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You seem to be happier with someone aiming low and hitting their target than with someone aiming high and barley missing. Good luck with that. No point in setting yourself up for disappointment when you can simply not try. A winning strategy every time, right?
Don't start posting stupid comments about setting targets for achievements etc. It's a waste of time.
Internally, all business set targets - most aren't achievable but it drives the company harder and will always do better than if nothing was set or measured before. This has NOTHING to do with what the public are informed for very good reasons.
Externally, customers are told realistic targets so they have expectations regarding the product or service they intend to purchase. There was no way that Sony were ever going to get 100% backward compatibility and they knew this. It didn't stop them jumping on the hype-wagon.
So in reply to your comment, you should NEVER over-promise customers, especially when you have no intention of fulfilling it.
You don't sell a HDD boasting a terabyte in unformatted partition capacity and then supply a HDD with only 900GB. "Oh, sorry about that - we did try to get a full terabyte but we couldn't manage it - I'm sure you won't mind losing the 100GB since you're still getting 900?". It's called false advertising, to which Sony are blatently guilty of.
Since you still persist to put MS and Sony in the same boat, can you please provide a link to where MS said they would provide near perfect compatiblity? I'm sure you have something, otherwise you wouldn't be so adamant.
QUOTE(Thraxen @ Mar 21 2007, 04:12 PM)

Here's my bottom line opinion on how BC stands now:
360 BC: A failure. They promised continual work on BC and later said they are going to quit. Only achieving about 35% on a rather small number of games... and many of those non-perfect.
That's an entirely different argument to which I agree with. They should have just stated a period of time.
QUOTE(Thraxen @ Mar 21 2007, 04:12 PM)

PS3 NTSC systems: A success. They claimed 100% and came very close. Easily in the very high 90's on thousands of games and two generations of hardware. Most non-fanboys would consider this a success. Your constant quibbling over a handful of games is nonsense and is regarded as such.
You either didn't read throwingks post earlier, or chose to ignore it. If you call nearly 200 titles a "handful", you are living on a different planet. So suppose you owned 20% of those titles - this "handful" may be 80% of your games library. You're going through your library of PS2 and Playstation games on your new $600 PS3.
...loading problems..
ok, next title.
...sound problems..
ok, onto the next one.
..game hangs..
Considering this console was described by Sony as 'near perfect' compatibility, where does this leave the consumer? It's only nonsense if you're lucky enough not to own any of the problematic titles - that's an extremely narrow-minded view and pretty selfish TBH. So it doesn't affect you - hurrah for you then, eh?
QUOTE(Thraxen @ Mar 21 2007, 04:12 PM)

PS3 PAL systems: A failure. They are off to great start, but this news that they aren't going to work much more on their software emulator is highly disappointing. So I will admit this effort must now be considered a failure.
Agree with exception to the first statement. They were never off to a great start. The software BC was always a cheap trade-off with Sony and should have been seen as such. If they couldn't manage 100% compatibility with the actual PS2 hardware in the PS3, it was blatently obvious it was never going to happen with the software implementation.