QUOTE(delukard @ Jun 27 2008, 01:06 AM)

One question though.
The game cube uses a powere pc cpu and a ati gpu.
the xbox uses an intel cpu and a nvidia gpu
the 360 a power pc cpu and a ati gpu.
considering the hardware they use, does that mean we can compare the procesing power of those consoles to a pc? and if that is possible , does it mean that programing of games for both is similar?
Gamecube uses a 433Mhz single threaded PPC chip with no vector extensions (Altivec).
It uses an ATI gpu equivalent to a Dx7 part, fixed function, no shaders.
It also has blindingly fast ram (24MB 1ITSRAM)
Xbox is a cut down pentium (733Mhz I believe) and an nVida gpu with Shader model 1... i may need to shore up those stats as i never worked on it.
360 is a 3.2Ghz PPC with VMX128 instructions, 6 hardware threads and an ATI GPU with 48 ALU's able to execute shader model 3.0.
they are worlds apart in every way and a PC is way too loose a term to use for comparison. PC's can take on so many forms that PC dev is now turning towards exclusivity on the GPU just to properly compete.
In short... no.