight On/Off         | |BL= Switch Grenade.            | |Y= Switch Weapon.              | |B= Melee Attack                 | |X= Pick Up/Swap/Reload     | |     Weapon, Perform Action. | |A= Jump.                           |
Halo Line7=________________________ |       ..::Other Controls::..       | |L2+D-Pad= Move.                | |R2= Turn/Aim                    | |L2+Press In= Crouch            | |RT= Fire Weapon                 | |RT+Hold= Charge Weapon     | |              (Release to Fire)    | |LT= Throw Grenade.             | |R2+Press In=Scope Zoom
Halo Line8=
Halo Line9=.


and save it as *File Info.sif* now save all and upload, upload *file info.sif* to C:\tHcdata\Help now you are done to use go to were you see the games and apps and press white. NOW the only reason i realesed this is so ppl can start making more game and app info files. You can have up to 20 lines and it might frezz if you have too many careters in one game info. to add more game to the file add the Folder name and Total lines well you can work it out in is not brain surgory, so have fun with the code

to use go to harddrive then games then go down to halo (for test only) and press white button

to get more info file have a look here for the game or make one yourself
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Spike13

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Modding tHc LITE
« Reply #34 on: May 30, 2004, 04:44:00 AM »

should i put in the 5/6 menu buttons?
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Spike13

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Spike13

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Modding tHc LITE
« Reply #36 on: June 01, 2004, 04:22:00 AM »

here is an update for karters icon to make them round and big

first open:
CODE
memory_files2.xip
and extract
CODE
MEM_L2_sc_pod_icon-FACES.xm


and put it in:
CODE
Music_PlayEdit2.xip


still in:
CODE
Music_PlayEdit2.xip
open
CODE
default2.xap

now delete karters old code:
CODE
DEF cubo Transform
{
fade 0.5
scale 0.75 0.75 0.75
translation -46.9 55.1 -205
rotation 0 0 1 3.14
children
[
Spinner
{
rpm 1
axis 1 1 -1
children
[
 Shape
 {
  appearance Appearance
  {
   material Material
   {
   }
   texture ImageTexture
   {
    url "nada.tga"
    alpha true
   }
  }
  geometry Box
  {
  }
 }
]
}
]
}


now look for:
CODE
DEF MU_L3_musicpod Transform


and put this under that def:
CODE
DEF cubo Transform
{
children
[
  Waver
  {
    rpm 4
    axis 1 0 0
    field 0.132
    children
    [
        Shape
        {
            appearance Appearance
            {
                material MaxMaterial
                {
                    name "MainMenuOrb" //InnerWall_01
                }
                texture ImageTexture
                {
                    url "nada.tga"
                }
            }
            geometry DEF MEM_L2_sc_pod_icon-FACES Mesh { url "MEM_L2_sc_pod_icon-FACES.xm" }
            }
            ]
           }
           ]
           rotation -1.000000 0.000000 0.000000 -1.571000
           scale 0.400000 0.400000 0.400000
           translation -46.880001 55.130001 -205.000000
       }



there you go now the the icons are big

p.s can someone do a screen shot
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Spike13

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« Reply #37 on: June 01, 2004, 04:54:00 AM »

This should be pinned by now come on! it has all of the codes for lite
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kanaberra

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« Reply #38 on: June 02, 2004, 12:22:00 AM »

QUOTE (Spike13 @ Jun 1 2004, 01:54 PM)
This should be pinned by now come on! it has all of the codes for lite

yeah you're right, needs a "Lite" pin lol
Anyway, BIGGG Lite collection, nice post, thanks & Respect Spikey !

please, may a post some on my site ?
so far i've tested them i'll send you all screenshots wink.gif

br



k
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MikeCFH

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Modding tHc LITE
« Reply #39 on: June 04, 2004, 10:02:00 AM »

hey spike great job on the round big icons.. the only problem i have is when i go to my hardrive menu (where one choses games, apps, etc...) the orb on top appears black.. how can i replace it with a pic???  wink.gif
 
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MikeCFH

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« Reply #40 on: June 04, 2004, 08:00:00 PM »

thanks a lot karter.. worked like a charm wink.gif
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Henne_C

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« Reply #41 on: June 05, 2004, 08:07:00 PM »

To get the large round icons: What exactly is the last line before I need to add "DEF cubo transform"? I've tried several times and just can't seem to find where I'm screwing up. Or do I need to change anything in the icons.zip? Thanks
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Krater

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Modding tHc LITE
« Reply #42 on: June 11, 2004, 11:00:00 AM »

Hi
hmmm... I already answered in another thread, but let's have it all together:

I had that problem too, and I solved it inserting Spike13's DEF cubo Transform block just where mine was, but I don't know if the result is the same as Spike13's.
Regards,

   Krater
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coltxL2717

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Modding tHc LITE
« Reply #43 on: June 22, 2004, 11:40:00 PM »

Krater in regards to your above post.  You said to fix the black spot you have to insert an icon called nada.xbx.  Do i insert this in Icon.xip?  Also, do i add it to the default.xap.  I actually liked the way the orb looked with the swirly lines.  How can i get that back with out getting rid of the icons.
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110100100

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« Reply #44 on: June 24, 2004, 04:23:00 PM »

hello,...

i was wondering if anybody knows what code i would need to add where to get tHc lite to read the f:\hddloader\ folder and add it to the Games list, and possibly read the name inside of the .xbe

or maybe a workaround like editing the Px HddLoader to install to f:\games\ and name the folders from the .xbe
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