QUOTE(Foe-hammer @ Nov 29 2006, 05:29 AM)

Time spent optimizing FN3 is not the only reason the boxers look better.
The top is the ps3, and bottom 360.
Do you notice anything peculiar?
Look at the background crowd and tables. In the ps3 version everything is 2D sprites, so virtually no hardware power went into the background. Whereas on the 360's version, the crowd and furniture is fully 3D polygonal and the crowd is fully animated.
Sneaky little devils.
wow, good catch
I also noticed the top picture has some jaggy action going on, where the bottom one doesn't at all.
This is something that you can't see AT ALL from the 1up shots because they shrunk the images, which effectively super-samples out all of the jaggies.
There's also a bunch of other crap in the comparison that bothers me like the fact they couldn't adjust the in-game contrast ratio for COD3, or the fact that in NFS carbon one of the cars is boosting during the screen-shot on one side but not the other making a worthwhile comparison useless.
On a whole though what I gathered from this comparison is that games where developers had more time to work on the PS3 version: Ridge Racer, FNR3, Full Auto, etc. They were able to make the important stuff look better, but on games where they came out at the same time: THP8, COD3, Marvel, Tiger Woods etc. they look about the same with a few games looking just slightly better on the 360 (probably due to having a years worth of experience on the console).
I'm sure real comparisons wont be very useful until we see the xplat titles coming out next holiday when developers have experience with both consoles but in general I think it's safe to say the two consoles are fairly well matched graphically.