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Author Topic: Media X Menu 0.9i Released!  (Read 238 times)

duey2k

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Media X Menu 0.9i Released!
« on: February 25, 2004, 02:55:00 PM »

not much of a programmer (html is the best i can do) im just looking for a way to make the green matrix loading effect blue. i have seen it before but i have no clue how to do it. any help would be awsome.
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Kev052683

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Media X Menu 0.9i Released!
« Reply #1 on: February 25, 2004, 03:08:00 PM »

Patch it with the program rar'ed up with the dashboard.  You can choose Matrix effect, sky with small logo or large logo, as well as the color of the matrix code
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ub312g0d

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Media X Menu 0.9i Released!
« Reply #2 on: February 25, 2004, 03:30:00 PM »

holy crap, talk about bringing back an old thread, but as duey said, ya, mxmpatcher found in the rar file will do the trick
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fLEx7325

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Media X Menu 0.9i Released!
« Reply #3 on: February 25, 2004, 04:34:00 PM »

ph34r.gif
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geniusalz

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Media X Menu 0.9i Released!
« Reply #4 on: February 25, 2004, 09:20:00 PM »

fyi: MXM 0.9n.6 is the latest version, available from the usual places, also has a pinned thread in this forum for discussing bugs/issues etc.
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BenJeremy

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Media X Menu 0.9i Released!
« Reply #5 on: February 26, 2004, 02:20:00 AM »

This thread should be closed.... I will make it a practice to do that with old "version threads" from now on.
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BenJeremy

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Media X Menu 0.9i Released!
« Reply #6 on: April 26, 2003, 09:47:00 PM »

Media X Menu 0.9i

Big release.

Long story short: Complete overhaul of the skinning engine and menuing system. It can also run as a dashboard.



Beta 0.9i
* Setting TitleDelay to "-1" will leave the title screen on until the user presses a button
 (Unless <EndAfterSequence> selected in image for layout)
* New skinning technology (See accompanying SkinningOverview.doc for details)
 Key Features:
 - Font cache: Fonts are skin loadable resources. One is built in, and the MenuX fonts are loaded in
   in that mode.
 - "Old School" MenuX style menublock. While MXM's version is much more configurable, in MenuX mode, we
   make it look EXACTLY like the original, provided correct fonts are present.
 - Dynamic text fields with numerous effects using modifiers. Uses fonts from cache.
* Added capability to use SubMenus and load from secondary menu files. This is a big one... still
 works the old way, but with true XML loading of the menu information, you can now group items in a variety
 of ways and also you don't need to worry anymore about the <Item_1> indexing.
* I think the dashboard issues are fixed. More detail will be explained in the new User's Guide. It should
 run from any partition, but it does so by searching for itself as a dashboard (this is due to the fact that
 I have no way that I can tell where MXM is run from).
* MXM supports multiple directories and files to be added to the local soundtrack (supported in skin)
* Added power off to System Menu
* Supports TitleImage.xbx (Program Icons) for image types. Using the XBE as an image source now redirects to the
 appropriate TitleImage.xbx file.
* AutoDir supports "Flatten" and "Recurse" flags. Flatten keeps all entries, regardless of how deep they are in the
 directories, in the same menu level as the AutoDir tag - defaults to FALSE. Recurse, causes the AutoDir search to look
 into subfolders beyond one level down - defaults to TRUE.
* <RemoveDuplicates> option will eliminate multiple occurances of the same app from popping up. Defaults to TRUE.
* Internal images can be used as resources. These have unique filenames:
 ::SkyTile
 ::Logo
 ::HelpGCScreen
 ::HelpKBScreen
 ::HelpIRScreen
* Ugh. Dashboards menu doens't work too well. Not sure what's going on there. Hopefully it will be fixed by 0.9h
* FTP server is enabled, but it will likely lock up on use. It requires a valid FileZilla.xml file, and I've run out
 of time to get it sorted out.



Screen saver in action:
(IMG:http://www.writersgallery.com/MXM/MXMSS_05.jpg)

It's skin-definable, so expect people to do some cool things here... In this case, the MXM logo and Date/Time are bouncing around the screen. Date/Time is using a custom font (as are all of the strings displayed)




Title screen:
(IMG:http://www.writersgallery.com/MXM/MXMSS_04.jpg)

Yeah, I put Hank on there. :) In the above situation, it's running without any configuration file (on purpose).

Money shots:

(IMG:http://www.writersgallery.com/MXM/MXMSS_01.jpg)

(IMG:http://www.writersgallery.com/MXM/MXMSS_02.jpg)

(IMG:http://www.writersgallery.com/MXM/MXMSS_03.jpg)

Showing the menu, and informational strings on the screen. It's a bit blurry, blame me for my size-conservative JPEG compression. The menu allows you to define your own fonts to use, BTW. Note the arrows and folder icons.

On the Tutorials Page (see the link in my signature) are links to the two guides (Skinner's Guide and User's Guide).

The User's Guide is being worked on. Only minor tweaking remains for MXM, along with testing. The Default skin is done. More exciting skins will be on the way

This post has been edited by BenJeremy: Apr 27 2003, 01:50 PM
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gainpresence

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Media X Menu 0.9i Released!
« Reply #7 on: April 26, 2003, 09:18:00 PM »

Whoa, I'm too lazy to read all that, but I'll download it and try it out..  beerchug.gif
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BenJeremy

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Media X Menu 0.9i Released!
« Reply #8 on: April 26, 2003, 10:07:00 PM »

Yes, it's really a short list, actually, compared to what I've actually done.

Now I can play with that Matrix (as in the movie) skin I've been meaning to put together.


I can't wait to see what radical things people are going to turn out, particularly StrongBad and Weavus - though this new version **will** still work with old skins like "Generator".
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BenJeremy

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Media X Menu 0.9i Released!
« Reply #9 on: April 26, 2003, 10:25:00 PM »

Oh... and you can find the MXMReadMe.txt in alt.binaries.xbox, alt.binaries.games.xbox, and alt.binaries.cd.image.xbox. As usual, if you locate the text file, you'll probably find anything else you need (such as the source files)  :P

It's late... good night all!
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concei

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Media X Menu 0.9i Released!
« Reply #10 on: April 26, 2003, 09:56:00 PM »

cant wait downloading now rotfl.gif
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fiveohhh

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Media X Menu 0.9i Released!
« Reply #11 on: April 26, 2003, 11:55:00 PM »

Awesome job ,  using it now just working on getting skins setup.  .
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Moosta

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Media X Menu 0.9i Released!
« Reply #12 on: April 27, 2003, 12:30:00 AM »

Ellooo All,

Firstly I'd like to say thanxz to BenJeremy for this cool application.
This is all new to me, making multi-game DVD's.

I've downloaded 3 files: mxm_beta_0_9i_bin  &  mxm_beta_0_9i_src  &  MXMReadMe

The first line of both MXMReadMe files inside the compressed files states "Media X Menu Version 0.9h Beta".
So has the revision been over looked from being revised ? Because I thought this is suppose to be version 0.9i

Also could someone please tell me what the difference is between the 2 different files, *.bin & *.src ?

Thanxz for any help in advance.   cool.gif

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Chanibus

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Media X Menu 0.9i Released!
« Reply #13 on: April 27, 2003, 01:10:00 AM »

I need this, someone reply
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bagong

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Media X Menu 0.9i Released!
« Reply #14 on: April 27, 2003, 02:23:00 AM »

Thank you for this GREAT Work!
Cannot wait to download it!

PS: when will the manual be available? That would be GREAT as well.
Also, what about the software that will create the XML configuration?
When it will be released? THANK YOU!
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