There's nothing wrong with using the space if you've got it, that's what it's there for. if you're building a game for PS3 I would HOPE you use it's unique features.
though it does sound a bit exaggerated.
you know the original article talked about all the wonderful audio effects and how the music was created. Joystiq of course spun it and wrote a whole other article concentrating mostly on the 10GB figure mentioned only in passing on the original
and of course this is just flame fodder for the argumentative fanboy chumps.
What differences does it make... honestly?
so what if the game couldn't be done on the Xbox 360 or Wii or whatever... it doesn't automatically make it a better game nor does it make it a worse game....
as long as there are differences in console developers who make exclusive titles will make use of those differences when appropriate.
In the mean time you all took joystiq's fanboy bait... hook line and sinker.
go read the original article:
http://www.developma...-Heavenly-Swordit's worth reading, and FWIW they don't even discuss anything about that figure at all, it's an estimate, if that's before compression or anything.
Since when are the specs more important than the game.
Couldn't have put it, better myself.