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Author Topic: Mxm Request Thread!  (Read 1287 times)

koldfuzion

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Mxm Request Thread!
« Reply #15 on: June 06, 2004, 11:36:00 PM »

QUOTE (firefoxf7 @ Jun 7 2004, 07:53 AM)
MMM - just looked at this script.  I have not tried it out yet, but from what I can see by looking at it, it doesnt seem to provide the auto-advnancement functionality - just a way to set the clock manually.  Could it be that a newer version exists that does do this?

Cheers,

Dave.

QUOTE
Personally I'd rather my clock was set to the correct time, but I see that your idea would be useful for some situations. I guess it wouldn't hurt having it as an option.

What would be good would be if we could set the clock from within MXM, instead of having to boot the MS dash.



my reply was to pelago.  Sorry i didnt clarify.

Yes.  the script is to set it manually.  However,  If you run the _exec version.  It will only prompt you to change the date/time if it is invalid to begin with.

It defaults to 06/15/2004... so if you just want current year, you only have to press A a couple time.
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pelago

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Mxm Request Thread!
« Reply #16 on: June 07, 2004, 03:50:00 AM »

QUOTE (koldfuzion @ Jun 6 2004, 06:13 PM)
um.. you could run the datefix script using an _autoexec in the MXM.XML and it will do just that.

That sounds good. Where is this datefix script? I couldn't find it in the Actionscript Collection pinned topic.
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koldfuzion

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Mxm Request Thread!
« Reply #17 on: June 07, 2004, 06:27:00 AM »

you can get it Here.

You will need to add the folllowing to you mxm.xml

Put the following code in your mxm.xml just above the </CONFIG>
or if you already have an autoexec defined, just add the callfile to this script.

Change the Bolded text to the path/name that you save the file to.

<ActionScript Name="_AutoExec">
Callfile c:\scripts\datefix_exec.xas
</ActionScript>
</Scripts>
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firefoxf7

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Mxm Request Thread!
« Reply #18 on: June 08, 2004, 01:39:00 AM »

QUOTE (firefoxf7 @ Jun 6 2004, 09:25 AM)
Thanks for your response - it is great to be able to submot ideas and requests to the author like this.

Of course you are right - the clock would end up bearing very little relation to the actual time.  However, the main issue I (and maybe others???) have is that I cant be bothered setting the clock every day so just make do with the default date.  This means that all my save games are presented in the wrong order - if I play on a game for 1 hour on monday and save, and then play for 10 minutes on tuesday and save, the XBox will think that the monday's save is more recent than the tuesday one, as the monday one is (default time)+ 1h, whereas the tuesday one is (default time) + 10 minutes.  This puts the older save at the top of the save game list, and makes it hard for me to work out which one is most recent.  

If the date could be made to auto advance each powerup, this would not be an issue, and my game saves would always be presented in the right order.  I know that the date and time would drift away from the actual date, but my xbox clock is wrong all the time anyway, as I cant be bothered setting it each day, and it is not connected to the web, so cannot by synced with a internet clock.

Maybe this is not an issue for most people - if my xbox was connected to the web, or if I alwats left it plugged in, or if I could be bothered setting the clock then it would not be a problem.  

Anyway, here's hoping, and in any case, keep up the good work.  ...

Dave

Looking at the scripts for DateFix and Notepad, I realised that the scripting language is much richer than I previously thought.  I rekon it should be possible to implement my AutoAdvnace app with a script, set to run on startup.  

The Notepad script cotains code to read from and write to a file, and the date fix contains code to set the clock, so I should have everything I need.  Ill have a go at writing my app and keep you all posted...

Dave.
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irajames1176

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Mxm Request Thread!
« Reply #19 on: November 30, 2004, 09:09:00 AM »

an option to have the TDATA/UDATA saved to the F: drive so it's XBL safe for us that use it

also an option to scan for specified .wmv files, like in the configure menu we can enter in (preview.wmv) and it will scan the game folders for that .wmv and use it as a preview vid?
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SupaDawg

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Mxm Request Thread!
« Reply #20 on: December 02, 2004, 10:26:00 PM »

i have a request for mxm... its a big one.. I hope you're reading B.J....

a new version.

j/k. actually i have no requests.. otherthan a less cumbersome skin system. Otherwise it does what i need just fine.
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chilin_dude

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Mxm Request Thread!
« Reply #21 on: October 05, 2003, 06:10:00 AM »

Ok i've decided to start this up again as i feel we need a pinned one... i will update it every day.
Here is what was carried over from the last one...


Let's try and keep this organized, so how about the syntax similar to this:

Skin: Buffy or Sarah Michelle Gellar in general (Actual request  )

Vid: J Phoenix+

Feat: Remote sensitivty tag in mxm.xml

If this doesn't fly with everyone else, just lock and delete the shit..

