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Author Topic: Dialog Maker (aka Mxm Ide) Pre-alpha  (Read 573 times)

geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« on: February 16, 2004, 08:43:00 PM »

Very early preview (only makes buttons), check it out
dialog maker preview

BTW, requires .NET framework (sorry!)

EDIT: Dialog maker a2
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Yuyu

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #1 on: February 16, 2004, 08:55:00 PM »

Umm, I put two buttons on the screen named caption after deleting the first one I made, and it outputted this as the code. Is this correct, seems like alot of code for two dialog buttons ? Awsome work though none the less...

CODE


Caption



Caption



Caption



Caption



Caption



Caption



Caption



OnEvent EventHandler
LoadDialogFromFile MyDialog TestDialog.xml
ExecuteUIOBject MyDialog
Quit
:EventHandler
Switch %UITriggerID%
Case 102
EndCase
Case 103
EndCase
Case 104
EndCase
Case 105
EndCase
Case 106
EndCase
Case 107
EndCase
Case 108
EndCase
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geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #2 on: February 16, 2004, 08:58:00 PM »

Oh, it makes a button whenever you click on the gray box (it's very small so you can't see it)  

I guess that's why you get duplicates.

So don't click on the gray box, but drag to make buttons instead.

And check out the right-click menu too.
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Yuyu

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #3 on: February 16, 2004, 08:59:00 PM »

I now finally understand how this dialog stuff works completely, just because of right clicking and adding an event to the on click window, and reading the generated code... Awsome... Now then if I could get in the right frame of mind to write some actionscripts here... But I have a mid-term in 7 hours, so I should probably continue studying...
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Yuyu

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #4 on: February 16, 2004, 09:04:00 PM »

Oh and yes I see what you mean now by just clickin in the area it makes a box, I thought you had to drag to make the box and clicking in the area would not effect it... Anyways I see you now know how to make a program resize the window it is in (minimize, maximize) and dude when you get this thing all put together I may actually be able to contribute some stuff....

G-Dub awsome work...  cool.gif
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geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #5 on: February 16, 2004, 09:08:00 PM »

Well, REAL resizing would be to resize the stuff inside it as well (the code box and stuff)
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geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #6 on: February 17, 2004, 03:10:00 PM »

*bump*
The lack of feedback is very ...

Maybe I should work on it instead of saying this, but what the hell.
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BenJeremy

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #7 on: February 17, 2004, 03:11:00 PM »

I'll check it out in a minute... wink.gif
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BenJeremy

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #8 on: February 17, 2004, 03:15:00 PM »

OK, looks very cool so far. I like the event handler stuff.

BTW: Button text is usually centered.  laugh.gif  (I know it's a pre-alpha preview, but you wanted feedback!!)


I'm considering adding "specials" ($var$) for events. That might make things a little easier.
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geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #9 on: February 17, 2004, 03:21:00 PM »

QUOTE (BenJeremy @ Feb 17 2004, 08:15 PM)
I'm considering adding "specials" ($var$) for events. That might make things a little easier.

What's that for?
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BenJeremy

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #10 on: February 17, 2004, 03:59:00 PM »

QUOTE (geniusalz @ Feb 17 2004, 08:21 PM)
QUOTE (BenJeremy @ Feb 17 2004, 08:15 PM)
I'm considering adding "specials" ($var$) for events. That might make things a little easier.

What's that for?

Like $UIEVT_CLICK$ to return constants for the events
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geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #11 on: February 21, 2004, 07:16:00 PM »

Dialog maker a2

Another version, more stuff done.  Textbox (aka editsingle or something), Checkbox, radiobutton, script editor (maybe that was in the previous version too unsure.gif ), grid for dialog layout, etc.

Oh, and REAL resizing now  smile.gif  .  It's so easy to do in C# .NET

So check it out everyone, and this time don't skimp on feedback wink.gif
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flattspott

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #12 on: February 22, 2004, 06:28:00 AM »

Cool yo, checking out now. smile.gif
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flattspott

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #13 on: February 22, 2004, 06:34:00 AM »

Looks great. But I see the main dialog form part is still absent. Are you just using the entire screen as the default dialog size?


And the script editior thing is pretty slick. cool.gif
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geniusalz

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Dialog Maker (aka Mxm Ide) Pre-alpha
« Reply #14 on: February 22, 2004, 10:14:00 AM »

Well, this time I'm working from the ground up, so the main dialog editor comes in last.  The dialog (box with gray bg) is resizable (using the corners), but you can't create new dialogs, and if you 'lose' a corner outside of the frame, you can't get it back.
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