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Author Topic: Resistence To Run At 1080p?  (Read 226 times)

KAGE360

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Resistence To Run At 1080p?
« on: October 19, 2006, 04:22:00 PM »

QUOTE
There is one bit of bad news, though: Insomniac ultimately decided against going with 1080p and has kept the game at a maximum resolution of 720.


http://ps3.ign.com/a...0/740239p1.html

while i dont see this as "bad news", im sure its a mean head shot to all of the sony zombies  biggrin.gif
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KAGE360

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Resistence To Run At 1080p?
« Reply #1 on: October 19, 2006, 05:07:00 PM »

to me it would be bad news if the game was really running at 480p.  who is anyone to complain when 720p is still gorgeous and sharp??  

yes i find it funny as hell that their key 1st party title had to drop the resolution but this was to be expect IMHO.  i was one of the naysayers originally for good reason.  hell i dont believe that many of the "1080p" titles really run at such resolutions 60fps.  

like i said, its a hit to anyone that believes sony, obviously i am not one of the gullible ones
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Foe-hammer

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Resistence To Run At 1080p?
« Reply #2 on: October 19, 2006, 10:05:00 PM »

QUOTE(epsilon72 @ Oct 19 2006, 10:09 PM) View Post

I'm not suprised.  I do have one question - will the PS3 have the flexibility to upscale 720p titles to 1080p, like the 360 will come next month?  Or is it done on a per game basis?

That's a very good question.
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silentbob343

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Resistence To Run At 1080p?
« Reply #3 on: October 20, 2006, 12:26:00 AM »

QUOTE(calderra @ Oct 20 2006, 12:20 AM) View Post

I agree completely, but let's page back in time....

-Standard HDMI was unnecessary. But they promised it. And they axed the cables.

Would you rather a proprietary HDMI cable threough the A/V-multiout?  Or one that will work on the PS3 and other HDMI device, cable boxes, DVRs, receivers, etc?

Many are sold out now, but there were plenty in stock before PS3 pre-sale:
http://www.monoprice...r...0240&style=
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incognegro

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Resistence To Run At 1080p?
« Reply #4 on: October 20, 2006, 03:32:00 AM »

Caldera really loves to rant, doen't he? blink.gif

Im sure it can upscale 720p to 1080p, thats the most basic feature in the world. right sony? uhh.gif
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KAGE360

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Resistence To Run At 1080p?
« Reply #5 on: October 20, 2006, 07:21:00 AM »

QUOTE(epsilon72 @ Oct 20 2006, 12:09 AM) View Post

I'm not suprised.  I do have one question - will the PS3 have the flexibility to upscale 720p titles to 1080p, like the 360 will come next month?  Or is it done on a per game basis?


sure it does, how else do you think these games are being displayed at 1080p?  certainly not natively  muhaha.gif
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twistedsymphony

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Resistence To Run At 1080p?
« Reply #6 on: October 20, 2006, 10:36:00 AM »

QUOTE(incognegro @ Oct 20 2006, 05:39 AM) View Post

Caldera really loves to rant, doen't he? blink.gif

Im sure it can upscale 720p to 1080p, thats the most basic feature in the world. right sony? uhh.gif


Hardly a basic feature... the Xbox 360 was the first console to support that kind of function and it was big news.

GC, PS2, and Xbox 1 all supported resolutions higher then 480i but none of them offered any kind of scaling feature. AFAIK the Wii wont scale, but it wont need to because everything is done in 480p... we know the 360 can so that just leaves the PS3 as a question.

Technically PCs don't even do it because you're limited to the resolutions supported by the game, it just so happens that most games support a wide enough range of resolutions that no one notices.

Scaling Movies is a totally different beast then scaling games.

Upscaling DVD players can use cheaper hardware because time isn't an issue. they could take as much as a half second to upscale the image and as long as they delay the audio the user is none the wiser. Not to mention movies play at sub 30 Frames per second.

Video games must be scaled in 1000s of a second to avoid adding lag between the controller and the TV, not to mention there is already lag due to the wireless controllers and other basic latency added steps in the systems, meaning the scaling has even less of a window of opportunity.

