QUOTE(Pheidias @ Nov 28 2006, 02:51 PM)

I'm just gonna fuel this on forever. How come every review have stated that GOW is Super game but they have also all complained about it being to short (from 5-8 hours in most reviews) and the premise/story more then lacking.
Just because a game is short or lacking of story doesn't necessarily mean it was due to lack of disc space. It's how the game was designed. Most shooters fall short on story and game length. Gears was designed as a co-op/multiplayer experience so the concentration when more towards that end of it then the single player.
QUOTE(Pheidias @ Nov 28 2006, 02:51 PM)

And if your just gonna reuse textures for additional scenarios your gonna end up with a pretty dull looking game with 30 hours running through the same corridor.
Not necessarily true, some textures can be re-used where appropriate, other textures need to be made fresh for new areas, the point wasn't to reuse EVERYTHING it was that a bulk of the game is reused, meaning that if you were to double the amount of gameplay it doesn't mean doubling the game size... you might only need to increase it by a a few megs because most of the things, particularly those things behind the scenes, will be and should be reused.
QUOTE(Pheidias @ Nov 28 2006, 02:51 PM)

Is there one? ps2 game on more then 1 disc. And having 4-5 discs for most games on the ps1 sucked on the rpgs you can live with it but there where alot of action games at the end on more then 2 cds. I really hope that isn't gonna happen with the x360.
I own every FF game on the PS1, as well as several other multi-disc games for the PS1, Saturn, Dreamcast and Gamecube, to be perfectly honest I never once had a problem with switching discs. Considering you typically had a good 5-15 hours of gameplay before needing to switch it wasn't exactly what I would consider to be a problem. It's all in how the game was designed, and I think most developers are smart enough to design the disc break points to be the least painful as possible.
Also be honest now... you don't "really hope that isn't gonna happen with the x360."
QUOTE(Pheidias @ Nov 28 2006, 02:51 PM)

But what I don't understand is this out cry and defensiveness that sprouts as soon as we see that blueray isn't just for movies but will be used and used well for games, making it easier on developers ( nice of sony to atleast give them that since rsx and cell apperently is more then a bitch to develop on).
For me my problem with blu-ray is 2-fold
1. I don't want any part in this format war, I don't want to support either format, I just want a standard to emerge so I can start using that standard. I have a problem because Sony is using their Playstation clout to force that format on anyone who would buy their console.
2. I'm not yet convinced it's truly necessary for most games, I can deal with a few large titles spanning multiple discs, as I said earlier I've never had a problem with it. But this decision on Sony's part not only increased the price of their console by an estimated $200 to $300 but it also increased disc prices, lowered disc access speed, delayed the console's release nearly a year's time, and drove supply numbers down to a laughably small amount. In my opinion these are very
unreasonable prices to pay for the sake of not having to get up to switch discs every 5-15 hours.
If Sony was truly more concerned with storage space then they were about furthering their Blu-Ray format they could have gone with alternative options such as the 5+ layer DVD tech that they own but aren't using for anything and launched the console last spring in greater quantities for a lower price. The only thing they would have "lost" was further promoting their Blu-Ray format which wasn't ready yet anyway.
It's not a cry of defensiveness, it's calling shenanigans: in my eyes the consumer is paying dearly for the sake of using a format that could possibly be dead in a year or twos time, when there were perfectly reasonable alternatives that in my opinion would have been more beneficial to consumers.