You mean for the menu itself?
I went with the text element "special" to manipulate the "free-form" menus because it gets complicated if I tie the notion of "display position" into a conditional or element.
While you can do hot-spots, that will only be truly handy on specialty menus (like a theme DVD-R game collection), where the items are known.
To change the "relative" position of an item, I'll need another conditional - I suppose I could have a new conditional called "DisplayPos" and let you give a number there, similar to a row in a MenuX style menu. That would correspond with the relative position in the "displayed" menu (even if it's invisible). I guess you could provide for each hotspot "position" an entry named image for highlight and non-highlight, and use the offset, then use a conditional if it matches the 'display' position. OK, that might be doable.
Dammit. I guess I have more work to do. I was hoping to get away without doing that virtual menu element - but I guess I was wrong
When the next release comes out, I'll have to hold a "funky skin" contest, to see who can create the most radical, provocative skin that warps everybody's brain into the question "how'd they do that" - like Cirkular, only MORE EXTREME.
