for those who think that FNR3 didnt get extra development time on the ps3 you need to read back to when development started on each version.
the thing he doesnt realize is that FNR3 did start development first on the ps3. it was revealed when the debut of the 360 version was covered in the Sept 05 issue of gameinformer. i have the mag right in front of me and i quote....
QUOTE
"The talented crew at EA's Chicago Studio began working on the 360 version of Fight Night mere months ago and already it looks nearly identical to the PS3 footage shown at E3."
so lets take mere months as 3 max, so development probably started around June 05 (the earliest) and the game launched in Feb of 06 (meaning development was probably done around January). the devs that did get ps3 dev kits (epic, EA, kojima) got them around 2 months before E305 (according to epic). so the ps3 had development time from around march until november of 06 compared to the 8 months of development time for the 360.
all this proves to me is how much easier it is to create games on the 360. sure they took the assets from the ps3 version already in development and used them in the 360 version. however it's still impressive that they were able to adapt technology that many thought only the ps3 could handle to the 360 in no time.
about all the excuses about developers not having enough time with the cell: bullshit. while i dont doubt that code and tools for the ps3 will get much better, i dont see how almost two years of developing for the system "isnt enough time".
i could be wrong and i hope someone corrects me if i am but i would imagine it would be easier to go from a slower Cell chip and older nvidia card (same architecture in both) to the ps3 VS going from a 2 core, 2 thread 2.8GHz G5 with an old ATI card (NOT unified architecture) to the 360 with a triple core, 6 thread CPU with a unified shader GPU equiped with 10MB of eDRAM.