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Author Topic: Mxm Request Thread!  (Read 1400 times)

BenJeremy

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Mxm Request Thread!
« Reply #30 on: October 11, 2003, 08:01:00 AM »

QUOTE (Mordenkainen @ Oct 11 2003, 10:58 AM)
Re-read your post BJ... Thats exactly what I was hoping for.

This should work nicely for modifying games before launch.

BTW. What happens if I tell MXM to run a script that doesn't exist, most importantly, one that exists in a sep. script file?

Morden.

From a quick glance, it appears that an "empty" script will not error out.

On a side note, I'll probably add more advanced error handling in the future.
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firefucker

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Mxm Request Thread!
« Reply #31 on: October 11, 2003, 05:54:00 PM »

I would be sooo happy if U would add a compressionalgorythm (like gzip)  to mxm, available via action script. that'll be ubercool for building installercds. Just a very basic  gzip with decompression only would be enough.


rolleyes.gif  rolleyes.gif  rolleyes.gif
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cydonia

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Mxm Request Thread!
« Reply #32 on: October 12, 2003, 03:33:00 AM »

It would be great if you could autoplay music through samba or relax upon bootup.  This would be good for those of us who are stuck with the measly stock hdd.tongue.gif

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floresp

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Mxm Request Thread!
« Reply #33 on: October 12, 2003, 08:57:00 AM »

Compatibility with the Xbox Saves Manager 4.5 would be nice.
Looks like I have to run either Evox or Avalaunch in order to be able to use this program.  It bombs out with an error when connecting to the xbox.

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^Blazed^

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Mxm Request Thread!
« Reply #34 on: October 13, 2003, 06:43:00 AM »

QUOTE (BenJeremy @ Oct 11 2003, 12:35 PM)
Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe

Well, that is not exactly true. Avalaunch searches for the image itself IN the xbe.

Did you know that in most xbe's you'll find both the titleimage and the image that is used for the games saves? Some games creates an image for the save runtime, but many games has the save image incorporated in the xbe as well.

Cheers
beerchug.gif

This post has been edited by ^Blazed^: Oct 13 2003, 01:44 PM
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BenJeremy

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Mxm Request Thread!
« Reply #35 on: October 13, 2003, 06:54:00 AM »

QUOTE (^Blazed^ @ Oct 13 2003, 09:32 AM)
QUOTE (BenJeremy @ Oct 11 2003, 12:35 PM)
Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe

Well, that is not exactly true. Avalaunch searches for the image itself IN the xbe.

Did you know that in most xbe's you'll find both the titleimage and the image that is used for the games saves? Some games creates an image for the save runtime, but many games has the save image incorporated in the xbe as well.

Cheers
beerchug.gif

Cool, I'll have to do some research on this... thanks for the heads up.
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chilin_dude

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Mxm Request Thread!
« Reply #36 on: October 13, 2003, 07:19:00 AM »

biggrin.gif
Only 1 request wasn't added. That was Mordenkainen's as it seems BJ's got this covered (and it was too long to be added tongue.gif )
Keep the requests coming though  biggrin.gif

QUOTE
Cool, I'll have to do some research on this... thanks for the heads up.

laugh.gif i knew something BJ didn't. Hey BJ there was a thread on this AGES ago i read. If you opened the XBE with a Hex editor and searched for a certain value then copied from that value onwards and pasted it into another Hexeditor and then saved it as a .jpg you could actually see the picture.
E.g. you had extracted it from the xbe... see if you can find it somewhere...
Also is it possible to delete most of these comments?
T.I.A

ps. thank god i got done... back to some PC RTCW  biggrin.gif
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BenJeremy

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Mxm Request Thread!
« Reply #37 on: October 13, 2003, 07:43:00 AM »

I'll try and get to it later...
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chilin_dude

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Mxm Request Thread!
« Reply #38 on: October 15, 2003, 11:17:00 AM »

QUOTE (BenJeremy @ Oct 13 2003, 04:43 PM)
I'll try and get to it later...

thanks
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BenJeremy

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Mxm Request Thread!
« Reply #39 on: October 15, 2003, 04:55:00 PM »

QUOTE (GoomBee @ Oct 15 2003, 08:50 PM)
Here's a new query/request for BJ and others:

This is what MXM has in the System Menu at the moment:
Reboot: It will reboot MXM, regardless of what your default dashboard is.
Load Dashboard: It will load the first dashboard setup in the bios.
Restart: Where is it?

In Evox days, I used to put a game in the drive while Evox was loaded and do a restart to play it, now I cannot do it any more with MXM. I think Load Dashboard needs to be replaced with a Restart option, because (I think) the majority of MXM users have MXM as default dashboard, therefore Reboot and Load Dashboard will perform exactly the same thing for thoses people (like me biggrin.gif BJ is a genius).

In short here is what I think MXM should have in the System Menu:
Reboot or Reboot MXM: It will reboot MXM, regardless of what your default dashboard is.
Restart: Restarts the Xbox right from the start with Xbox animation.

PS: I'm aware that you can write a script to launch a game.

GoomBee

There's Power Cycle... that is similar to "Restart"
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BenJeremy

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Mxm Request Thread!
« Reply #40 on: October 15, 2003, 05:02:00 PM »

QUOTE (GoomBee @ Oct 15 2003, 08:59 PM)
QUOTE
There's Power Cycle... that is similar to "Restart"


I'm always careful when I Power Cycle any electronic device, I always give like 5-10 seconds before I turn it back on. The Power Cycle in the System Menu is very quick, is that safe?

GoomBee

It's merely exercising an option Micro$oft provides.

It's not the same as a hard switch on and off... the power supply is always "active" while plugged in.
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jlm5151

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Mxm Request Thread!
« Reply #41 on: October 15, 2003, 05:50:00 PM »

Hey BJ, I was wondering if you still planned on adding the compatibility with Qwix, I would love to be able to use the new boost mode for games with small files on MXM. Thanks again.
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BenJeremy

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Mxm Request Thread!
« Reply #42 on: October 15, 2003, 05:57:00 PM »

QUOTE (jlm5151 @ Oct 15 2003, 09:50 PM)
Hey BJ, I was wondering if you still planned on adding the compatibility with Qwix, I would love to be able to use the new boost mode for games with small files on MXM. Thanks again.

Well, that's certainly a good plan - though at the moment, I haven't contacts the Ava guys about it yet. I do want to implement boost mode, and it would be best if we all maintained the same standards.
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BenJeremy

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Mxm Request Thread!
« Reply #43 on: October 31, 2003, 06:34:00 PM »

QUOTE (FearBoy @ Oct 31 2003, 10:25 PM)
QUOTE (jizzlobber @ Oct 5 2003, 12:13 PM)
maybe faith no more themed

Hmmm...I could probably whip up some nice graphics.   Any one know how to code skins? rolleyes.gif

Post the graphics in the skinning forum, and I'm sure somebody will connect the dots for you.

At any rate, MXM Skinner 5.0 should make it a snap, if you care to give it a go yourself.
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jizzlobber

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Mxm Request Thread!
« Reply #44 on: November 16, 2003, 09:41:00 PM »

smile.gif

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