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Author Topic: Internal Game Thumbnails  (Read 86 times)

geniusalz

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Internal Game Thumbnails
« on: December 15, 2003, 05:52:00 PM »

It's the xbeid tag for each game in the cache_menu.xml file.
But the xbeid in the xml is in decimal format, and the paths are in hexadecimal format.  

There are 2 new actionscript functions in the WIP that can convert from hex to dec, and backwards.
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BenJeremy

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Internal Game Thumbnails
« Reply #1 on: December 15, 2003, 05:53:00 PM »

Hmmmm.... well, to get the XBE ID in the right format, you'll need the NEXT version (CVTTOBASE).

Check the readme in the "WIP"
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geniusalz

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Internal Game Thumbnails
« Reply #2 on: December 15, 2003, 06:01:00 PM »

QUOTE
- CVTTOBASE <Base> <Padding> <DecmalNum>
Converts number in from, say 15130 to 3B1A (Padding is zero padding, can be set to -1 or 0 to disable)
Input numbers can be bigger than 32 bit values.


Isn't it in the WIP yet?
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DBZRacer

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Internal Game Thumbnails
« Reply #3 on: December 15, 2003, 06:01:00 PM »

so is it totally dependent on the XBE from the game/app being loaded on the HD? If I do not have the XBE loaded on the HD, then I can't search for the game/app save path then... doh!
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