xboxscene.org forums

Pages: 1 ... 4 5 [6] 7 8 9

Author Topic: Xbox 2 / Xbox Next Etc News Thread  (Read 2556 times)

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #75 on: May 19, 2004, 01:08:00 PM »

QUOTE

When asked (Allard) if, aside from the XNA demonstrations we've already seen, he had been privy to next-gen demonstrations, he said: 'There's some stuff that's just knocked my socks off.
'The thing we're looking at in the next generation is just an unbelievable amount of raw computing power - the architecture will be much more specialised,' he added.
'Right now you have your audio chip and your graphics chip and your CPU, and you're constantly trying to figure out the balances. In the next generation we're gonna have so much silicon, so much raw computing horsepower - developers are going to be able to use this in interesting and exciting ways.'
He went on to describe some of the demos being created behind the scenes: 'I've seen demos of terrain and worlds, with no textures in them whatsoever and no geometry - it's just a program that's creating a scene for you,' Allard said. Going on to describe the time- and money-saving techniques facilitated by next-generation tools and hardware.

'There's a lot of new techniques,' Allard continued. 'Like what shaders have done for 3D, there are a lot of new next-generation techniques for procedural synthesis that's really going to change how game construction is done, but also what the environment looks like so it feels a lot less "cookie cutter" [i.e. repetitive].' Rather the like the 'Library' level in Halo, we'd imagine, where it was very easy to become disorientated by the repeated environmental features.


Go read the full article on pcpro.co.uk[reg. poss. req.] http://www.pcpro.co....ry.php?id=57869
Thanks to Shadow_Mx for the news.
(May 19 16:21 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #76 on: May 27, 2004, 01:21:00 PM »

QUOTE

The B/R/S Group, a California-based market research company that lists MS and the Xbox division specifically as clients, has been gathering consumer feedback on a device it refers to as Xbox Next PC – "a videogame console system with a hard drive and a built-in fully functional PC." Mention of the device came on one of several slides shown to focus groups.
One slide describes the unit, which would require a PC monitor or high definition television, as being backward compatible with current and next-generation Xbox titles. It would also play PC games and include a fully functional version of Windows, CD burner, DVD player (with remote control), built-in access to Xbox Live and a hard drive. Control-wise, the system would come with both a keyboard and mouse and a standard Xbox controller. The price point this particular study tested was $599.
B/R/S officials declined to comment for this column, citing a strict confidentiality agreement with MS.

Should MS move forward with a hybrid machine, it will likely come after a standalone Xbox 2 unit is released. As for when we'll see next generation Xboxes on store shelves - officially, MS isn't commenting, but it has been giving publishers guidance to plan for a 2005 launch.


Go read the full article on money.cnn.com. http://money.cnn.com.../column_gaming/
(May 27 19:06 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #77 on: June 02, 2004, 03:08:00 PM »

First screenshot of Xenon (Xbox2) dev kit
>> An anonymous person sent us a screen capture from the new Xenon (Xbox 2 / Xbox Next) alpha dev kits showing the new (XDK) Launcher.

user posted image

(June 2 04:45 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #78 on: June 02, 2004, 03:11:00 PM »

QUOTE

Although it’s a year away, the hype surrounding E3 2005 is gathering pace impressively, with all three hardware manufacturers poised to show their new home console offerings at the key Los Angeles event.
Indeed, Nintendo, Sony and MS have all openly - albeit off the record - stated that the intention is for a colossal hardware showdown next May, making E3 2005 the hottest date on the industry calendar.

Although the Xbox 2 has essentially been decided upon already, the offerings from Sony, and especially Nintendo, still hold a great deal of interest. As you will recall, we exposed MS’s deal with ATi exclusively here last year. Bolt the GPU onto a processor and motherboard, along with the as-yet undisclosed storage, and you have your Xbox 2. MS’s headway into fields outside of gaming is where the real interest will undoubtedly lie.


