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Author Topic: Mxm Wip Releases  (Read 2079 times)

BenJeremy

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Mxm Wip Releases
« Reply #45 on: February 01, 2004, 08:17:00 AM »

QUOTE (flattspott @ Feb 1 2004, 01:15 PM)
Perahps you could add the mxmdebug into the safemode. And have it launch from the $actualpath$. This way, you could have MXM boot the normal version all the time but when you want to use the debug version you just go into safemode and pick that option.

That's a good idea.

I'll have to have it check to see if it's there, and launch it if the user requests it from the SafeMode menu.

Still, I'll probably package it separately and label the release "developer's edition" or something.
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flattspott

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« Reply #46 on: February 01, 2004, 08:31:00 AM »

Sounds good to me.

Normal Version = mxmdash.xbe only \\ no mxmdebug.xbe or safemode option
Developer Version = mxmdash.xbe \\ mxmdebug.xbe and safemode option

Interesting...I just noticed you don't need the double \
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geniusalz

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« Reply #47 on: February 01, 2004, 05:28:00 PM »

QUOTE (flattspott @ Feb 1 2004, 01:31 PM)
Interesting...I just noticed you don't need the double \

finally! smile.gif  
\
\\
\\\
\\\\
testing...
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Yuyu

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« Reply #48 on: February 01, 2004, 06:54:00 PM »

I thought you needed the double slashes this way:
/
//
////
//////

Oh well just a test I guess...
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BenJeremy

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« Reply #49 on: February 02, 2004, 07:15:00 PM »

Hmmmm... new "WIP" Binaries uploaded. I added the "Circle" tag to ZPoints (See the TestSkin for details), also, trace should be de-activated in the debug version by default (Activate it in your scripts, SCR is the category)

Added MD5 function to SETFUNC
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Kthulu

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« Reply #50 on: February 03, 2004, 07:13:00 AM »

QUOTE
when running ActionScripts, you can:

SETSTATE BLANK

To get a black background

is that BLANK state like MENU, TITLE, or WAIT?

meaning, can you skin the BLANK state? (in mxm_skin.xml or anywhere else)
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BenJeremy

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« Reply #51 on: February 03, 2004, 07:17:00 AM »

QUOTE (Kthulu @ Feb 3 2004, 12:13 PM)
QUOTE
when running ActionScripts, you can:

SETSTATE BLANK

To get a black background

is that BLANK state like MENU, TITLE, or WAIT?

meaning, can you skin the BLANK state? (in mxm_skin.xml or anywhere else)

No, Blank is not skinnable for very good reasons wink.gif

For example: When changing skins (wink, wink, nudge, nudge) or playing Tetris.

Think of it as a clean background for ActionScripts. I might make it color assignable (perhaps allow four corners to be assigned colors) - but that's it.

Did you like the test menu?  biggrin.gif
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Kthulu

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« Reply #52 on: February 03, 2004, 07:33:00 AM »

QUOTE
For example: When changing skins (wink, wink, nudge, nudge) or playing Tetris

sorry if i missed the answer to this somewhere, but can skins be changed without rebooting now? and can they be changed through an actionscript?
i'm just trying to figure out what the wink, wink, nudge, nudge is about.. blink.gif

QUOTE
Did you like the test menu?

i looked at it briefly.  the Zpoints stuff is very cool.
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BenJeremy

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« Reply #53 on: February 03, 2004, 07:53:00 AM »

QUOTE (Kthulu @ Feb 3 2004, 12:33 PM)
QUOTE
For example: When changing skins (wink, wink, nudge, nudge) or playing Tetris

sorry if i missed the answer to this somewhere, but can skins be changed without rebooting now? and can they be changed through an actionscript?
i'm just trying to figure out what the wink, wink, nudge, nudge is about.. blink.gif

QUOTE
Did you like the test menu?

i looked at it briefly.  the Zpoints stuff is very cool.

I hope to have the ability to change skins without rebooting - that's partially what it's about.

When I had the dying 30GB drive, there were also some sever performance issues running any preview videos on screen, which hindered performance of ActionScripts.



As for the ZPoints, I expect to play around a bit more after I get some other stuff done. Currently, I'm adding ONERROR, fixing the EXEC with path bug and a few other things.


Also, the version will be bumped to 0.9o for the next release, so the next update should reflect that.
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flattspott

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« Reply #54 on: February 03, 2004, 10:20:00 AM »

QUOTE
Added MD5 function to SETFUNC


Cool, so this can be used to get the MD5 for any file now or am I misunderstanding something?
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flattspott

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« Reply #55 on: February 03, 2004, 10:45:00 AM »

wink.gif

I was just looking through the ActionScriptReadMe.txt and I didn't see the MD5 stuff in there. Did you forget to update it?
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geniusalz

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« Reply #56 on: February 03, 2004, 02:19:00 PM »

SETFUNC MD5 is for variables, not files.

SETFUNC thisisthehash MD5 "PASSW"

e.g. For a password changer script, you could get input from the user, MD5 it, and then put that into the menu.xml

Yay! Skin switching!
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flattspott

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« Reply #57 on: February 03, 2004, 02:50:00 PM »

Well I guess it's time to update my Entry Maker Script.
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BenJeremy

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« Reply #58 on: February 03, 2004, 05:01:00 PM »

I will probably add MD5 for files, I thought about it after the fact.

Still a bit of work behind the scenes to tweak ActionScripts as a proper vehicle for dialogs. If done right, I will be able to drive a lot of stuff with scripts. This is part of the mechanics that allow ONERROR processing. I have to be careful though, as the scripts and UI stuff "live" in different threads... so UI events must be pushed onto a protected stack and signal the ActionScript to resume processing - except that the ActionScript will actually jump to a handler as in a GOSUB, then return to waiting for more events to happen.

In short, you'll be able to handle all dialog/control events, and process menus. This will make ActionScripts VERY powerful - and as I said, I want to drive a lot fo the changes using ActionScripts when practical.
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geniusalz

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« Reply #59 on: February 03, 2004, 05:56:00 PM »

Cool.  So you mean there will be a main loop, and events will be treated as GOSUBs from the main loop?

Can you also add timers as controls?
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