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Author Topic: Cirkular V2 Preview  (Read 92 times)

geniusalz

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Cirkular V2 Preview
« on: January 11, 2004, 01:23:00 AM »

Inspired by some of fLEx7325's work and obviously Cirkular 1.
The ugly black inside the circle will probably be changed.  Check it out:
user posted image
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MrSelfDestruct

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Cirkular V2 Preview
« Reply #1 on: January 11, 2004, 09:10:00 AM »

lookin real good genuisalz.

It seems like that middle circle will most likely be the preview vid. You should try and fill the whole circle with the preview vid, instead of just the box inside the circle....if you know what I mean. But really, thats just small shit, looks good either way.

I cant wait to see this one finished
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fLEx7325

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Cirkular V2 Preview
« Reply #2 on: January 11, 2004, 02:42:00 PM »

That layout is bad man!, nice job.  Im feeling the design and the colors.  Cant wait!
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ub312g0d

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Cirkular V2 Preview
« Reply #3 on: January 11, 2004, 06:16:00 PM »

looks really good, but where are you going to put in the menu? I only see spots for the system stats, game icons, and preview media.
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geniusalz

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Cirkular V2 Preview
« Reply #4 on: January 11, 2004, 06:41:00 PM »

It's the new menu system, with text placed anywhere at any 3d angle cool.gif

So those bars joined to each circle will have the game titles.
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ub312g0d

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Cirkular V2 Preview
« Reply #5 on: January 11, 2004, 06:59:00 PM »

Ah cool stuff, I was thinking that you might do that. Im damn impressed that you came up with this idea that fast too, that feature was just released.  Looking foward to trying it out asap.  Seems like it would be pretty sick.
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EcL|PsE

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Cirkular V2 Preview
« Reply #6 on: January 29, 2004, 06:40:00 AM »

any progress
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geniusalz

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Cirkular V2 Preview
« Reply #7 on: January 29, 2004, 11:33:00 AM »

Will be released whenever the next version of MXM is released.
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thetruethugg

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Cirkular V2 Preview
« Reply #8 on: January 29, 2004, 01:23:00 PM »

Do you have any pics of it's progress?
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geniusalz

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Cirkular V2 Preview
« Reply #9 on: January 29, 2004, 01:48:00 PM »

The layout is almost the same, and the text hasn't been formatted yet.  And the thumbnails have corners showing, so I won't post it tongue.gif
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romeoso

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Cirkular V2 Preview
« Reply #10 on: January 31, 2004, 10:56:00 AM »

Sweet.. I may have a new favorite skin.
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jlm5151

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Cirkular V2 Preview
« Reply #11 on: January 31, 2004, 12:42:00 PM »

tongue.gif Why not just donate it to me and I'll do it. J/P I seen the xml on the last Cirkular and it made me want to kill myself, anyways its lookin great and you know Im always up for a WIP to let you know whats not up tp my standards  laugh.gif .
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geniusalz

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Cirkular V2 Preview
« Reply #12 on: January 31, 2004, 12:55:00 PM »

I'm in no hurry, since it won't work on the current release of MXM anyway.  I'll let you know when I get something done.  Another problem is the FTP, that makes doing anything ridiculously trying.
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BenJeremy

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Cirkular V2 Preview
« Reply #13 on: February 01, 2004, 12:13:00 PM »

QUOTE (geniusalz @ Jan 31 2004, 05:55 PM)
I'm in no hurry, since it won't work on the current release of MXM anyway.  I'll let you know when I get something done.  Another problem is the FTP, that makes doing anything ridiculously trying.

Now that the FTP is working OK for you.... wink.gif

Take a look at the test script. In the Pos element, you can specify the W and H attributes to use in text elements, which SHOULD specify the size of the text element and eleminate any weird sizing issues. I didn't actually change anything recently - it's been "fixed" for a while, just needed the correct skin definition.

I may work on some predefined "ZPoint" constructs, such as a sphere... so skinners do not have to calculate out the texture mappings by hand. Probably the sphere would be defined by flatness (disc, as opposed to a hemisphere, for example, warps the image much less). Basically, some simple primitives for use.

The idea is to replicate what Ava and Unleash(ed) do with 3-D objects to some extent, so skins can be transferred to MXM easily enough.
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