Scaler tech has been around for a while but not until the last year or two has it been available in a form cheap enough and well enough to work in most consumer level products, it's the reason why most older HDTVs either only support a small set of resolutions or have horrible video lag... the scaler tech just wasn't available.

It might seem basic to a user, but it requires bleeding edge tech to make it work in the video game realm.
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KAGE360

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Resistence To Run At 1080p?
« Reply #7 on: October 20, 2006, 11:14:00 AM »

another game to be taken off the list.....

QUOTE
Fighting fans looking for some super-high-definition beatdowns got some disappointing news today. It appears as though the highly anticipated Virtua Fighter 5 will max out at a 720p resolution, not the PS3's highly touted 1080p


http://au.gamespot.c....81&mode=recent

keep in mind that at the TGS both of these games featured the card saying "True HD, 1080p" on them.
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incognegro

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Resistence To Run At 1080p?
« Reply #8 on: October 20, 2006, 06:02:00 PM »

QUOTE(silentbob343 @ Oct 21 2006, 12:49 AM) View Post

NBA 07 is slated to be 1080P


So? blink.gif

I think ur missing the point...... dry.gif
PAY ATTENTION! tongue.gif
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KAGE360

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Resistence To Run At 1080p?
« Reply #9 on: October 20, 2006, 06:12:00 PM »

QUOTE(silentbob343 @ Oct 20 2006, 07:49 PM) View Post

NBA 07 is slated to be 1080P


ok and?  in fact sony has stated that NBA LIVE 07 is the ONLY game to be 1080p.  

singing a different tune then they were just a month ago huh?
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KAGE360

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Resistence To Run At 1080p?
« Reply #10 on: October 20, 2006, 09:11:00 PM »

QUOTE(silentbob343 @ Oct 20 2006, 08:44 PM) View Post

Your pointing out the games that won't be 1080P and I'm pointing out games that will, slim as the selection may be.


well i understand that, but I'm not only pointing out games that are not 1080p but the same games that have been stated to be 1080p in the past.  

during the TGS both VF5 and R:FoM have been reported to be running at 1080p
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kslim7001

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Resistence To Run At 1080p?
« Reply #11 on: October 20, 2006, 09:30:00 PM »

as of now the ps3 still supports 7 bluetooth controllers.....
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Mr Invader

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Resistence To Run At 1080p?
« Reply #12 on: October 21, 2006, 02:27:00 PM »

QUOTE(kslim7001 @ Oct 20 2006, 10:37 PM) View Post

as of now the ps3 still supports 7 bluetooth controllers.....


From where did you here this? Got a  link?

From everything i've seen, there isn't any support for 7 players on the PS3. On top of every controlelr, there is a light that designates what player you are; there aren't 7 lights, there are only 4. And if the PS3 did have support for 7 players, then why wouldn't Sony try to advertise that as well? I haven't seen anything about 7 player support in the past several months.
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KAGE360

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Resistence To Run At 1080p?
« Reply #13 on: October 23, 2006, 07:36:00 AM »

QUOTE(yourM0M @ Oct 22 2006, 10:46 PM) View Post

the only good thing that could come out of the 7 "player" support would be the fact of 7 wireless devices being supported at once, i.e. mic's cam's and other toys.....but with bluetooth you have the lack of an 8th as in 4 controllers 4 mics..... wonder if the 360 will ever support 4 wireless mics (HALO and GOW), couple weeks and we will know what both camps do


i thought blue-tooth can only run on 7 channels and that explains the 7 player limit.  however if someon within range has a blue-tooth that would take up one of the channels, thus limiting the player limit to only 6.  

so if this were true then if sony would release blue-tooth headsets for the ps3 then only 3 out of 4 players would be able to use them while playing.  

anyone correct me if im wrong, im only going by what i thought i read a while ago
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m_hael

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Resistence To Run At 1080p?
« Reply #14 on: October 23, 2006, 08:10:00 AM »

it can have 7 bluetooth connections... this doesn't limit those connections to controllers, could be camera, keyb, mouse, steering wheel...
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