| QUOTE (pelago @ Jun 25 2004, 07:24 AM) |
| I'm just wondering, does TDATA ever include things such as feature unlock status? In some games you can access bonus features and stuff from the main menu, before it's asked you to load a saved game, so it seems logical that this kind of stuff is stored in TDATA instead of UDATA. Certainly some of the saves on xbox-saves.com that let you unlock stuff and so on contain TDATA data. |
That is what I said isn't it... Sorry if I was not clear...
| QUOTE |
| It also stores certain things the game might need to "remember"(recall what player last played the game, etc..) when you play it again... |
Meaning, yes, it can/does, depending on the game, store unlock status in the form of a file that is read, when the game is starting up, stored in E:\TDATA... Basically anytime the game "remebers" something, and it is not in a saved game or saved options file, the game created its own file inside of E:\TDATA to "remember" these things...
EDIT ::: Some games, when you use xbox-saves game save manager, saves both the E:\UDATA and E:\TDATA as the save information... I guess it just checks to see if E:\TDATA exists for the game and copies it and all of its files, except if there is a c$ folder in E:\TDATA, since that is downloadable content that cannot be used on aonther Xbox...
SO I guess I am saying is that the Game Save Manager, geniusalz, should do the save thing. Check for E:\TDATA for the game, if it exists, you also need to copy/delete this as well... IF a peson chooses to delete a game completely, it should delete the main folder of the game in both E:\TDATA and E:UDATA, unless c$ exists, in which case you would maybe throw up a flag saying "Do you want to delete the downloabale content for this game also?" maybe?...
Ok I'm done rambling...
This post has been edited by Yuyu: Jun 25 2004, 03:19 PM