Go read the full article on spong.com. http://spong.com/det...&vid=&prid=6848
(June 2 18:04 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #79 on: June 11, 2004, 01:39:00 PM »

QUOTE

Not to be outdone by Nintendo's oddball selection of potential initials for its upcoming DS handheld, MS has reportedly circulated some proposed names for its next game console. A study lately conducted by the SPSS research firm, received by a great many gamers and 1UP readers around the web, seeks to gather data on MS's behalf regarding which of several names might be the right one for the next Xbox.
Some of the monikers mentioned in the survey as "being considered for the next-generation Xbox" are:
* Xbox 247
* Xbox 360
* Xbox 2
* Xbox E
* Xbox EV
* Xbox FS
* Xbox HD
* Xbox NE

Other questions evidently focus more specifically on the "Xbox FS" name, which lends itself to a certain amount of droll speculation regarding what "FS" might stand for ("Free Style," "Full Spectrum," "Fleet Sturgeon," or perhaps "Fo' Shizzle"). Some reports claim that the interactive survey includes an image of a proposed Xbox FS logo, although that's not confirmed as yet.

(June 11 14:12 GMT+1) -
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #80 on: June 14, 2004, 10:04:00 AM »

QUOTE

Industry bosses speaking at the Piper Jaffrey conference in New York have sounded notes of cautious optimism about MS's next-generation plans, with EB president Jeff Griffiths saying that the system could win 30 per cent market share.
"Yes, they could get a 30 per cent share, " Griffiths told the conference, speaking about the Xbox 2 console which is widely expected to launch by late 2005. "I think if they got less than that they'd be disappointed. If they come out earlier than Sony, if they have the breadth of exclusive titles like Sony had for PS2, I think they'd definitely have potential for market share leadership."


More on gamesindustry.biz.
(June 14 18:35 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #81 on: June 15, 2004, 06:56:00 PM »

QUOTE

The tentatively codenamed "Xbox Next" or "Xbox 2" is set to receive a name revision before its release because MS doesn't want consumers to assume it's inferior to PlayStation 3 based on end numerals, hasn't yet been given an official release date. But just because MS isn't yet talking doesn't mean developers working on early "Xbox 2" development setups are so keen to keep quiet.
A major software company already prototyping software for MS's "Xbox Next" told IGN today that the publisher "definitely aims to launch the console in North America for Christmas 2005." A November time frame was given. A European release will follow in 2006, said the source.
IGN contacted another software firm working currently working on "Xbox Next" software, who seconded the news. "Let's put it this way: A lot of developers crunching to get their games ready for a 2005 launch will be really pissed if MS doesn't get it out by then."


Read more on xbox.ign.com. http://xbox.ign.com/....html?fromint=1
(June 16 05:29 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #82 on: June 18, 2004, 12:23:00 PM »

QUOTE

Brit games business site www.gamesindustry.biz has posted a fascinating editorial asking whether MS is about to shoot itself in the foot over Xbox 2 by rushing to launch the console years ahead of its rivals' next-generation platforms. It's a pretty good analysis of how MS is thinking about this marketplace, and why they could be pretty drastically wrong - I work at a major games publisher, and a lot of people here are worried about exactly the same things, but it's rare to see anyone actually discussing them openly. Xbox has done pretty well so far, but MS could be heading for a disaster that even Bill's billions won't dig them out of...

(June 18 22:57 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #83 on: June 21, 2004, 11:09:00 AM »

QUOTE

GamesIndustry.biz has now learned that MS does not plan to provide any backwards compatibility in the next-generation Xenon platform - and indeed, that senior executives at the company don't believe backwards compatibility to be an important feature for consoles.

According to a source close to the project, internal MS figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation.
Although this still represents some seven million consumers on a global basis - which is around half of MS's entire installed base for Xbox - the company apparently believes that allowing consumers to play existing Xbox titles on the next-generation hardware would not be a significant deciding factor for Xenon purchasers.
However, a report into the videogames industry published today by Wedbrush Morgan Securities senior vice president Michael Pachter disagrees with this conclusion - arguing that failing to provide backward compatibility could have the effect of alienating MS's existing Xbox installed base.


Read the whole article on gamesindustry.biz. http://www.gamesindu...me=dev&aid=3645
(June 21 21:41 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #84 on: June 22, 2004, 01:19:00 PM »

QUOTE

After a swell of controversy from yesterday’s article ( http://www.gamesindu...me=dev&aid=3645 ) at Gamesindustry.biz regarding no backward compatibility between the Xbox 2 and the current Xbox platform, we have received an official statement from MS that appears to deflate many of the claims as pure speculation:
“Recent stories in the press about future Xbox products are nothing more than pulp fiction. MS hasn’t made any announcements regarding the next generation, so it’s far too early to speculate about specifics, including backward compatibility. In fact, this media conjecture is irresponsible. The credibility of any publication willing to compromise fact in favor of a catchy headline must be questioned. Xbox fans are smart enough to distinguish truth from sensational reporting.”

