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Author Topic: Adding Evox To The Menu  (Read 33 times)

Xzigx

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Adding Evox To The Menu
« on: May 28, 2003, 08:34:00 AM »

yeah you are going to need to call it default.xbe again I believe
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Xustu

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Adding Evox To The Menu
« Reply #1 on: May 28, 2003, 08:42:00 AM »

QUOTE
<Menu>
<Item>
<Title>EvolutionX</Title>
<Description>Tried and True</Description>
<PatchXbe>C:\default.xbe</PatchXbe>
<Exe>C:\default.xbe</Exe>
</Item>
<SubMenu>
<Title>E Drive Items</Title>
<Item>
<AutoDir>E:\</AutoDir>
</Item>
</SubMenu>
<SubMenu>
<Title>F Drive Items</Title>
<Item>
<AutoDir>F:\</AutoDir>
</Item>
</SubMenu>
</Menu>


....and it does the same exact thing.

I don't mean to be a pain in the ass.
xustu

**edit: ftp messed with my transfer a second ago.  FIXED
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BenJeremy

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Adding Evox To The Menu
« Reply #2 on: May 28, 2003, 08:48:00 AM »

Don't use the <PatchXbe>C:default.xbe</PatchXbe> line... that's something in the future.

The <Exe> line should work, though. Try removing your menu items entirely, and see what gets generated by the cache_menu.xml file for your dashboard entries. You could copy that out and make modifications to suit what you want to do.

If it doesn't show up, it's because MXM didn't see the file, for whatever reason.
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Xzigx

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Adding Evox To The Menu
« Reply #3 on: May 28, 2003, 08:50:00 AM »

CODE


Evox
Test Description 1
Cdefault.xbe

that should work
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Xustu

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Adding Evox To The Menu
« Reply #4 on: May 28, 2003, 08:53:00 AM »

SWEET!!!  Thanks a million BJ and Xzigx.

I just used the menu.xml thats included in the .rar as a template so I didn't know if the <Patched> should be included or not.  Everything is cool now.

btw....  MXM 0wns!
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