Actually, the way I set it up, it might be OK to close the image, then load another with the same handle, because when creating the draw list, it takes the texture object and performs an "AddRef" - which means that the Draw List has a say in when the texture itself goes away. Closing the image preforms a "release" on it's part, and reuses the name and such, but the raw texture is still hanging out in the draw list, until you rebuild it.
I just tried out KF's Tetris screen, and it rocks. Just need translucency on the main board.
Now just add the sounds!
![wink.gif](http://forums.xboxscene.org/html/emoticons/wink.gif)
As for the 3-D effect, give me another day to tinker around. I got stuck with a Japanese engineer who just flew out - wouldn't you know it, we get to the bench and the nasty bug we've been having problems with never showed up!! Now it looks like a hardware issue, but hopefully, I won't have to run tomorrow to the bench to find out. Um, sorry for ranting, but all that was intended to say, "I didn't get a lot fo time today, and tomorrow, I hope to have a little time to take care of more stuff"
I will also soon add ZIP/UnZip and UnRar functionality. This will be a part of the plug-and-play stuff. All plug-and-play modules will be zips.