While this statement doesn’t definitively state that the Xbox 2 will or will not support backward compatibility, it appears that the feature is still up in the air at this point.


Thanks to shizno for the link.
(June 22 23:30 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #85 on: June 23, 2004, 04:38:00 PM »

QUOTE

Basic Hardware Specifications
Xenon is powered by a 3.5+ GHz IBM PowerPC processor and a 500+ MHz ATI graphics processor. Xenon has 256+ MB of unified memory. Xenon runs a custom operating system based on MS® Windows NT®, similar to the Xbox operating system. The graphics interface is a superset of MS® Direct3D® version 9.0.

CPU
The Xenon CPU is a custom processor based on PowerPC technology. The CPU includes three independent processors (cores) on a single die. Each core runs at 3.5+ GHz. The Xenon CPU can issue two instructions per clock cycle per core. At peak performance, Xenon can issue 21 billion instructions per second.
The Xenon CPU was designed by IBM in close consultation with the Xbox team, leading to a number of revolutionary additions, including a dot product instruction for extremely fast vector math and custom security features built directly into the silicon to prevent piracy and hacking.
Each core has two symmetric hardware threads (SMT), for a total of six hardware threads available to games. Not only does the Xenon CPU include the standard set of PowerPC integer and floating-point registers (one set per hardware thread), the Xenon CPU also includes 128 vector (VMX) registers per hardware thread. This astounding number of registers can drastically improve the speed of common mathematical operations.
Each of the three cores includes a 32-KB L1 instruction cache and a 32-KB L1 data cache. The three cores share a 1-MB L2 cache. The L2 cache can be locked down in segments to improve performance. The L2 cache also has the very unusual feature of being directly readable from the GPU, which allows the GPU to consume geometry and texture data from L2 and main memory simultaneously.
Xenon CPU instructions are exposed to games through compiler intrinsics, allowing developers to access the power of the chip using C language notation.

GPU
The Xenon GPU is a custom 500+ MHz graphics processor from ATI. The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle. Texture loads can be done in parallel to ALU operations. At peak performance, the GPU can issue 48 billion shader operations per second.
The GPU has a peak pixel fill rate of 4+ gigapixels/sec (16 gigasamples/sec with 4× antialiasing). The peak vertex rate is 500+ million vertices/sec. The peak triangle rate is 500+ million triangles/sec. The interesting point about all of these values is that they’re not just theoretical—they are attainable with nontrivial shaders.
Xenon is designed for high-definition output. Included directly on the GPU die is 10+ MB of fast embedded dynamic RAM (EDRAM). A 720p frame buffer fits very nicely here. Larger frame buffers are also possible because of hardware-accelerated partitioning and predicated rendering that has little cost other than additional vertex processing. Along with the extremely fast EDRAM, the GPU also includes hardware instructions for alpha blending, z-test, and antialiasing.
The Xenon graphics architecture is a unique design that implements a superset of Direct3D version 9.0. It includes a number of important extensions, including additional compressed texture formats and a flexible tessellation engine. Xenon not only supports high-level shading language (HLSL) model 3.0 for vertex and pixel shaders but also includes advanced shader features well beyond model 3.0. For instance, shaders use 32-bit IEEE floating-point math throughout. Vertex shaders can fetch from textures, and pixel shaders can fetch from vertex streams. Xenon shaders also have the unique ability to directly access main memory, allowing techniques that have never before been possible.
As with Xbox, Xenon will support precompiled push buffers (“command buffers” in Xenon terminology), but to a much greater extent than the Xbox console does. The Xbox team is exposing and documenting the command buffer format so that games are able to harness the GPU much more effectively.
In addition to an extremely powerful GPU, Xenon also includes a very high-quality resize filter. This filter allows consumers to choose whatever output mode they desire. Xenon automatically scales the game’s output buffer to the consumer-chosen resolution.

