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Author Topic: Blue Ray Not Used For Games?  (Read 192 times)

mlmadmax

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Blue Ray Not Used For Games?
« on: November 26, 2006, 03:47:00 PM »


I hope none else has posted this article but anyway here you go,

http://www.joystiq.c...5gb-of-garbage/

Here is the article for those to lazy to click the link

"Resistance: Fall of Man was billed to be the defining game for why Blu-ray exists in the first place. Resistance developers Insomniac stated that the game took up 22GB of space and that all those bits and bytes were necessary to make the game work. It would seem that ripping the disk in Linux shows otherwise.

A NeoGAF forum member by the name of squatingyeti posted a long list of padding files on the Resistance disk; the padding took up approximately 17.75GB of space. Padding is frequently used to push data to the outer edges of the disk to improve read times, but Blu-ray is supposed to be a constant read over the entire disk.

It is possible that the data isn't fully true and we would like to see some confirmation. However, if this report that 81% of Resistance is just empty filler and could fit on a single-layer DVD is true, will this put a hole in Sony's claim that Blu-ray is absolutely necessary this generation? The padding isn't needed to make the read speeds any better and (if true) is a lame way for Sony to justify Blu-ray for gaming."

With the HORRIBLE textures in resistance this doesn't surprise me one bit. It would be nice if they actually used the extra space to their advantage for once.


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Achtung

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Blue Ray Not Used For Games?
« Reply #1 on: November 26, 2006, 06:05:00 PM »

Anyone that still believes blu ray was required in order to create Resistance, and that it needs 22 gigs of space.......

       I'm Santa Clause please send me a check or money order for $25 to cover the cost of hiked gas prices so i can deliever all your presents.
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dvsone

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Blue Ray Not Used For Games?
« Reply #2 on: November 26, 2006, 07:54:00 PM »

QUOTE
[Update 1] We got our answer, the entire thing is blown way out of proportion. There are still padding files, but they are a relatively meager 420MB per region.
 sleep.gif Still Resistance isn't a 22GB game. The game just doesn't justify the space it takes up.
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incognegro

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Blue Ray Not Used For Games?
« Reply #3 on: November 27, 2006, 03:23:00 AM »

Insomniac confirmed the 17 gig size drop due to compression way before the game was launched.
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Pheidias

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Blue Ray Not Used For Games?
« Reply #4 on: November 27, 2006, 08:07:00 AM »

This is what happens when you don't check facts and just let the fanboyism and bias run amok. The padding was 420mb.

Oh and just so you know Blue dragon for the x360 is already 3 discs and where 30gb before they compressed it. And if ms is serious about going after the japanese market you'll see a lot of multi disc titles on the 360.

Oh and it took 1.5 hour to debunk this if you read the comments.
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mlmadmax

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Blue Ray Not Used For Games?
« Reply #5 on: November 27, 2006, 08:24:00 AM »

Actually according to incognegro this has already been confirmed by insomniac themselves. tongue.gif

You are the last person who needs to be throwing around the name fanboy. mad.gif

I actually own a xbox and a ps2, a 360 and a ps3. This is because I am a gamer and I like to play GAMES. How many systems do you own?

And provide some actual links or real information if you are going to make some ridiculous claim about blue dragon being 30gigs because your word doesn't mean squat.

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incognegro

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Blue Ray Not Used For Games?
« Reply #6 on: November 27, 2006, 08:39:00 PM »

QUOTE(thax @ Nov 27 2006, 07:06 PM) View Post

Beyond 3D
Padding file size = 32MB.
Total padding = 1.9GB.
Total FMV = 7GB.
Audio = 2.24GB. (605MB for music and English language only)
Game Assets = 6.12GB.


The game comes in at 6.7 GB, the FMV is 7 GB. If the FMV was converted to ingame rendered cutsceens the whole game would likely come in at under 8 GB.

If resistance was developed for the x360 it would fit on a single DVD and the overall game quality and experience would not be much different than the PS3 title.


 Good find...alot more useful than spewing 360 propaganda with no link just fanboy hate rolleyes.gif
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Pheidias

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Blue Ray Not Used For Games?
« Reply #7 on: November 28, 2006, 12:43:00 AM »

mlmadmax, nice way of contradicting yourself, ingognegro doesn't need to prove links but I do (incognegro actually is correct in insomniac confirming the game would be 17GB how then joystick would believe that all 17GB would be padding is just beyond me). If you'd all just read the comments on the original article you'd have seen it was a horribly incorrect article. I provided this insight in my post so I didn't need to prove a link.

here's even a thread one of your own started about BD being 3 dvds
http://forums.xbox-s...howtopic=565074

But since Mr.Invader's link isn't that good to begin with I give you a IGN one
http://xbox360.ign.c...7/747023p1.html

Not my fault xantium either didn't want to start a BD flame war or just doesn't like jap rpg, and decided not to post this on the front page.