Update: Maybe I'll go through now and then and make a list, at the top.. So it's easier for the request fillers to find out what's left to fill..

Skins:
ren and stimpy skin...
Harry Potter
Lord of the Rings
Dragon Ball Z
SpongeBob Square Pants
Hip Hop type thing Like a DJ and turntables
Ffighting (for soul calibur 2 and DOA3)
Extreme sports (shauwn murrays, kelly slaters, and tony hawks)
Homebrew games
First OXM disc look..
Being currently made
buffy/Allyson hannigan skin
Vids:
SMS (emu)
Sega SC-3000
MSX emu
Total Immersion Racing
Shutdown And Reboot
Mouse Test app
X-Selector
X-Pass
Chihirox
Braveknight: The Knight of Lieveland
Shikigami No Shiro Evolution

Features
AutoAdd backed up xbox games to the Menu.XML, after backing up the game and then rebooting it will show in the list (EvoX style) I only ask this because i have my Menu.XML all manually layed out and setup so i do not use the menu caching at all
option to change the IP address from inside MXM.
A FTP Client would rock.
The ability to make menus non-scrolling (ala MENUX)
The option to turn auto-descriptions off. <AUTODIR DESCR="false">
A safe-mode timer that auto-boots into normal mode once times runs out.
The ability to hold the 'R' button to scroll through menu items faster.
A speed parameter for modifiers in skins. <MODIFIER type="bounce" speed="75">
A hotspot for screensavers, say like holding the right or left thumbstick to the right or left for X amount of seconds and the screensaver pops on
Being able to switch songs while screensaver is on so it doesn't return to the menu when switched to a new song
Option to place the "Configure Skins" in a submenu of your liking (for the people that disabled the System Menu with a script)
Include the action script INSIDE the xbe so everyone can use it.
Basic Divx player to be able to watch xbox trailers and movie trailers without using xbmp or converting to .wmv (I AGREE WITH THIS)
Add compression to make an ultimate installer  rolleyes.gif
Autoplay music through relax!
Compatibility with the Xbox Saves Manager 4.5 would be nice
BIOS flashing (Already planned on)
FTP Client, instead of just server
DVD-R entries or inserted games will be able to be installed to the HD
Games on the HD will have an 'uninstall' option available (preferences to disable, though).
Save Game Manager
Directly handle downloading save games from xboxsaves.com.
File explorer/management
Screen Calibration - Great idea IMO
Scroll through list
Skinnable system menus (probably will not happen)
General Transparency level
Random skin based on XML file (list).
Master switch for sounds/music..
'Light' version just for DVDs (maybe load faster)
More sound events
order-by frequently used (M$ start menu style)
More conditionals (if, then, else)
Tag to disable safe mode
Randomizing only external skins (similar to DVDskins tag)
Music selection (only play songs you want to)
Game rating tag, with internal star icons (or something like that)
Auto install from dvd (as dash or as app), in the system menu or something..
Scan cd/dvd media for roms, and add them to a menu with 'command' launch..
Remove extension from track name
Switch songs using the remote aswell as the controller..
Defrag and check disk (better as a stand-alone application though)
Read title from default.xbe on disc, and display that instead of "single game dvd"
Passcodes for submenu's aswell as for a menu item
sort skins by name
random backgrounds (video, image) for skins
display disk size in ftp client
rename xbe's from MXM
open/close disk trey for mxm
quick launch (like x-select)
throtled menu scrolling
mix audio (both BGM and game preview audio - with volume control for both)
auto-sort configurability
add commonly used config items to the root of system-menu - Kinda full now to do that, IMO.
Opacity

Other

Improvements on the existing guides.
DVD case
Various thumbs and icons

So get adding!!!

This post has been edited by chilin_dude: Oct 13 2003, 03:26 PM
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ProstheticHead

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Mxm Request Thread!
« Reply #22 on: October 05, 2003, 07:17:00 AM »

ive got a buffy/Allyson hannigan and other cast members skin in the works just waiting for randomsorce to work before i reliace. im also working in a DBZ skin BUT i cant find any desent images.. most of them are VERY poor screen grabs so any help on pages that someone might know about would be grate!.

This post has been edited by ProstheticHead: Oct 5 2003, 02:20 PM
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jizzlobber

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Mxm Request Thread!
« Reply #23 on: October 05, 2003, 08:44:00 AM »

i'd kill for a ren and stimpy skin... or maybe faith no more themed.
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yourwishismine

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Mxm Request Thread!
« Reply #24 on: October 10, 2003, 02:23:00 AM »

QUOTE (koldfuzion @ Oct 10 2003, 03:13 AM)
well, while we all patiently wait for AXS to come back.. they are turning up on the news.