Memory and Bandwidth
Xenon has 256+ MB of unified memory, equally accessible to both the GPU and CPU. The main memory controller resides on the GPU (the same as in the Xbox architecture). It has 22.4+ GB/sec aggregate bandwidth to RAM, distributed between reads and writes. Aggregate means that the bandwidth may be used for all reading or all writing or any combination of the two. Translated into game performance, the GPU can consume a 512×512×32-bpp texture in only 47 microseconds.
The front side bus (FSB) bandwidth peak is 10.8 GB/sec for reads and 10.8 GB/sec for writes, over 20 times faster than for Xbox. Note that the 22.4+ GB/sec main memory bandwidth is shared between the CPU and GPU. If, for example, the CPU is using 2 GB/sec for reading and 1 GB/sec for writing on the FSB, the GPU has 19.4+ GB/sec available for accessing RAM.
Eight pixels (where each pixel is color plus z = 8 bytes) can be sent to the EDRAM every GPU clock cycle, for an EDRAM write bandwidth of 32 GB/sec. Each of these pixels can be expanded through multisampling to 4 samples, for up to 32 multisampled pixel samples per clock cycle. With alpha blending, z-test, and z-write enabled, this is equivalent to having 256 GB/sec of effective bandwidth! The important thing is that frame buffer bandwidth will never slow down the Xenon GPU.

Audio
The Xenon CPU is a superb processor for audio, particularly with its massive mathematical horsepower and vector register set. The Xenon CPU can process and encode hundreds of audio channels with sophisticated per-voice and global effects, all while using a fraction of the power of a single CPU core.
The Xenon system south bridge also contains a key hardware component for audio—XMA decompression. XMA is the native Xenon compressed audio format, based on the WMA Pro architecture. XMA provides sound quality higher than ADPCM at even better compression ratios, typically 6:1–12:1. The south bridge contains a full silicon implementation of the XMA decompression algorithm, including support for multichannel XMA sources. XMA is processed by the south bridge into standard PCM format in RAM. All other sound processing (sample rate conversion, filtering, effects, mixing, and multispeaker encoding) happens on the Xenon CPU.
The lowest-level Xenon audio software layer is XAudio, a new API designed for optimal digital signal processing. The Xbox Audio Creation Tool (XACT) API from Xbox is also supported, along with new features such as conditional events, improved parameter control, and a more flexible 3D audio model.

Input/Output
As with Xbox, Xenon is designed to be a multiplayer console. It has built-in networking support including an Ethernet 10/100-BaseT port. It supports up to four controllers. From an audio/video standpoint, Xenon will support all the same formats as Xbox, including multiple high-definition formats up through 1080i, plus VGA output.
In order to provide greater flexibility and support a wider variety of attached devices, the Xenon console includes standard USB 2.0 ports. This feature allows the console to potentially host storage devices, cameras, microphones, and other devices.

Storage
The Xenon console is designed around a larger world view of storage than Xbox was. Games will have access to a variety of storage devices, including connected devices (memory units, USB storage) and remote devices (networked PCs, Xbox Live™). At the time of this writing, the decision to include a built-in hard disk in every Xenon console has not been made. If a hard disk is not included in every console, it will certainly be available as an integrated add-on component.
Xenon supports up to two attached memory units (MUs). MUs are connected directly to the console, not to controllers as on Xbox. The initial size of the MUs is 64 MB, although larger MUs may be available in the future. MU throughput is expected to be around 8 MB/sec for reads and 1 MB/sec for writes.
The Xenon game disc drive is a 12× DVD, with an expected outer edge throughput of 16+ MB/sec. Latency is expected to be in the neighborhood of 100 ms. The media format will be similar to Xbox, with approximately 6 GB of usable space on the disk. As on Xbox, media will be stored on a single side in two 3 GB layers.

Industrial Design
The Xenon industrial design process is well under way, but the final look of the box has not been determined. The Xenon console will be smaller than the Xbox console.
The standard Xenon controller will have a look and feel similar to the Xbox controller. The primary changes are the removal of the Black and White buttons and the addition of shoulder buttons. The triggers, thumbsticks, D-pad, and primary buttons are essentially unchanged. The controller will support vibration.

