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Author Topic: Complete Guide To Setting Up Evox.ini  (Read 318 times)

vidgms4me

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Complete Guide To Setting Up Evox.ini
« Reply #45 on: September 27, 2003, 05:30:00 PM »

QUOTE (mkollek @ Sep 27 2003, 08:38 PM)

Notice Item "XBMP","e:\apps\xbmp\default.xbe  Boots Xbox Media Player. Simple one.


That's a single item link, not a special command.

QUOTE
Does anybody have the eject .xbe?

No file requests.
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mkollek

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Complete Guide To Setting Up Evox.ini
« Reply #46 on: September 27, 2003, 05:38:00 PM »

Im not requesting im askin.. cuz if they do that means they can do the same thing as with  what i did to add a eject menu.
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heinrich

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Complete Guide To Setting Up Evox.ini
« Reply #47 on: September 27, 2003, 05:22:00 PM »

QUOTE (mkollek @ Sep 27 2003, 09:02 PM)
Im not requesting im askin.. cuz if they do that means they can do the same thing as with  what i did to add a eject menu.

Discussed here
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mkollek

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Complete Guide To Setting Up Evox.ini
« Reply #48 on: September 27, 2003, 06:05:00 PM »

QUOTE (heinrich @ Sep 28 2003, 02:22 AM)
Discussed http://forums.xbox-scene.com/index.php?act=ST&f=16&t=106995

Yup thats what i was thinking off. thanks
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heinrich

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Complete Guide To Setting Up Evox.ini
« Reply #49 on: September 27, 2003, 05:35:00 PM »

btw - I suggested to team evox that they have a ID_Tray _Open and ID_Tray_Close, and gave them the code to add it, its certainly not hard to do.  Only time will tell if they add it or not.  wink.gif
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AgentEB

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Complete Guide To Setting Up Evox.ini
« Reply #50 on: September 28, 2003, 10:17:00 PM »

QUOTE (heinrich @ Sep 27 2003, 09:35 PM)
btw - I suggested to team evox that they have a ID_Tray _Open and ID_Tray_Close, and gave them the code to add it, its certainly not hard to do.  Only time will tell if they add it or not.  wink.gif

just what i've been trying to accomplish in my post
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heinrich

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Complete Guide To Setting Up Evox.ini
« Reply #51 on: September 29, 2003, 05:06:00 AM »

QUOTE (AgentEB @ Sep 29 2003, 02:17 AM)
QUOTE (heinrich @ Sep 27 2003, 09:35 PM)
btw - I suggested to team evox that they have a ID_Tray _Open and ID_Tray_Close, and gave them the code to add it, its certainly not hard to do.  Only time will tell if they add it or not.  wink.gif

just what i've been trying to accomplish in my post

Yes, but I have more access to the devs  tongue.gif
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littlejonny

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Complete Guide To Setting Up Evox.ini
« Reply #52 on: September 29, 2003, 09:34:00 PM »

Does anyone have a complete list of all known flash lines for evox.ini?

perhaps someone could pin the list?

in particular for the following clone chip:

_
F Malaysia

29f040c-90
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heinrich

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« Reply #53 on: September 30, 2003, 07:53:00 AM »

Click the "What Bios do I have" in my sig.  The 'known' flash lines are there.  I have never seen that chip used in a modchip, but I would start a new thread if you cant find it.
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littlejonny

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« Reply #54 on: September 30, 2003, 10:27:00 PM »

I checked out your flashlines, nice list, but nothing there. You should send your list to put in slayers 2.2, i noticed a lot of lines in there that wolf did not have
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heinrich

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« Reply #55 on: October 23, 2003, 04:08:00 PM »

QUOTE (littlejonny @ Oct 1 2003, 01:51 AM)
I checked out your flashlines, nice list, but nothing there. You should send your list to put in slayers 2.2, i noticed a lot of lines in there that wolf did not have

ya, I did, seems he didnt want that list, he wanted me to go through and pick out only what he was missing.
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heinrich

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Complete Guide To Setting Up Evox.ini
« Reply #56 on: October 23, 2003, 04:15:00 PM »

Another "known" command for evox.ini is the ID_No_D_Mount command.  This can be used if you have a "trained" or "cracked" default.xbe for a game, but still want to play the game off the dvd.  An example here would be if you have a trained brute force default.xbe, but because of the large size, dont want the entire game on the hard drive, you coudl just do:
CODE
Item "Trained Brute Force","e:\trainers\brute force\default.xbe",ID_No_D_Mount

this would then lauch "e:\trainers\brute force\default.xbe" but wouldnt mount "e:\trainers\brute force" as the D drive, and as such, the rest of the game will play off the dvd.
Very handy for large games.
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heinrich

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« Reply #57 on: October 23, 2003, 04:44:00 PM »

Another thing that is often asked is why there are 3 settings for IGR in evox.ini.  This is from the 1.8.3285 release notes:
QUOTE
EvolutionX new features:
In Game Reset:
    We bring you In Game Reset with the RemoteX dashboard (no need to upgrade your bios for this function)
    IGR is availale in 3 modes (Select from Settings Menu):
        FTP IGR -> When you launch from FTP Client e.g. execute f:mamedeafult.xbe
        RDTools IGR -> When you launch from VC++
        MISC IGR -> IGR when launching normally
    If you want IGR in original games you have to use the Launch DVD function from RemoteX or enable Auto Launch Game and insert the DVD when you are in RemoteX dashboard.

(RemoteX is what the dash was called at that time)

Also, I think this was said, but, the "Swap Date" option swaps the date from the 'normal' dd/mm/yyyy to mm/dd/yyyy.

Also, some other things to know...
The ftpd allows 4 users at a time (no way to change this number)
8 Memory Cards supported - Maps to H: I: J: K: L: M: N: O:

Some things for the user scripts:
Copy command (copy "\dash.xbe" "C:\xboxdash.xbe")
Rename command (rename "C:\xboxdash.xbe" "C:\msxboxdash.xbe")

fyi, this is how those "installer apps" are done.
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heinrich

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Complete Guide To Setting Up Evox.ini
« Reply #58 on: October 23, 2003, 04:22:00 PM »

Also.... if you have the chip, you should have read the manual, but the evox.ini entries for the chameleon can be found here

You can also find the current list of known Bios hash's and flash lines here
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vidgms4me

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Complete Guide To Setting Up Evox.ini
« Reply #59 on: November 03, 2003, 01:34:00 PM »

New update released.  Mirrors, please update.  No script info yet, coming soon.
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