Im posting/reposting

Monopoly Party
World Championship Snooker 2003
Fila World Tour Tennis
int. superstar soccer 2"


now.

I think I will be going through my collection of videos.. reencoding the large ones (above 384 bitrate) and compile a very nice achive for axs.  I just cant use any from other websites.. so a lot will probably have to be remade if I am going to host them.

I'll be hosting all these vids today....

so you can grab them from my site as well...

http://bohlco.com/xbox
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Mordenkainen

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Mxm Request Thread!
« Reply #25 on: October 10, 2003, 07:26:00 PM »

BJ,

 How about the ability to run an actionscript before an items xbe:

Something like:
CODE


DOAXBV
Dead Or Alive XVB
DOAXVB_Act
E:\games\DOAXVB\default.xbe


When the user selects this menu item it will run the action script and upon completion run the XBE (or alternativly pass the path to the xbe to the script and have the script launch it, giving the script the final call on if the app should be launched). This would give you the ability to apply data file patches and such on the fly, without having two menu options/directories for the app.

It would also be nice if this could be applied to autoadded items, as in:
CODE

GameRun_Act
E:\games



You could also handle them the same way that you would context actionscripts. this would be more appropriate for the second example, that way the info on the currently selected item is made avail to the script.

Let me know what you think!

Morden.
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BenJeremy

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Mxm Request Thread!
« Reply #26 on: October 10, 2003, 08:14:00 PM »

QUOTE (Mordenkainen @ Oct 10 2003, 10:55 PM)
BJ,

  How about the ability to run an actionscript before an items xbe:

Something like:
CODE


DOAXBV
Dead Or Alive XVB
DOAXVB_Act
E:gamesDOAXVBdefault.xbe


When the user selects this menu item it will run the action script and upon completion run the XBE (or alternativly pass the path to the xbe to the script and have the script launch it, giving the script the final call on if the app should be launched). This would give you the ability to apply data file patches and such on the fly, without having two menu options/directories for the app.

It would also be nice if this could be applied to autoadded items, as in:
CODE

GameRun_Act
E:games



You could also handle them the same way that you would context actionscripts. this would be more appropriate for the second example, that way the info on the currently selected item is made avail to the script.

Let me know what you think!

Morden.

What I had in mind was an "OnLaunch" context item - a script that would be run before ALL launched XBEs, but the idea of having a specific action tied to an item is also a good idea, though implementing something in an autodir item would be a bit messy. MXM_Entry.xml files could be used to add an "OnLaunch" action element.

So given that, I guess the last remaining detail is order... what to do when there's both a general context "OnLaunch" action, and an item-specific "OnLaunch" - and how to override the general context item, if need be.

So I'll consider "_OnLaunch" as a specially defined script, and an item can define "_OnLaunch" (overrides main version) and/or "OnLaunch" (Runs AFTER "_OnLaunch")

Sound good?

Oh.... one more thing.... I will have to add a result code that will prevent the launch or change the XBE depending on the script. "_CanRun" and "_CtxXbe" for those.... "_CanRun" will equal 1 before the OnLaunch, and if changed, will prevent launching the app.

Hmmmm.... gives me another interesting idea. I will have to contact Cherry.

This post has been edited by BenJeremy: Oct 11 2003, 03:18 AM
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DeVante

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Mxm Request Thread!
« Reply #27 on: October 11, 2003, 02:00:00 AM »

I have a sort of request/question.

Apparently, the way Avalaunch and MXM grab icon files is different. I noticed this because in Avalaunch the Robocop icon showed with the game, although there was no save yet.

However; in MXM the icon (as it does with every game) doesn't show until there's a savegame.

Why is this, and can it be fixed to show icons without the need for save games as Avaluanch does?
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BenJeremy

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Mxm Request Thread!
« Reply #28 on: October 11, 2003, 04:06:00 AM »

QUOTE (DeVante @ Oct 11 2003, 05:29 AM)
I have a sort of request/question.

Apparently, the way Avalaunch and MXM grab icon files is different. I noticed this because in Avalaunch the Robocop icon showed with the game, although there was no save yet.

However; in MXM the icon (as it does with every game) doesn't show until there's a savegame.

Why is this, and can it be fixed to show icons without the need for save games as Avaluanch does?

Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe (well, not as a "standard" - MXM keeps an internal version to write out)

There's a Robocop game? I'll have to check to see if that's the case.
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yourwishismine

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Mxm Request Thread!
« Reply #29 on: October 11, 2003, 06:06:00 AM »

QUOTE (BenJeremy @ Oct 11 2003, 07:35 AM)
There's a Robocop game? I'll have to check to see if that's the case.

Yep...

There's a Robocop game...

Not the best... but not too shabby either...

fun enough to play... but just barely....
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