And yes thax is correct that the English language game without any FMV would have probably fit on a dvd9. But i would be a damn tight fit with only 7GB to play with. keep in mind even GOW with only 6 hours or so of game play fills up the dvd9 to its brim and probably wouldn't have been able to be any longer without needing t go dualdisc
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twistedsymphony

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Blue Ray Not Used For Games?
« Reply #8 on: November 28, 2006, 05:37:00 AM »

Game Data Size != Game Length

Any assertions that the above statement isn't true are simply naive
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incognegro

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Blue Ray Not Used For Games?
« Reply #9 on: November 28, 2006, 08:34:00 AM »

QUOTE(Pheidias @ Nov 28 2006, 08:50 AM) View Post

mlmadmax, nice way of contradicting yourself, ingognegro doesn't need to prove links but I do (incognegro actually is correct in insomniac confirming the game would be 17GB how then joystick would believe that all 17GB would be padding is just beyond me). If you'd all just read the comments on the original article you'd have seen it was a horribly incorrect article. I provided this insight in my post so I didn't need to prove a link.

here's even a thread one of your own started about BD being 3 dvds
http://forums.xbox-s...howtopic=565074

But since Mr.Invader's link isn't that good to begin with I give you a IGN one
http://xbox360.ign.c...7/747023p1.html

Not my fault xantium either didn't want to start a BD flame war or just doesn't like jap rpg, and decided not to post this on the front page.

And yes thax is correct that the English language game without any FMV would have probably fit on a dvd9. But i would be a damn tight fit with only 7GB to play with. keep in mind even GOW with only 6 hours or so of game play fills up the dvd9 to its brim and probably wouldn't have been able to be any longer without needing t go dualdisc



Yet games using procedural synthesis takes up less than a flash drive and still looks great. Its all about compression, over time game sizes WILL get smaller anyway.

By the way, who cares if its on three dvds, seriously?  unsure.gif

I mean, if it wasn't on dvd the load times would be atrocious...
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Pheidias

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Blue Ray Not Used For Games?
« Reply #10 on: November 28, 2006, 09:07:00 AM »

If you want a nonlinear game not being able to use just one disc could mean needing to switch discs every half hour.

And the fact that someone has to use 3 dvds to do the game he wants shows that a bigger medium is a good thing.
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KAGE360

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Blue Ray Not Used For Games?
« Reply #11 on: November 28, 2006, 10:41:00 AM »

QUOTE(Pheidias @ Nov 28 2006, 02:50 AM) View Post

mlmadmax, nice way of contradicting yourself, ingognegro doesn't need to prove links but I do (incognegro actually is correct in insomniac confirming the game would be 17GB how then joystick would believe that all 17GB would be padding is just beyond me). If you'd all just read the comments on the original article you'd have seen it was a horribly incorrect article. I provided this insight in my post so I didn't need to prove a link.

here's even a thread one of your own started about BD being 3 dvds
http://forums.xbox-s...howtopic=565074

But since Mr.Invader's link isn't that good to begin with I give you a IGN one
http://xbox360.ign.c...7/747023p1.html

Not my fault xantium either didn't want to start a BD flame war or just doesn't like jap rpg, and decided not to post this on the front page.

And yes thax is correct that the English language game without any FMV would have probably fit on a dvd9. But i would be a damn tight fit with only 7GB to play with. keep in mind even GOW with only 6 hours or so of game play fills up the dvd9 to its brim and probably wouldn't have been able to be any longer without needing t go dualdisc


yes GoW can be 6 hours if you rush through it on easy and play the game how its not meant to be played.  however playing co-op on the normal setting (hardcore) i clocked in around 15 hours.  the length of GoW is no worse then that of R:FoM or CoD2/3.  i havent read anywhere that GoW has maxed out the DVD, all i keep hearing from the devs is that there is still a lot more to get out of the system.  you would figure they would voice concerns about disk space if they were there.

QUOTE(twistedsymphony @ Nov 28 2006, 07:44 AM) View Post

Game Data Size != Game Length

Any assertions that the above statement isn't true are simply naive


maybe its because i havent had enough coffee yet but are you saying that game data size does equal game length?

QUOTE(Pheidias @ Nov 28 2006, 11:14 AM) View Post

If you want a nonlinear game not being able to use just one disc could mean needing to switch discs every half hour.

