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Author Topic: Actionscript Requests  (Read 497 times)

geniusalz

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Actionscript Requests
« Reply #30 on: November 17, 2003, 06:11:00 AM »

Here's how it's done internally.

_T("E:UDATA%08xTitleImage.xbx"), xbeInfo.m_dwID

Seems like xbeID to me.
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koldfuzion

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Actionscript Requests
« Reply #31 on: November 17, 2003, 06:56:00 AM »

smile.gif look at the previous post again.. the numbers dont match.

you telling me there is a way in actionscripting to get the xbeid and use that value to get the right dir for the game in Udata?  cause im not seeing it.
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geniusalz

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Actionscript Requests
« Reply #32 on: November 17, 2003, 11:56:00 AM »

Well then, m_dwID is probably NOT xbeid. lol

I'll have to look at the sources in more detail.
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BenJeremy

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Actionscript Requests
« Reply #33 on: November 17, 2003, 02:24:00 PM »

QUOTE (geniusalz @ Nov 17 2003, 03:56 PM)
Well then, m_dwID is probably NOT xbeid. lol

I'll have to look at the sources in more detail.

It is...  the source you posted outputs it in an 8-digit, zero padded hexadecimal number, which is what's used for the directory names of apps' UDATA and TDATA directories.

80299ff (Hex) == 134388223 (Decimal)
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geniusalz

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Actionscript Requests
« Reply #34 on: November 17, 2003, 03:04:00 PM »

ohmy.gif Didn't see that.

Well, now we want a toHexStr Setfunc  laugh.gif
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BenJeremy

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« Reply #35 on: November 17, 2003, 03:10:00 PM »

Doh!

OK, I'll have to include some hex and decimal functions.
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