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Author Topic: Skin Question  (Read 78 times)

west17m

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Skin Question
« on: July 06, 2003, 10:57:00 AM »

CODE

....

 0xFF767676
 true
 

....


However, the code below does work, but I can't seem to move it to a different area of the skin.

CODE

 ....
 True
 
   menuFont
   0
   left
 

 
   descFont
   0
   left
 

 ....


Thanks in advance for your help.
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BenJeremy

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Skin Question
« Reply #1 on: July 06, 2003, 11:26:00 AM »

QUOTE (west17m @ Jul 6 2003, 02:57 PM)
I am trying to display the description in a separate part of my skin from the title.  The following does not work:

CODE

....

 0xFF767676
 true
 

....


However, the code below does work, but I can't seem to move it to a different area of the skin.

CODE

 ....
 True
 
   menuFont
   0
   left
 

 
   descFont
   0
   left
 

 ....


Thanks in advance for your help.

What you want is the proper source... in the menu blocks, the source refers to the game entry's field, but in the context of a layout, you need to specify the "Current Game" as the source, with the field name as the key:

<LayoutElement Type=”Text” Source=”CGEntryValue” Key=”Descr”>


Seems a little odd, but I've made it possible to access just about everything in the system. wink.gif
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west17m

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Skin Question
« Reply #2 on: July 06, 2003, 11:34:00 AM »

Perfect.  Have you posted an API anywhere?  I'd love to know what more I have access to.
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BenJeremy

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Skin Question
« Reply #3 on: July 06, 2003, 12:14:00 PM »

QUOTE (west17m @ Jul 6 2003, 03:34 PM)
Perfect.  Have you posted an API anywhere?  I'd love to know what more I have access to.

"Skinner's Overview" - it's always packed with the binaries.
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