I have said it before:
<b>
-it's a horizontal *stretcher* ONLY
-REQUIRES ANAMORPHIC [squashed] picture to work [like this:]
http://i138.photobucket.com/albums/q262/an...cmaly2razem.jpg(IMG:
http://i138.photobucket.com/albums/q262/anonim1979/oblivionanamorphicmaly2razem.jpg)
http://en.wikipedia.org/wiki/Anamorphic-only 3 resolution supported 960x1080 1440x1080 1600x1080
-at least 10% more costly than 720p
-REQUIES GAME ENGINES REWRITE to work with older and new titles
-ENGINE MUST have 2 DIFFERENT modes suported - for anamorphic output AND normal output [rest of resolutions]
-it works by doubling [for 960]/puting 1 extra pixel for every 3 pixels [1440]/puting 1 extra pixel for every 4 pixels [1600]
-WON'T WORK with PS1 / PS2 games
</b>
It does NOT upscale to 1080 - frame is already in 1080.
for example 960x1080
sending lines 1,2,3,4,itd from 1080
abcdefghijk....
abcdefghijk....
abcdefghijk....
abcdefghijk....
it simply addas pixels:
aabbccddeeffgghhiijjkk....
aabbccddeeffgghhiijjkk....
aabbccddeeffgghhiijjkk....
aabbccddeeffgghhiijjkk....
X360 scaler works in all directions, it's similar to analog knobs on CRT monitor stretching picture.
PS3 uses TRICK - uses probably changed timings in output - puting extra pixels
like somebody said it's a trick similar to that used on PS2:
QUOTE
Uh, isn't this the same thing that the PS2 did when it went into "16:9" mode in 480p? They didn't actually increase the output resolution... they just, umm, squished the image so that it looked correct on a 16:9 display. :|