And the fact that someone has to use 3 dvds to do the game he wants shows that a bigger medium is a good thing.


i was going to comment on this above but i figured i would save it for this horrible post.  

so your saying in the future we will be playing games like GTA or oblivion and need to swap disks when reaching a specific area?  if you truly believe this then your clueless.

also a JRPG being multiple disks isnt anything new.  so why act like its some huge deal now??  not pointing the finger at anyone here but i find it extremely humerous when its the sony zombies usually pointing out about multi-disk RPGs on the 360 when they have been playing multi-disk games for years on the ps1 and ps2 without ever bitching about it.  

you say that because you have to get up every 15-20 hours to swap a disk (horrible i know  rolleyes.gif ) shows that a bigger medium is a good thing.  well i say that dependence on rendered FMV to display a story is a poor thing, that the need to install your games to get "ok" load times is a horrible thing, the requirement to pay A LOT more money for such space is stupid, and giving gamers even more reason to be lazy hypocrites is a very bad thing.  

there are benefits to both formats but there is nothing to say that blue-ray is needed
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thax

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Blue Ray Not Used For Games?
« Reply #12 on: November 28, 2006, 11:23:00 AM »

QUOTE(Pheidias @ Nov 28 2006, 08:50 AM) View Post
And yes thax is correct that the English language game without any FMV would have probably fit on a dvd9. But i would be a damn tight fit with only 7GB to play with. keep in mind even GOW with only 6 hours or so of game play fills up the dvd9 to its brim and probably wouldn't have been able to be any longer without needing t go dualdisc

Gears is 10 hours of game play, I would say it averages about 12 hours on hardcore. It might be possible to beat in 6 hours on casual if you rush through the game, I played on casual and it took about 11 hours with my wife. Right now a friend and I are playing Hardcore and we are going on 10 hours at about 80% complete.

Secondly Gears of War's ISO download size is 6.27 GB, I just checked, thus it does not fill dvd9 "to its brim".

Making a game such as Gears of War longer doesn't mean the space grows linearly, there is a baseline amount of space required for things that are re-used. For example the game doesn't need a second game engine, or new models of existing creatures, new models of existing guns. Most of the existing content in the game can be re-used, for example textures for brick walls, doors, couches, burnt out cars are all things that do not require more space.

All new object models are required, these are very small in size. Some new textures may be required, as well as difference maps. The largest consumer would probably be additional audio, which takes about 100 to 200 gigabytes per hour for excellent quality voice compression. Gears could fit an addition 10 hours of continous voice, something that is only used when interacting with characters or during cut scenes. This would provide a minimum of 30 hours of addition game time, but I would expect a game like gears would extend to 100 hours of game time.
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Pheidias

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Blue Ray Not Used For Games?
« Reply #13 on: November 28, 2006, 12:44:00 PM »

I'm just gonna fuel this on forever. How come every review have stated that GOW is Super game but they have also all complained about it being to short (from 5-8 hours in most reviews) and the premise/story more then lacking. And if your just gonna reuse textures for additional scenarios your gonna end up with a pretty dull looking game with 30 hours running through the same corridor.

Is there one? ps2 game on more then 1 disc. And having 4-5 discs for most games on the ps1 sucked on the rpgs you can live with it but there where alot of action games at the end on more then 2 cds. I really hope that isn't gonna happen with the x360.

And being able to fit in 10% more content on the slower layer isn't exactly much.

But what I don't understand is this out cry and defensiveness that sprouts as soon as we see that blueray isn't just for movies but will be used and used well for games, making it easier on developers ( nice of sony to atleast give them that since rsx and cell apperently is more then a bitch to develop on).

Developers will be nedding to either cut content or invent new ways to decrease gamesizes if games are gonna stay on one disc. And full size FMV will be a no no. Just look at Square-Enix's project sylpheed on the 360, the cutscenes looks like shit becouse they didn't have space enough to do them in 720p (i'm just guessin this is why they didn't do them in 720p smile.gif ).
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KAGE360

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Blue Ray Not Used For Games?
« Reply #14 on: November 28, 2006, 01:41:00 PM »

QUOTE(Pheidias @ Nov 28 2006, 02:51 PM) View Post

I'm just gonna fuel this on forever. How come every review have stated that GOW is Super game but they have also all complained about it being to short (from 5-8 hours in most reviews) and the premise/story more then lacking. And if your just gonna reuse textures for additional scenarios your gonna end up with a pretty dull looking game with 30 hours running through the same corridor.

Is there one? ps2 game on more then 1 disc. And having 4-5 discs for most games on the ps1 sucked on the rpgs you can live with it but there where alot of action games at the end on more then 2 cds. I really hope that isn't gonna happen with the x360.

And being able to fit in 10% more content on the slower layer isn't exactly much.

But what I don't understand is this out cry and defensiveness that sprouts as soon as we see that blueray isn't just for movies but will be used and used well for games, making it easier on developers ( nice of sony to atleast give them that since rsx and cell apperently is more then a bitch to develop on).

Developers will be nedding to either cut content or invent new ways to decrease gamesizes if games are gonna stay on one disc. And full size FMV will be a no no. Just look at Square-Enix's project sylpheed on the 360, the cutscenes looks like shit becouse they didn't have space enough to do them in 720p (i'm just guessin this is why they didn't do them in 720p smile.gif ).


please just dont speak, it hurts my head  huh.gif
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