The point is alway more immersion
in the N64 days it was mostly cheesy and gimmicky
these days the motors have discrete enough control that when you play a racing game you can feel the bumps in the road, the slight hum of the engine and collisions have a much stronger impact.
it's one of those things that you don't really notice until it's gone and then the experience feels Flat and a just plain less impressive than it was before...
On the 360 sometimes I'll turn off rumble like on bullet Marsh on Gears of War they shake the controller violently every 10 seconds or so when lighting strikes in the level and it gets annoying but as soon as I go play another level or another game something always feels like it's missing until I remember to turn it back on.
It just adds that little extra edge to everything to make it just that much better.
as for MGS4.... I still can't get over how low poly everything is and the supreme lack of texture detail. with the exception of snake those characters look like they're shaped out of play dough (IMG:
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I will say that the animations look nice and the few spots were I saw some motion blurring and depth of field being used was a very welcome addition over previous game clips....
This post has been edited by twistedsymphony: Aug 24 2007, 05:05 AM