(June 23 06:16 GMT+1)

---------------------------------------

Xenon Leaked Doc's Real or Fake?
>> Seems the media have been busy making up their minds and putting forth their theories, in reference to the Leaked Docs News posted less than 24hrs ago...

From www.1up.com: http://www.1up.com/a...,1616600,00.asp
QUOTE

The rumor mill churning out speculation and supposition about MS's next game console received another hearty turn of the crank today, with the publication on several message boards of a white paper purportedly running down specifications for the successor to the Xbox. Attributed to Peter Isensee of MS's Xbox Advanced Technology Group (he's real, even if nothing in the document is), it describes in general terms the capabilities of a system code-named "Xenon," in anticipation of a planned 2005 launch.

Xbox Nation's Che Chou offers the interesting theory that the document could just as easily be a viral marketing plant by MS itself, designed to reinforce popular belief in certain areas (i.e., that its next console will possess plenty of raw technical power) and counter rumors shaping the conventional wisdom in others (particularly persistent reports that the console won't be backwards-compatible with the current Xbox).

MS itself, of course, is offering no comment either way on the subject.

Whether a genuine glimpse of the future or a clever exercise in fine-tuning the public's expectations, it's an interesting read.
QUOTE
Speaking of the Xbox 2 and what features it is or is not going to have, Xbox-Scene has posted up some new, probably fake, leaked specs for it (and we think we’re starting to get a little obsessed over the minutiae of a console that won’t be out for at least another year and a half). We wouldn’t necessarily give these any more credence than any of the other “leaked” specs which have surfaced, but these ones seem at least vaguely plausible, listing the next-gen Xbox as having a 3.5GHz IBM Power PC Processor, a 500MHz ATI graphics processor, 256MB of RAM, and a 12X DVD drive. No internal hard drive is listed (”the decision to include a built-in hard disk in every Xenon console has not been made”), though gamers should be able to add their own external USB drives or use the hard drive on a PC in a local network.
QUOTE
Although the document, which claims to have been authored by Pete Isensee at the Xbox Advanced Technology Group, admits that many of its figures are subject to change, developers working on Xenon technology have confirmed to us today that the details it contains are genuine.

Developers working on Xenon technology to whom we showed the document today confirmed that it tallies with what they have been told by MS about the specification of the new console - even down to the continuing procrastination over making a decision on RAM size and the inclusion of a hard drive, both issues which have not been solved as yet.

"I've not actually seen this specific document coming from MS," one developer told us this afternoon, "but there's certainly nothing in there which doesn't fit with what they've been telling us. If this is a hoax, which I doubt, it's a hoax so close to the truth that it hardly makes any odds."


(June 24 03:27 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #86 on: June 26, 2004, 12:54:00 AM »

Xenon - More info from the Doc's
>> More info gleamed from the Leaked Docs that you might find of interest...

- The Xenon Controllers will vary only slighty fronm the current models with a noted migration of the Black and White buttons to Left and Right Flipper Positions.

- Kits for Xenon Developement have double the amount of memory that the final console will have.

- Developers have been told that Live Games under Xenon will not be able to assume that a hard disk is present (at this time a decision to include a native built in hard drive had not been made) SAme developers have been told that Launch Titles for Xenon should not presume a HD is present either. They've also been told that there will be persistant storage on the majority of units.

- Interestingly enough.. Dev kits will have 80Gb or larger HD's.

- People who love speed.. will be happy to know that geometry processing is approx. 100x faster for shader performance, while memory bandwidth has been improved by 4x over the original Xbox.

- Media for the games.. a DVD variant (UDF 2.0 or higher) dual layer with at last 7GB across 2 3.5GB layers and might include support for multi game disks.

- People playing on Live on an Xbox will be ablbe to message and communicate and do other community activities with their newer Xenon friends. Live will also host persistant data for games.

- Code is being added to allow better control for developers and publishers to limit where a game can be played via localizations strings. Expect multiple version of the same game.. for differnet regions.

- Expect Beta Hardware and Software to be in the devs hands in Q1 of 2005.


