QUOTE(Kira Yamoto @ Aug 16 2006, 03:47 PM)

how are you telling me, that I'm wrong when you just acknowledged that the company gets the final say, which is what the main point was about in the 1st place? It depends on developer. If we're talking Hideo Kojima, or Miyamoto, then of course the lead developer has a lot of say in the creative control.
But let's look at the situation you presented. A shining example of this, is Monolithsoft which were a group of Square personnel. Square did not intend to make a Xenogears because they felt that it wasn't going to be profitable enough. Namco didn't think so, and picked them up. Many years later, we now have Xenosaga I-III and the series has been a financial failure AND the series itself has been cancelled, which was previously due for 6 games. The team itself are a bunch of talented men and women, but in the end that wasn't enough.
There's also another situation, but not on a negative light. Hironobu Sakaguchi of SquareEnix used to lead the Final Fanatsy project. He was the EP for many years running and has since created his own company called Mist Walker and have taken some of the best people from the industry in his country. Square Enix to this day is still creating quality titles without him (although thats not entirely true, he's still a consultant) and at any day, Square Enix may contract his team to work on a new project.
Just because some of your talent leaves, doesnt mean it's the end. Final Fantasy XII was a GREAT example that, even without the lead of FF at the helm, the game still turned out excellent thanks to the new development team and their talents.
This is business my man. Creative talent are dime a dozen.
The point I was trying to get across is that even thought the company gets the final say they are not likely to want to upset their developers.
Your example with Namco and Xenosaga just proves how much of a bad idea it is to go against your devs.
I’m not saying all companies treat their devs with the respect they deserve I’m merely pointing out the fact that in the gaming industry the type of decision Namco made are bad business sense. Most companies that have made the same mistake will not be dumb enough to do it again, and if they are it won’t be long until they go under.
And yes in some industries creative talent is plentiful, you’re badly misinformed if you think it’s the same situation in the games industry. It takes a considerable amount of talent and years of education. The current generation of top developers has been build games for us since the first home computers arrived on the scene, their skill and talent did not appear over night.
The problem in the industry at the moment is that it’s seriously lacking new blood. Ok so new the upcoming game developers have the education and they have the talent, there just one thing standing in the way. They ain't got any experience and experience is everything. Without it there no way of proving your any good.
Hopefully this situation is going to change soon with MS’s XNA anouncement and rumors of the ps3 supporting homebrew development.