QUOTE(KAGE360 @ Apr 25 2007, 05:21 AM)

-it was stated before that developers only use 5 SPEs since they can not rely on the 6th being there all the time. did sony improve their tools so that the 6th can be used half the time now?
not tools per se... sony implemented a threading kernel... they simply use some of the quanta of one of the spu's.
QUOTE(KAGE360 @ Apr 25 2007, 05:21 AM)

-you said that in a few generations we will be seeing more complex games on the ps3, does this include the "look" of the game or just the numbers of actions displayed on the screen? i assumed that the look was more GPU related, and that complex means more actions taking place on the screen at once (ex: 2000 characters on the screen on the ps3 vs. 1500 on the 360 or the ps3 game running at 60fps vs the 360 running 30fps)
It could be either... graphics wise I think the 360 will be fine as its 48ALU's perform way better than the RSX. I would doubt any company would do a 60/30 split as that changes a lot more than people realise.
QUOTE(KAGE360 @ Apr 25 2007, 05:21 AM)

-would the gap be to the point that games would be done on the ps3 exclusively because they were not possible on the 360. similar to how some games were only on the xbox (doom 3, riddick, etc) because porting these games to the ps2/GC would have ruined the experience.
that is entirely possible yes.
QUOTE(KAGE360 @ Apr 25 2007, 05:21 AM)

-i read a write-up where a programmer gave his views on both CPUs in these systems. like you mentioned he talked about adding software threads to the ps3, but he stated that there would be limits on these threads because of the 256kb of memory on each SPE. how true is this?
very true, it is a prime directive for generating code for use on the SPU's.