(June 26 11:53 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #87 on: June 26, 2004, 07:32:00 AM »

QUOTE
We just read the other day that MS got their panties in a bunch when someone claimed a lack of backwards compatability with the original Xbox. Redmond argued that due to the early stage of development, that nothing is carved in stone as yet, calling the reports 'irresponsible'. Now, there is a supposed white paper leak a couple days later. Some are saying that this is a clever marketing tactic or ruse by MS, to simply keep the handle on the rumor churn moving like an airplane propeller. While others say, that if it's a hoax, it's really close to the truth in what we can expect. As to the validity of such information, it's anyones guess. Nonetheless, it sure is fun to read these things and speculate amongst ourselves. Take a look over at the Inquirer for the rest of the story. I just hope the 'anonymous emailer' didn't use his Hotmail account to spill the beans.


From: www.ferrago.com
QUOTE
The Xbox 2 - or Xenon - as it is reportedly code-named, has been unveiled a little further this week with the leak of what is rumoured to be specifications of the new system. Tittle-tattle has it that the leaked report was created by Pete Isensee of the Xbox Advanced Technology Group, and whilst many areas of the specification remain unconfirmed, a number of developer's have already been anonymously quoted as saying the facts tally with what MS have already been telling them.


From: www.xboxusersgroup.com
QUOTE
Opinion is divided as to whether the document, said to come from the pen of Xbox Advanced Technology Group Development Lead Pete Isensee, is genuine, but at least one site is claiming that software developers who have seen the whitepaper claim it's very close to what MS has been telling its development partners.


XS was first to bring the LEAK to the public, and will continue to keep you informed.
(June 26 18:32 GMT+1)
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #88 on: July 12, 2004, 08:31:00 PM »

QUOTE

"According to the BBC, Sony are planning to officially reveal the PlayStation 3 at the E3 Expo in May 2005. They're obviously not wanting to be outdone by Nintendo, who announced the same plans for the GameCube successor, as well as Xbox 2's rumored debut around that time. Looks like E3 2005 is going to be a biggy." Worth noting that's not the ship date, but when people will see it.
QUOTE

To date, MS has consistently refused to comment on any talk of Xbox 2, despite issuing numerous game developers with development kits, but with both Nintendo and Sony having made up their minds to use E3 2005 as an initial launch platform, MS will be mindful that it needs an event of its own which can generate as much attention without getting lost in the next gen crowd.
The most logical assumption to make, is that MS will use X04, its annual industry event for Europe, as the means to reveal its intentions in the next generation console market, although at the time of going to press, MS has not yet confirmed that the event will be taking place this year. A mid September date is expected, however.
As for when the console will be shown off for the first time, that role is likely to be fulfilled by either the CES show in January, or the Game Developer's Conference in March.
The first 'hands-on' public unveiling will therefore be at E3 in May 2005, with a US launch following in October.

Read the whole article on eurogamer.net.
(July 12 19:54 GMT+1) -
Logged

HSDEMONZ

  • Archived User
  • Hero Member
  • *
  • Posts: 5248
Xbox 2 / Xbox Next Etc News Thread
« Reply #89 on: July 30, 2004, 10:17:00 PM »

QUOTE

MS CEO Steve Ballmer offers the quote of the year.

July 30, 2004 - "There's no new Xbox in the next year, but, man, are we hard at work on that next Xbox." These words came from MS CEO Steve Ballmer at MS's Financial Analyst Meeting yesterday in Redmond, Washington.

MS's future console -- which may be called Xbox 2, Xbox Next, Xenon, Xbox 360, The Big X, Next 'Box, X2: Electric Boogaloo, or something completely unexpected -- has been the source of endless speculation over the past year. Supposedly authentic internal memos and design specs leaked on the Internet over the past few months spurred rumors and cemented -- at least in the public mind -- that Xbox 2 was indeed a near certainty for 2005. Now it appears those assertions were false.

Though Ballmer said Xbox 2 would not come in "the next year" it's unclear whether he meant the next calendar year (all of 2005) or MS's next fiscal year, which ends July 2005. MS declined to comment or offer any clarification on Ballmer's statement.

If Ballmer was referring to the fiscal year, that would mean Xbox 2 could still be on tap for holiday 2005. If not, we can all enjoy an extra year of rumor, speculation, denial, and wishful thinking.

IGN Xbox declines to have more on this story. No, just kidding, we'll have more once we can pry out extra info from MS or related parties.

-- Hilary Goldstein


(July 31 06:20 GMT+1)
Logged
Pages: 1 ... 4 5 [6] 7 8 9