QUOTE(incognegro @ Jan 17 2007, 04:01 PM)

They way I see it is, the devs might be shooting for 1080p but who knows if that will happen. IMO its not that far fetched, I think both the 360 and ps3 is capable of doing this at an acceptable frame rate but it depends on the devs knowlegde of the hardware.
I do expect the textures to be toned down a bit compared to the 360 as result though and some lower poly counts. we'll see...
its a pipe-dream, can the ps3 and 360 do 1080p? sure. however not on a game with the size and detail of oblivion.
QUOTE(epsilon72 @ Jan 17 2007, 06:47 PM)

My 7800GTX (similar to the RSX) can only pull about 10-15 frames per second at 1080p (outside). When an enemy comes onscreen it drops to about 7 fps (and that's with default settings and NO AA with HDR on). There's no way they'll make 1080p doable without reducing texture/model quality by a HUGE amount.
your 7800GTX also has a 256-bit bus for memory bandwidth where the RSX is crippled with a 128-bit bus.
QUOTE(Mr Invader @ Jan 17 2007, 08:26 PM)

Just because it can be displayed in 1080p doesn't mean that it is TRUE 1080p. The 360 can display Oblivion in 1080p using the scaler thing that it has (notice how technical i'm being), perhaps Oblivion for the PS3 probably is being upscaled since the PS3 itself does't have the capability.
Am i anywhere near right?
sorry i dont think so, the ps3 doesnt have any scaling capabilities so whatever resolution it is, it cant be faked.
QUOTE(incognegro @ Jan 18 2007, 07:34 AM)

ummm yea, now take ur card and put a cell processor with it to release alot of pressure off of the card then have the developer rebuild the engine for ur card specifically (not slow ass mid range cards) and if it still can't do 1080p at atleast 30 fps then u'll have an argument.
the Cell does the same functions as any other CPU. the engine also isnt being rebuilt for the Cell, just optimized/ported.
this isnt going to happen, especially if they wish to include any kind of AA or HDR (which the pics seem to lack so far)