Ok m_hael, I understand. Thanks for any "fix-up" reply at least.
I will comment the three points people think are false.
"xbox 360 - no immediate backward compatibility"
I have no hard disk and I don't plan to have one and I don't plan to pay online service. Since BC is achieved through a XBOX1 game specific emulator downloaded from online service, I will never have backward compatibility. I really think BC would work on a PS3 without hard disk or any online service access (because PS2 hardware exists in PS3. It's true they plan to remove it and have emulators running on PS3 CPU later).
"xbox 360 - the 3 CPU cores may not be able to cooperate in same RAM area"
Unless someone creates 3 threads working on same RAM area and each thread reports a different core ID, I will stick to the logical consequence of 3 cores using 3 different on-the-fly encryption keys : the official dev tools probably do not allow official developpers to really know on which core their thread is running. There is maybe a mechanism that prevents threads accessing same RAM area from running on separate cores.
(however xbox 360 GPU is better than PS3 GPU, and you may obtain 100% of its power -thus unsoldering around it because of heat- even if you only obtain 50% of just 1 core. the issue here is just a "fishy" theoretical CPU power calculation and advertising... it's just annoying to think it may be false in reality)
"xbox 360 - expensive online service"
1 act is cheap ok. But then comes addiction and bye bye money... So parents will consider it expensive after a while.
I must say I'm happy both consoles are so different. Complementarity really appears here...
Easy to program one, hard to program one. Expensive interpreted 3D homebrew/Free 2D hombrew. Etc...
They will share market, I'm sure.
And most of you will finally end with both consoles in hands because of exclusives!
About "PS3 + easy to tune octo-core CPU", I withdraw it. But with a lots of time, I guess it can be well tuned.
(otherwise a jewel like "Shadow of the Colossus" would never have appeared on PS2 whereas a similar jewel is still to be found on XBOX1... But I admit only Sony engineers had time and motivation to code it)