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Author Topic: Is the GPU holding the PS3 back?  (Read 256 times)

Muzzakus

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Is the GPU holding the PS3 back?
« Reply #30 on: June 16, 2008, 11:32:00 AM »

Comparing exclusives is fruitless as they are different games.  Most of the issues and praises come from the art direction and overall style.  If you were to say which game acheived more technically it's certainly Gears as it was released in 2006 and is still regarded as a technical benchmark in many ways.  MGS is only a few days old.

Anyway, true comparisons are between like games on each platform - no different to comparing the latest PC hardware with standard benchmarks.  360 till this day still wins out with better resolution, better textures, better effects and better framerates.  Is the PS3 GPU holding it back?  - sure is, as is the Ram arrangement.

Link to long running Eurogamer comparisons.  Round Eleven, links to previous rounds available.  Warning PS3 fans will not like this one bit....

http://www.eurogamer...ticle_id=134315




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nuke888

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Is the GPU holding the PS3 back?
« Reply #31 on: June 16, 2008, 11:39:00 AM »

I woul like to add that GOW play area is a lot more limited then what it is in mgs4 and thats of course makes room for better graphix altho most of that good graph is prerendered 3d !(not realtime !)
Plus u can easily watch on mgs4 that there are details even in the outer part of the screen thats not where the actions takes place and that says a lot too ! http://www.gamersyde.../news_6627.html
watch yourself in HD !
Plus i still cant see a  game as polygons filled and with in game resolutions and non jagginess like motorstorm
(I own both the console and despite coders difficulties the ps3 is far more powerful judgin from his first exclusive games)
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cat100

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Is the GPU holding the PS3 back?
« Reply #32 on: June 16, 2008, 04:31:00 PM »

You know what, sometimes you got to give credit where credit is due. I am a Xbox fanboy thru and thru and I have to say MGS4 is hands down the best next gen game I have seen. I grip about the ps3 because of the lack of games and games that are overhyped and suck (Lair, Motostorm, Oh and Haze). Don`t get it twisted I still think the 360 has a better lineup of games to play, but with MGS4 Microsoft just got their eyes opened even wider. Oh yeah MGS4 does have a lot of slow down every once in while, I`ve been playing it nonstop, but so does ninja gaiden 2 and I love them both.
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BanditRW

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Is the GPU holding the PS3 back?
« Reply #33 on: June 17, 2008, 11:20:00 AM »

It's amazing to me the number of posters here who have all the detailed hardware info of how the PS3 works and are basically claiming they know more than the hardware developers who get paid to make games.Maybe you guys should get together and make a PS3 game and show us all how its done.  rolleyes.gif
That's all I ever see when someone knocks on the PS3 Hardware is all these Technical Geniuses claiming the Developers don't know what they are doing.
One thing everyone forgets,and I should know I'm an engineer,you can make anything work in theory and on paper.But making it work in REALITY is a totally different story.
I think people are going to find much as it was with the PS2 that the PS3 will never live up to the hype Sony lavished it with...which has pretty much already happened.A true 1080p game will probably never happen but as with MGS4 an upscaled 1080p game can look damn sweet.Developers will eventually learn tricks with the hardware, much as they did with the PS2 hardware, to make some amazing games but so will the developers for the 360.There will be no triumphant winner this time around between MS and Sony except us Gamers.
So suck it up Fanboys and just play the games and enjoy.... pop.gif
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m_hael

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Is the GPU holding the PS3 back?
« Reply #34 on: June 17, 2008, 06:37:00 PM »

QUOTE(BanditRW @ Jun 17 2008, 12:56 PM) View Post

make a PS3 game and show us all how its done.  rolleyes.gif


LMAO

my last 3 games

Tony Hawks Project 8 - Lead Rendering/Engine Ps3/360
Guitar hero 3 - Engine
Def Jam Icon - Rendering

currently working for Robomodo as their Lead Engine Architect.

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m_hael

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Is the GPU holding the PS3 back?
« Reply #35 on: June 21, 2008, 08:28:00 AM »

designing a chip and utilizing it to its full potential do not come par for the course.
Sony had a HAND in designing cell, they were part of the consortium.

Without breaking NDA's i can't really tell you more.

re: Crysis - its a pc game... written for pc hardware and it runs (properly) on less than 3% of current pc's there...
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MOE2FREAKY

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Is the GPU holding the PS3 back?
« Reply #36 on: June 21, 2008, 08:09:00 PM »

You would think sony would help out game developers to try and use the full potentional of the ps3 right? All this talk about untapped power but what about the bottlenecks the ps3 has? Maybe the full power can not be tapped because of these bottle necks i.e ram setup and RSX.

If there was a optimised graphics engine that pushed the ps3 to the limit would they be using it now or are Sony saving the best to latter years or who knows just hope Sony are doing  something about it.
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m_hael

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Is the GPU holding the PS3 back?
« Reply #37 on: June 21, 2008, 09:02:00 PM »

the one thing that most people don't understand about sony... they are NOT a software company, they are a hardware company.

their software and tools almost always suck. They are getting better, but they are still primarily a hardware company... they don't have a magic rendering engine sitting around waiting until they feel like using it. The whole process of maximizing the unit is a development.

In other words... sony can't really help out much.
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MOE2FREAKY

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Is the GPU holding the PS3 back?
« Reply #38 on: June 21, 2008, 09:16:00 PM »

QUOTE(m_hael @ Jun 22 2008, 01:38 PM) View Post

the one thing that most people don't understand about sony... they are NOT a software company, they are a hardware company.

their software and tools almost always suck. They are getting better, but they are still primarily a hardware company... they don't have a magic rendering engine sitting around waiting until they feel like using it. The whole process of maximizing the unit is a development.

In other words... sony can't really help out much.


Good point. That shut me up. Goes and stands in the corner...
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m_hael

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Is the GPU holding the PS3 back?
« Reply #39 on: June 27, 2008, 11:16:00 AM »

QUOTE(delukard @ Jun 27 2008, 01:06 AM) View Post

One question though.
The game cube uses a powere pc cpu and a ati gpu.
the xbox uses an intel cpu and a nvidia gpu
the 360 a power pc cpu and a ati gpu.
considering the hardware they use, does that mean we can compare the procesing power of those consoles to a pc? and if that is possible , does it mean that programing of games for both is similar?


Gamecube uses a 433Mhz single threaded PPC chip with no vector extensions (Altivec).
It uses an ATI gpu equivalent to a Dx7 part, fixed function, no shaders.
It also has blindingly fast ram (24MB 1ITSRAM)

Xbox is a cut down pentium (733Mhz I believe) and an nVida gpu with Shader model 1... i may need to shore up those stats as i never worked on it.

360 is a 3.2Ghz PPC with VMX128 instructions, 6 hardware threads and an ATI GPU with 48 ALU's able to execute shader model 3.0.



they are worlds apart in every way and a PC is way too loose a term to use for comparison. PC's can take on so many forms that PC dev is now turning towards exclusivity on the GPU just to properly compete.

In short... no.
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