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Author Topic: Dxt_tools_v5.51  (Read 100 times)

X-eQteR

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Dxt_tools_v5.51
« on: August 01, 2003, 07:53:00 AM »

Media X Menu (MXM) Skinning Tools - [1/4] DXT_TOOLS_v5.51.zip (01/16). <nesgroups

Just wondering how can i use this for any skinning needs in the future!

Also what other software is required to get its full potential! i just realize you need photoshop, am i rite?

thanks in advance!
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BenJeremy

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Dxt_tools_v5.51
« Reply #1 on: August 01, 2003, 08:15:00 AM »

QUOTE (X-eQteR @ Aug 1 2003, 11:53 AM)
Media X Menu (MXM) Skinning Tools - [1/4] DXT_TOOLS_v5.51.zip (01/16). <nesgroups

Just wondering how can i use this for any skinning needs in the future!

Also what other software is required to get its full potential! i just realize you need photoshop, am i rite?

thanks in advance!

Yes... I believe there's a DDS plugin filter there that you can use to create variable alpha-channelled images to use as overlays in your skins (Like LiveWire and SecurityX)
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koldfuzion

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Dxt_tools_v5.51
« Reply #2 on: August 01, 2003, 09:04:00 AM »

No, its a 3D modeling/texture tool used by a lot of xbox games.

(browse some of them looking for .dds files and open them to see the model textures, game screen control info, etc.)
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koldfuzion

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Dxt_tools_v5.51
« Reply #3 on: August 01, 2003, 10:07:00 AM »

QUOTE (Zedix @ Aug 1 2003, 07:04 PM)
Umm i'm a bit confused by this thread, is the skinning tool for MXM out right now or is KF still working on it ?

I am still working on that.   He's talking about some development tools, mostly for texturing 3D models.
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Zedix

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Dxt_tools_v5.51
« Reply #4 on: August 01, 2003, 10:32:00 AM »

laugh.gif  I trust you'll let us know when you release an alpha version of that program? I'm really eager to try it out.
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