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Author Topic: Bad News For Geniusalz!  (Read 260 times)

BenJeremy

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Bad News For Geniusalz!
« Reply #15 on: February 23, 2004, 02:09:00 AM »

QUOTE (geniusalz @ Feb 23 2004, 01:59 AM)
Did you change anything in the way boxes (and their borders) are rendered?  Because now the boxes don't look 3D like they did. sad.gif

Well, I cleaned up the way boxes, lines and text are rendered.

Perhaps I can add something to make it render them "anti-aliased" and off-center again. wink.gif
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koldfuzion

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Bad News For Geniusalz!
« Reply #16 on: February 23, 2004, 07:28:00 AM »

(IMG:http://www.allxboxskins.com/temp/Tetriss.jpg)

Full Image (262k)

This post has been edited by koldfuzion: Feb 23 2004, 04:23 PM
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Yuyu

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Bad News For Geniusalz!
« Reply #17 on: February 23, 2004, 08:01:00 AM »

Now if you could trigger .wma or .wav files from actionscripts.... TETRIS would be complete. I have copies of the original GameBoy TETRIS music in .wma format, if you could tigger or incorporate the .wma into the actionscript, that would be awsome...
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flattspott

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Bad News For Geniusalz!
« Reply #18 on: February 23, 2004, 09:25:00 AM »

Well wmv work in the dialogs smile.gif
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geniusalz

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Bad News For Geniusalz!
« Reply #19 on: February 23, 2004, 01:47:00 PM »

QUOTE (koldfuzion @ Feb 23 2004, 12:21 PM)
user posted image

http://www.allxboxskins.com/temp/Tetris.jpg

Awesome! pop.gif
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BenJeremy

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Bad News For Geniusalz!
« Reply #20 on: February 23, 2004, 03:29:00 PM »

I'll be adding sound shortly. wink.gif
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flattspott

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Bad News For Geniusalz!
« Reply #21 on: February 23, 2004, 03:42:00 PM »

Cool cool. Now all geniusalz need to do is add some different modes.
For example
A Normal mode where theres levels and each one has more and more lines you have to get to before you get to the next level (like the real tetris)
A Black and White mode where all the pieces are the same color

Just some ideas.
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Yuyu

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Bad News For Geniusalz!
« Reply #22 on: February 23, 2004, 04:23:00 PM »

QUOTE (BenJeremy @ Feb 23 2004, 07:22 PM)
I'll be adding sound shortly. wink.gif

BJ, you the man.... cool.gif
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BenJeremy

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Bad News For Geniusalz!
« Reply #23 on: February 23, 2004, 04:26:00 PM »

QUOTE (Yuyu @ Feb 23 2004, 09:16 PM)
QUOTE (BenJeremy @ Feb 23 2004, 07:22 PM)
I'll be adding sound shortly. wink.gif

BJ, you the man.... cool.gif

It might actually be a day or two, though.... today is a birthday, and I've worked a late day.
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geniusalz

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Bad News For Geniusalz!
« Reply #24 on: February 23, 2004, 04:27:00 PM »

Oooooo Skinnable tetris smile.gif
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BenJeremy

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Bad News For Geniusalz!
« Reply #25 on: February 23, 2004, 04:34:00 PM »

QUOTE (geniusalz @ Feb 23 2004, 09:20 PM)
Oooooo Skinnable tetris smile.gif

Yes.... you should be able to re-use handles, but keep in mind that the Action Draw list is rendered in a multitasked thread, so you either have to switch to another list without the image, or use a second handle and swap back and forth.


You could do things like change the image after so many lines (Strip Tetris, just like in the Japanese arcades...)

user posted image
Just to get things in the mood....  cool.gif
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Yuyu

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Bad News For Geniusalz!
« Reply #26 on: February 23, 2004, 04:54:00 PM »

QUOTE (BenJeremy @ Feb 23 2004, 08:27 PM)

You could do things like change the image after so many lines (Strip Tetris, just like in the Japanese arcades...)

user posted image
Just to get things in the mood....  cool.gif

Good call Bj, very good call... NOw, the music , the imagery, the gameplay, its all there...
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flattspott

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Bad News For Geniusalz!
« Reply #27 on: February 23, 2004, 05:26:00 PM »

Oh yeah a Locked mode will be cool too. (Were you can't rotate the pieces)
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BenJeremy

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« Reply #28 on: February 23, 2004, 06:12:00 PM »

Well, 1180 adds more goodies.


LoadSound <Handle> <File>
....Loads a sound resource to be played
CloseSound <Handle>
....Closes sound resource, handle is available for reuse.
PlaySound <Handle>
....Play sound from sound resource handle
LoadDialogFromXML <UIHandle> <XMLHandle> <XMLLocation>
....Load a dialog from the node indicated


I haven't tested, so use this version at your own risk. wink.gif

Should also fix that "desc" -> "descr" issue with context items.
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geniusalz

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Bad News For Geniusalz!
« Reply #29 on: February 23, 2004, 06:21:00 PM »

QUOTE
Yes.... you should be able to re-use handles, but keep in mind that the Action Draw list is rendered in a multitasked thread, so you either have to switch to another list without the image, or use a second handle and swap back and forth.

Switch to another list without the image? uhh.gif
I get the part about the second handle


QUOTE
You could do things like change the image after so many lines (Strip Tetris, just like in the Japanese arcades...)


Ummm..... I think I'll pass dry.gif
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