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Author Topic: Opm Editor Not Buying Ps3  (Read 269 times)

Reaper527

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Opm Editor Not Buying Ps3
« Reply #30 on: August 16, 2006, 10:59:00 AM »

QUOTE(Kira Yamoto @ Aug 14 2006, 06:10 PM) View Post

Who the fuck cares about what some oddball developer thinks (yes even the big name ones such as Hideo Kojima, but HK makes good points and he's a varied dev, so hes cool), as history as shown, the company is the one running the show, not the devs.  The company pays the developer, so who cares if the developer gets fucked with harder work.  That's why they're paying them in the 1st place, and handsomely I might add!!!  Seems to me that dev's just wanna bitch and complain because its not easy.


actually it does matter what these "oddball developers" think. if it is harder to program, it will take longer to develop. this means more people working on the game (aka the buisiness side of the companies spending more money) and the game taking longer to develop (which again, means spending more money).

how easy a console is to develop for is much much more then coders bitching, it effects how much money it costs to make the game, which directly effects the whole company from the dev's who have to putup with crappy dev kits, to the buisiness people who care about the bottom line profits.

from a buisiness perspective, would you rather spend X dollars on the 360 or wii and sell 1m copies of the game, or spend 1.5X developing the game and selling 1m copies of the game.

---edit---
and THIS is business wink.gif
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lex_luther23

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Opm Editor Not Buying Ps3
« Reply #31 on: August 16, 2006, 01:08:00 PM »

Reaper527 and incognegro you can't tell Kira Yamotoits some loud mouth kid who thinks they know everything his thinking is like this....My mom and dad tell me what to do so sony tells developers what to do!! put that retard on ignore!!
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Kira Yamoto

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Opm Editor Not Buying Ps3
« Reply #32 on: August 16, 2006, 05:11:00 PM »

QUOTE(Reaper527 @ Aug 16 2006, 06:06 PM) View Post

actually it does matter what these "oddball developers" think. if it is harder to program, it will take longer to develop. this means more people working on the game (aka the buisiness side of the companies spending more money) and the game taking longer to develop (which again, means spending more money).

how easy a console is to develop for is much much more then coders bitching, it effects how much money it costs to make the game, which directly effects the whole company from the dev's who have to putup with crappy dev kits, to the buisiness people who care about the bottom line profits.

from a buisiness perspective, would you rather spend X dollars on the 360 or wii and sell 1m copies of the game, or spend 1.5X developing the game and selling 1m copies of the game.

---edit---
and THIS is business wink.gif


ah ah ah, but now we're getting into cost vs reward.  This is where companies determine if the game is worth the investment and time they put into the game.  It wouldn't neccessarily be 1.5x and the same output of 1m copies, it largely depends on what game it is.  But if a company is willing to spend 2+ years on a game, chances are, I'm betting that the game will be a big hit.  I don't think that if they were making a multiplatform game, that they wouldn't release it at the same time.
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death trap

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Opm Editor Not Buying Ps3
« Reply #33 on: August 17, 2006, 01:56:00 AM »

QUOTE(Kira Yamoto @ Aug 16 2006, 03:47 PM) View Post

how are you telling me, that I'm wrong when you just acknowledged that the company gets the final say, which is what the main point was about in the 1st place? It depends on developer.  If we're talking Hideo Kojima, or Miyamoto, then of course the lead developer has a lot of say in the creative control.  

But let's look at the situation you presented.  A shining example of this, is Monolithsoft which were a group of Square personnel.  Square did not intend to make a Xenogears because they felt that it wasn't going to be profitable enough.  Namco didn't think so, and picked them up.  Many years later, we now have Xenosaga I-III and the series has been a financial failure AND the series itself has been cancelled, which was previously due for 6 games.  The team itself are a bunch of talented men and women, but in the end that wasn't enough.

There's also another situation, but not on a negative light.  Hironobu Sakaguchi of SquareEnix used to lead the Final Fanatsy project.  He was the EP for many years running and has since created his own company called Mist Walker and have taken some of the best people from the industry in his country.  Square Enix to this day is still creating quality titles without him (although thats not entirely true, he's still a consultant) and at any day, Square Enix may contract his team to work on a new project.

Just because some of your talent leaves, doesnt mean it's the end.  Final Fantasy XII was a GREAT example that, even without the lead of FF at the helm, the game still turned out excellent thanks to the new development team and their talents.

This is business my man.  Creative talent are dime a dozen.


The point I was trying to get across is that even thought the company gets the final say they are not likely to want to upset their developers.

Your example with Namco and Xenosaga just proves how much of a bad idea it is to go against your devs.
I’m not saying all companies treat their devs with the respect they deserve I’m merely pointing out the fact that in the gaming industry the type of decision Namco made are bad business sense. Most companies that have made the same mistake will not be dumb enough to do it again, and if they are it won’t be long until they go under.

And yes in some industries creative talent is plentiful, you’re badly misinformed if you think it’s the same situation in the games industry. It takes a considerable amount of talent and years of education.  The current generation of top developers has been build games for us since the first home computers arrived on the scene, their skill and talent did not appear over night.  

The problem in the industry at the moment is that it’s seriously lacking new blood.  Ok so new the upcoming game developers have the education and they have the talent, there just one thing standing in the way.  They ain't got any experience and experience is everything.  Without it there no way of proving your any good.  

Hopefully this situation is going to change soon with MS’s XNA anouncement and rumors of the ps3 supporting homebrew development.
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Foe-hammer

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Opm Editor Not Buying Ps3
« Reply #34 on: August 24, 2006, 02:20:00 AM »

@Kira Yamoto

If you had not been around since 2003, i would have mistaken you for a troll (i realize this a ps3 forum, but it is on a xbox site), and recommened you to go back to the ps3forum.com hole you came from.
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KAGE360

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Opm Editor Not Buying Ps3
« Reply #35 on: August 24, 2006, 03:21:00 AM »

QUOTE(Foe-hammer @ Aug 24 2006, 04:27 AM) View Post

@Kira Yamoto

If you had not been around since 2003, i would have mistaken you for a troll (i realize this a ps3 forum, but it is on a xbox site), and recommened you to go back to the ps3forum.com hole you came from.


just because he has been around that long does not mean anything.  with having under 200 posts its obvious that just rescently he decides to go into sony zombie mode and starts to try to argue any negative comments about his precious vaporware console
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